Fix terrain surface texture projection
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6 changed files with 128 additions and 10 deletions
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@ -1,10 +1,15 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3]
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[gd_resource type="ShaderMaterial" load_steps=3 format=3]
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[ext_resource type="Texture2D" path="res://art/exported/environment/textures/grass_lite.png" id="1_texture"]
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[ext_resource type="Shader" path="res://world/materials/terrain_surface_projection.gdshader" id="2_shader"]
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[resource]
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resource_name = "Starter Island Grass"
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texture_filter = 4
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albedo_texture = ExtResource("1_texture")
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roughness = 1.0
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uv1_scale = Vector3(21.406, 21.406, 21.406)
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shader = ExtResource("2_shader")
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shader_parameter/albedo_texture = ExtResource("1_texture")
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shader_parameter/albedo_tint = Color(1, 1, 1, 1)
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shader_parameter/tile_world_size = 2.5
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shader_parameter/blend_sharpness = 6.0
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shader_parameter/top_projection_bias = 2.0
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shader_parameter/roughness = 1.0
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shader_parameter/specular = 0.5
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