Add dedicated server runtime
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e204279b09
commit
74c82696fe
14 changed files with 595 additions and 47 deletions
51
tests/dedicated_host_session_validation.gd
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51
tests/dedicated_host_session_validation.gd
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extends SceneTree
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const TEST_PORT: int = 35777
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func _init() -> void:
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call_deferred("_run")
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func _run() -> void:
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var harness := Node.new()
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root.add_child(harness)
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var players := Node3D.new()
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harness.add_child(players)
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var spawn_service := PlayerSpawnService.new()
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harness.add_child(spawn_service)
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spawn_service.setup(players, null, Transform3D.IDENTITY)
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var host_identity := HostIdentityStore.new()
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harness.add_child(host_identity)
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var known_players := KnownPlayerStore.new()
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harness.add_child(known_players)
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var host_bans := HostBanStore.new()
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harness.add_child(host_bans)
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var session := NetworkSession.new()
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harness.add_child(session)
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await process_frame
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session.setup(
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null,
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null,
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spawn_service,
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null,
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host_identity,
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known_players,
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null,
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host_bans,
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true,
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)
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assert(session.start_dedicated_host(TEST_PORT, 5, "127.0.0.1"))
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assert(session.is_dedicated_host())
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assert(session.get_local_peer_id() == 0)
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assert(session.get_player_count() == 0)
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assert(session.get_session_max_players() == 5)
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assert(session.get_host_port() == TEST_PORT)
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assert(session.set_host_open(true))
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assert(session.is_open_host())
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session.disconnect_session("Dedicated host validation complete.")
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assert(not session.is_session_active())
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assert(not session.is_dedicated_host())
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harness.queue_free()
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print("DEDICATED_HOST_SESSION_VALIDATION_OK")
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quit(0)
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