Improve controller freecam and network movement

This commit is contained in:
Alexander Sellite 2026-08-14 22:12:13 -04:00
parent a3e0830bd1
commit 79a399674a
4 changed files with 263 additions and 22 deletions

View file

@ -104,6 +104,11 @@ const CHARACTER_CALL_MOUTH_ID: String = "open_ah"
const CHARACTER_CALL_MOUTH_DURATION_SECONDS: float = 0.16
const BASE_REEL_SPEED: float = 0.16
const LANDING_DUST_MIN_FALL_SPEED: float = 2.5
const NETWORK_EXTRAPOLATION_LIMIT_SECONDS: float = 0.5
const LOCAL_PREDICTION_EXTRAPOLATION_LIMIT_SECONDS: float = 0.25
const LOCAL_PREDICTION_CORRECTION_THRESHOLD: float = 0.12
const LOCAL_PREDICTION_SNAP_DISTANCE: float = 2.0
const LOCAL_PREDICTION_CORRECTION_WEIGHT: float = 0.18
# The target Android handheld exposes its physical right trigger through
# Godot's left-trigger axis. Keep the role named here so the platform mapping
# remains isolated from camera behavior.
@ -767,6 +772,13 @@ func _process(delta: float) -> void:
if not local_control_enabled:
return
if _free_camera_active:
if _is_camera_input_enabled():
_rotate_free_camera(
_scale_controller_camera_input(
_get_controller_camera_stick(),
delta,
)
)
return
if _camera_dragging and not Input.is_action_pressed("camera_drag"):
@ -785,15 +797,8 @@ func _process(delta: float) -> void:
+ vertical_zoom_input * controller_zoom_speed * delta
)
else:
var adjusted_strength: float = (
(stick.length() - controller_camera_deadzone)
/ (1.0 - controller_camera_deadzone)
)
_rotate_camera(
stick.normalized()
* adjusted_strength
* controller_camera_speed
* delta
_scale_controller_camera_input(stick, delta)
)
var zoom_weight: float = 1.0 - exp(-zoom_smoothing * delta)
@ -884,6 +889,25 @@ func _get_controller_camera_stick() -> Vector2:
)
func _scale_controller_camera_input(
stick: Vector2,
delta: float,
) -> Vector2:
var strength: float = stick.length()
if strength <= controller_camera_deadzone:
return Vector2.ZERO
var adjusted_strength: float = (
(strength - controller_camera_deadzone)
/ (1.0 - controller_camera_deadzone)
)
return (
stick.normalized()
* adjusted_strength
* controller_camera_speed
* delta
)
func _get_controller_zoom_strength() -> float:
if _controller_mapping_manager != null:
return _controller_mapping_manager.get_role_strength(
@ -1540,7 +1564,11 @@ func push_network_snapshot(snapshot: Dictionary) -> void:
_network_snapshot_ready = true
func apply_local_prediction_correction(snapshot: Dictionary) -> void:
func apply_local_prediction_correction(
snapshot: Dictionary,
latest_input_sequence: int = 0,
input_interval_seconds: float = 0.0,
) -> void:
var parsed: Dictionary = _parse_network_snapshot(snapshot)
if parsed.is_empty():
return
@ -1556,13 +1584,32 @@ func apply_local_prediction_correction(snapshot: Dictionary) -> void:
if not _sitting_intent_pending:
_set_sitting(bool(parsed["sitting"]))
var authoritative_position: Vector3 = parsed["position"]
if (
acknowledged_input > 0
and latest_input_sequence > acknowledged_input
and input_interval_seconds > 0.0
):
# The snapshot describes the host's position when an older input was
# acknowledged. Project it through the measured input-sequence gap so
# ordinary round-trip latency is not mistaken for prediction error.
var sequence_gap: int = latest_input_sequence - acknowledged_input
var transit_seconds: float = minf(
float(sequence_gap) * input_interval_seconds,
LOCAL_PREDICTION_EXTRAPOLATION_LIMIT_SECONDS,
)
authoritative_position += (
(parsed["velocity"] as Vector3) * transit_seconds
)
var error_distance: float = global_position.distance_to(
authoritative_position
)
if error_distance > 2.0:
if error_distance > LOCAL_PREDICTION_SNAP_DISTANCE:
global_position = authoritative_position
elif error_distance > 0.05:
global_position = global_position.lerp(authoritative_position, 0.18)
elif error_distance > LOCAL_PREDICTION_CORRECTION_THRESHOLD:
global_position = global_position.lerp(
authoritative_position,
LOCAL_PREDICTION_CORRECTION_WEIGHT,
)
func apply_network_teleport(snapshot: Dictionary) -> void:
@ -1760,7 +1807,10 @@ func _apply_network_casting(casting: bool) -> void:
func _update_network_interpolation(delta: float) -> void:
if not _network_snapshot_ready:
return
_network_snapshot_age = minf(_network_snapshot_age + delta, 0.1)
_network_snapshot_age = minf(
_network_snapshot_age + delta,
NETWORK_EXTRAPOLATION_LIMIT_SECONDS,
)
var predicted_position: Vector3 = (
_network_target_position
+ _network_target_velocity * _network_snapshot_age