Add animated organizer tabs

This commit is contained in:
Alexander Sellite 2026-07-31 10:20:18 -04:00
parent 39f3bfcfea
commit 78b91c350b
5 changed files with 285 additions and 21 deletions

View file

@ -0,0 +1,188 @@
class_name OrganizerTab
extends Button
const INACTIVE_COLOR := Color("d6b875")
const SELECTED_COLOR := Color("f0d995")
const BORDER_COLOR := Color("4c3a25")
const TEXT_COLOR := Color("251b10")
const DISABLED_COLOR := Color("aa9a76")
const RISE_DURATION: float = UIMotion.UTILITY_ENTER_DURATION
const INACTIVE_SETTLE_Y: float = 8.0
const SELECTED_SETTLE_Y: float = 0.0
const HOVER_SETTLE_Y: float = 4.0
const HIDDEN_SETTLE_Y: float = 30.0
var _motion_tween: Tween
var _hovered: bool = false
var _motion_ready: bool = false
var _visual_y: float = INACTIVE_SETTLE_Y
func _ready() -> void:
toggle_mode = true
add_theme_font_override("font", UtilityPageStyle.TuffyFont)
add_theme_font_size_override("font_size", 18)
for color_name: StringName in [
&"font_color",
&"font_hover_color",
&"font_focus_color",
&"font_pressed_color",
&"font_disabled_color",
]:
add_theme_color_override(color_name, Color.TRANSPARENT)
mouse_entered.connect(_set_hovered.bind(true))
mouse_exited.connect(_set_hovered.bind(false))
focus_entered.connect(refresh_state)
focus_exited.connect(refresh_state)
toggled.connect(_on_toggled)
_apply_empty_styles()
call_deferred("_initialize_motion")
func refresh_state(animate: bool = true) -> void:
queue_redraw()
if _motion_ready:
_move_to_target(animate)
func animate_entrance(delay: float = 0.0) -> void:
_cancel_motion()
_motion_ready = true
_set_visual_y(HIDDEN_SETTLE_Y)
_motion_tween = create_tween()
if delay > 0.0:
_motion_tween.tween_interval(delay)
_motion_tween.tween_method(
_set_visual_y, _visual_y, _target_y(), RISE_DURATION
).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
_motion_tween.finished.connect(_clear_motion_tween, CONNECT_ONE_SHOT)
func settle_for_close() -> void:
_cancel_motion()
if not _motion_ready:
return
_motion_tween = create_tween()
_motion_tween.tween_method(
_set_visual_y,
_visual_y,
HIDDEN_SETTLE_Y,
UIMotion.UTILITY_EXIT_DURATION,
).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
_motion_tween.finished.connect(_clear_motion_tween, CONNECT_ONE_SHOT)
func _initialize_motion() -> void:
_motion_ready = true
_set_visual_y(_target_y())
func _on_toggled(_pressed: bool) -> void:
refresh_state()
func _set_hovered(hovered: bool) -> void:
_hovered = hovered
refresh_state()
func _target_y() -> float:
if button_pressed:
return SELECTED_SETTLE_Y
if _hovered or has_focus():
return HOVER_SETTLE_Y
return INACTIVE_SETTLE_Y
func _move_to_target(animate: bool) -> void:
_cancel_motion()
if not animate:
_set_visual_y(_target_y())
return
_motion_tween = create_tween()
_motion_tween.tween_method(
_set_visual_y, _visual_y, _target_y(), RISE_DURATION
).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
_motion_tween.finished.connect(_clear_motion_tween, CONNECT_ONE_SHOT)
func _draw() -> void:
var base_color: Color = SELECTED_COLOR if button_pressed else INACTIVE_COLOR
var border_width: int = 2
var shadow_alpha: float = 0.28
if disabled:
base_color = DISABLED_COLOR
border_width = 1
shadow_alpha = 0.12
elif has_focus():
base_color = base_color.lightened(0.09)
border_width = 4
shadow_alpha = 0.40
elif _hovered:
base_color = base_color.lightened(0.07)
border_width = 3
shadow_alpha = 0.34
var visual_rect := Rect2(Vector2(0.0, _visual_y), size)
draw_style_box(
_make_style(base_color, border_width, shadow_alpha),
visual_rect,
)
var font: Font = UtilityPageStyle.TuffyFont
var ink: Color = Color(TEXT_COLOR, 0.52) if disabled else TEXT_COLOR
draw_string(
font,
Vector2(0.0, _visual_y + 32.0),
text,
HORIZONTAL_ALIGNMENT_CENTER,
size.x,
18,
ink,
)
func _apply_empty_styles() -> void:
for style_name: StringName in [
&"normal",
&"hover",
&"focus",
&"pressed",
&"disabled",
]:
add_theme_stylebox_override(style_name, StyleBoxEmpty.new())
func _set_visual_y(value: float) -> void:
_visual_y = value
queue_redraw()
func _make_style(fill: Color, border_width: int, shadow_alpha: float) -> StyleBoxFlat:
var style := StyleBoxFlat.new()
style.bg_color = fill
style.border_color = BORDER_COLOR
style.border_width_left = border_width
style.border_width_top = border_width
style.border_width_right = border_width
style.border_width_bottom = 1
style.corner_radius_top_left = 13
style.corner_radius_top_right = 13
style.corner_radius_bottom_left = 2
style.corner_radius_bottom_right = 2
style.shadow_color = Color(0.12, 0.08, 0.04, shadow_alpha)
style.shadow_size = 4
style.shadow_offset = Vector2(0.0, 3.0)
style.content_margin_left = 14.0
style.content_margin_right = 14.0
style.content_margin_top = 8.0
style.content_margin_bottom = 12.0
return style
func _cancel_motion() -> void:
if _motion_tween != null:
_motion_tween.kill()
_motion_tween = null
func _clear_motion_tween() -> void:
_motion_tween = null

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@ -0,0 +1 @@
uid://bkk8b2rdqaoa2

View file

@ -8,6 +8,7 @@ const FishPoolType = preload("res://fish/fish_pool.gd")
const SILHOUETTE_SHADER: Shader = preload(
"res://ui/logbook_silhouette.gdshader"
)
const OrganizerTabType = preload("res://ui/components/organizer_tab.gd")
const DETAIL_FADE_DURATION: float = 0.12
const CATEGORY_FADE_DURATION: float = UIMotion.UTILITY_EXIT_DURATION
@ -72,11 +73,13 @@ func activate() -> void:
_active = true
set_interactive(true)
_refresh_catalog()
_animate_tab_entry()
func deactivate() -> void:
_active = false
set_interactive(false)
_settle_tabs_for_close()
_cancel_detail_tween()
_cancel_category_tween()
@ -131,32 +134,38 @@ func _build_interface() -> void:
outer.add_theme_constant_override("margin_bottom", 18)
add_child(outer)
var layout := VBoxContainer.new()
layout.add_theme_constant_override("separation", 8)
outer.add_child(layout)
var stack := Control.new()
stack.mouse_filter = Control.MOUSE_FILTER_IGNORE
outer.add_child(stack)
var tabs := HBoxContainer.new()
tabs.position = Vector2(0.0, 10.0)
tabs.size = Vector2(520.0, 58.0)
tabs.z_index = 10
tabs.mouse_filter = Control.MOUSE_FILTER_PASS
tabs.add_theme_constant_override("separation", 8)
layout.add_child(tabs)
stack.add_child(tabs)
for category: LogbookCatalog.Category in [
LogbookCatalog.Category.FRESH_WATER,
LogbookCatalog.Category.SALT_WATER,
LogbookCatalog.Category.OTHER,
]:
var tab := Button.new()
tab.custom_minimum_size = Vector2(168, 42)
var tab := OrganizerTabType.new()
tab.custom_minimum_size = Vector2(168, 58)
tab.toggle_mode = true
tab.text = LogbookCatalog.category_label(category)
tab.button_pressed = category == _category
tab.pressed.connect(_select_category.bind(category))
UtilityPageStyle.apply_button(tab)
tabs.add_child(tab)
_category_tabs.append(tab)
_configure_category_focus()
var book := HBoxContainer.new()
book.size_flags_vertical = Control.SIZE_EXPAND_FILL
book.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
book.offset_top = 50.0
book.z_index = 20
book.add_theme_constant_override("separation", 12)
layout.add_child(book)
stack.add_child(book)
var left_page := PanelContainer.new()
left_page.size_flags_horizontal = Control.SIZE_EXPAND_FILL
@ -357,9 +366,33 @@ func _select_category(category: LogbookCatalog.Category) -> void:
_selected_entry_key = StringName()
for index: int in _category_tabs.size():
_category_tabs[index].button_pressed = index == int(_category)
(_category_tabs[index] as OrganizerTabType).refresh_state()
_begin_category_transition()
func _configure_category_focus() -> void:
for index: int in _category_tabs.size():
var tab: Button = _category_tabs[index]
tab.focus_neighbor_left = tab.get_path_to(
_category_tabs[maxi(index - 1, 0)]
)
tab.focus_neighbor_right = tab.get_path_to(
_category_tabs[mini(index + 1, _category_tabs.size() - 1)]
)
func _animate_tab_entry() -> void:
for index: int in _category_tabs.size():
(_category_tabs[index] as OrganizerTabType).animate_entrance(
float(index) * 0.025
)
func _settle_tabs_for_close() -> void:
for tab: OrganizerTabType in _category_tabs:
tab.settle_for_close()
func _begin_category_transition() -> void:
_cancel_category_tween()
_category_generation += 1

View file

@ -13,6 +13,7 @@ const FishInventoryType = preload("res://inventory/fish_inventory.gd")
const InventoryNotepadType = preload(
"res://ui/components/inventory_notepad.gd"
)
const OrganizerTabType = preload("res://ui/components/organizer_tab.gd")
const FishPoolType = preload("res://fish/fish_pool.gd")
const FishingSpotType = preload("res://fishing/fishing_spot.gd")
const PlayerType = preload("res://player/player.gd")
@ -381,8 +382,8 @@ func _ready() -> void:
_configure_navigation_focus()
_apply_navigation_styles()
_apply_inventory_styles()
# Full-page Inventory controls are later siblings and otherwise win GUI
# picking over the tab row even though the tabs draw above them.
# Keep the exposed tab hitboxes above the full-page roots. The individual
# main panels retain a higher z-index and cover the tab bodies below y=166.
_inventory_sub_tabs.move_to_front()
_bag_filter_tabs.move_to_front()
_apply_cooler_control_styles()
@ -797,6 +798,7 @@ func _show_section_immediate(section: Section) -> void:
_cooler_sub_tab.button_pressed = section == Section.COOLER
_bag_sub_tab.button_pressed = section == Section.BAG
_tackle_sub_tab.button_pressed = section == Section.TACKLE_BOX
_refresh_inventory_organizer_tabs()
_logbook_tab.button_pressed = section == Section.LOGBOOK
_mail_tab.button_pressed = section == Section.MAIL
_profile_tab.button_pressed = section == Section.PROFILE
@ -812,6 +814,36 @@ func _is_inventory_section(section: Section) -> bool:
return section in [Section.COOLER, Section.BAG, Section.TACKLE_BOX]
func _refresh_inventory_organizer_tabs() -> void:
for tab: OrganizerTabType in [
_cooler_sub_tab,
_bag_sub_tab,
_tackle_sub_tab,
]:
tab.refresh_state()
func _animate_inventory_tab_entry() -> void:
if not _is_inventory_section(_current_section):
return
var tabs: Array[OrganizerTabType] = [
_cooler_sub_tab,
_bag_sub_tab,
_tackle_sub_tab,
]
for index: int in tabs.size():
tabs[index].animate_entrance(float(index) * 0.025)
func _settle_inventory_tabs_for_close() -> void:
for tab: OrganizerTabType in [
_cooler_sub_tab,
_bag_sub_tab,
_tackle_sub_tab,
]:
tab.settle_for_close()
func _show_last_inventory_section() -> void:
_show_section(_last_inventory_section)
@ -942,9 +974,6 @@ func _configure_active_page_focus() -> void:
func _apply_inventory_styles() -> void:
for button: Button in [
_cooler_sub_tab,
_bag_sub_tab,
_tackle_sub_tab,
_equipment_filter,
_consumables_filter,
_bait_filter,
@ -1556,6 +1585,7 @@ func _layout_cooler_selection_text(compact: bool) -> void:
func _begin_menu_entry() -> void:
_transitioning = true
_set_shell_interactive(false)
_animate_inventory_tab_entry()
set_process(true)
var generation: int = _transition_generation
var start_offset: float = (
@ -1651,6 +1681,7 @@ func _begin_menu_exit(reason: CloseReason, restore_controls: bool) -> void:
_cancel_presentation_tween()
_transitioning = true
_set_shell_interactive(false)
_settle_inventory_tabs_for_close()
get_viewport().gui_release_focus()
var generation: int = _transition_generation
var closing_generation: int = _menu_generation
@ -1807,6 +1838,8 @@ func _begin_page_transition(section: Section) -> void:
_cancel_page_tween()
_page_transitioning = true
_set_content_interactive(false)
if _is_inventory_section(_current_section) and not _is_inventory_section(section):
_settle_inventory_tabs_for_close()
_set_navigation_target(section)
var generation: int = _page_transition_generation
_page_outgoing_root = _get_section_root(_current_section)
@ -1884,6 +1917,8 @@ func _swap_page(section: Section, generation: int) -> void:
if generation != _page_transition_generation or not visible:
return
_show_section_immediate(section)
if _is_inventory_section(section):
_animate_inventory_tab_entry()
if _page_hosts_shared:
_page_incoming_root.position = (
_presentation_rest_position + Vector2.DOWN * 18.0

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=24 format=3]
[gd_scene load_steps=25 format=3]
[ext_resource type="Script" path="res://ui/player_menu.gd" id="1_menu"]
[ext_resource type="Theme" path="res://ui/game_theme.tres" id="2_theme"]
@ -22,6 +22,7 @@
[ext_resource type="Script" path="res://ui/players_page.gd" id="20_players_page"]
[ext_resource type="PackedScene" path="res://ui/logbook_page.tscn" id="21_logbook_page"]
[ext_resource type="Script" path="res://ui/components/inventory_notepad.gd" id="22_inventory_notepad"]
[ext_resource type="Script" path="res://ui/components/organizer_tab.gd" id="23_organizer_tab"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_collection"]
@ -65,38 +66,41 @@ mouse_filter = 2
[node name="InventorySubTabs" type="HBoxContainer" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot"]
unique_name_in_owner = true
visible = false
z_index = 50
z_index = 40
layout_mode = 0
offset_left = 54.0
offset_top = 118.0
offset_top = 126.0
offset_right = 504.0
offset_bottom = 158.0
offset_bottom = 184.0
mouse_filter = 1
theme_override_constants/separation = 8
[node name="CoolerSubTab" type="Button" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/InventorySubTabs"]
unique_name_in_owner = true
custom_minimum_size = Vector2(132, 40)
custom_minimum_size = Vector2(132, 58)
layout_mode = 2
toggle_mode = true
button_group = null
text = "Cooler"
script = ExtResource("23_organizer_tab")
[node name="BagSubTab" type="Button" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/InventorySubTabs"]
unique_name_in_owner = true
custom_minimum_size = Vector2(132, 40)
custom_minimum_size = Vector2(132, 58)
layout_mode = 2
toggle_mode = true
button_group = null
text = "Bag"
script = ExtResource("23_organizer_tab")
[node name="TackleSubTab" type="Button" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/InventorySubTabs"]
unique_name_in_owner = true
custom_minimum_size = Vector2(154, 40)
custom_minimum_size = Vector2(154, 58)
layout_mode = 2
toggle_mode = true
button_group = null
text = "Tackle Box"
script = ExtResource("23_organizer_tab")
[node name="CoolerPage" type="Control" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot"]
unique_name_in_owner = true
@ -107,6 +111,7 @@ mouse_filter = 1
[node name="CoolerOuterWall" type="PanelContainer" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage"]
unique_name_in_owner = true
z_index = 50
layout_mode = 0
offset_left = 54.0
offset_top = 126.0
@ -504,6 +509,7 @@ text = "Consumables"
[node name="BagOuterWall" type="PanelContainer" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/BagPage"]
unique_name_in_owner = true
z_index = 50
layout_mode = 0
offset_left = 122.0
offset_top = 132.0
@ -622,6 +628,7 @@ mouse_filter = 1
[node name="TackleMainPanel" type="PanelContainer" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/TackleBoxPage"]
unique_name_in_owner = true
z_index = 50
layout_mode = 0
offset_left = 54.0
offset_top = 166.0