Add playable starter island
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parent
633bbd9a88
commit
8032d266ec
14 changed files with 402 additions and 173 deletions
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@ -431,6 +431,7 @@ func _begin_aiming(player: PlayerType) -> void:
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if state != FishingState.READY or _active_player != null:
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return
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_presentation.reset_water_surface_height()
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_active_player = player
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_active_player.set_movement_enabled(false)
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_cast_direction = _capture_cast_direction(_active_player)
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@ -894,6 +895,7 @@ func _cleanup_attempt(
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_catch_controller.reset()
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if visual_outcome.is_empty():
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_presentation.cleanup()
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_presentation.reset_water_surface_height()
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else:
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if visual_outcome in [&"catch", &"invalid", &"withdrawal"]:
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_presentation.set_line_mode(
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@ -918,6 +920,7 @@ func _cleanup_attempt(
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func _return_to_ready() -> void:
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_presentation.reset_water_surface_height()
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state = FishingState.READY
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_state_time_remaining = 0.0
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_cooldown_status = ""
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@ -954,11 +957,21 @@ func _capture_cast_direction(player: PlayerType) -> Vector3:
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func _calculate_cast_target(distance: float) -> Vector3:
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return Vector3(
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var target := Vector3(
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_cast_origin_position.x + _cast_direction.x * distance,
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_presentation.get_water_surface_height(),
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_cast_origin_position.z + _cast_direction.z * distance
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)
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var water_region: FishableWaterRegionType = get_fishable_water_region(
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target
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)
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if water_region != null:
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target.y = water_region.surface_height
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_presentation.set_water_surface_height(target.y)
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else:
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_presentation.reset_water_surface_height()
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target.y = _presentation.get_water_surface_height()
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return target
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func is_target_fishable(target: Vector3) -> bool:
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