build: add canonical PortMaster packaging

This commit is contained in:
Alexander Sellite 2026-08-08 14:23:27 -04:00
parent cf7a963f18
commit 6fac52dd96
12 changed files with 595 additions and 2 deletions

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## Authorship and assets
NETfishing is human-directed and uses a mixture of human-authored assets and
NETfishing uses a mixture of original assets and
software-development assistance. The project records this plainly rather than
claiming that repository history can prove how each line was produced. See
[`CREDITS.md`](CREDITS.md) and

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# PortMaster performance profile
The PortMaster launcher keeps the normal game profile on unknown and stronger
hardware. It enables the low-end profile only when the Linux device tree
reports one of the identifiers used by the Allwinner H616/H700 XX handhelds:
- `allwinner,h616`
- `sun50iw9p1`
- `allwinner,sun50i-h700`
The low-end launch profile passes these options to Godot:
- `--single-window`
- `--disable-vsync`
- `--max-fps 30`
- `--audio-output-latency 40`
It also passes `NETFISHING_LOW_END=1`. The game responds by rendering the 3D
world at 75 percent linear resolution with nearest-neighbor scaling. This
reduces 3D pixel work by about 44 percent while the separately rendered UI
retains its canonical resolution.
Do not use Godot's low processor mode for this profile. It reduces idle CPU
usage by sleeping between updates and is not a game-performance optimization.
When adding another device family, record its exact NUL-separated device-tree
`compatible` value from the hardware before extending the launcher match. Do
not infer detection from a retail product name alone.

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docs/PORTMASTER-RELEASE.md Normal file
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# PortMaster release builds
NETfishing's PortMaster release is a canonical PortMaster package, not a
version-named generic ZIP. The installer-facing archive must be named
`netfishing.zip`, and its root must contain exactly:
```text
NETfishing.sh
netfishing/
port.json
```
Do not derive a release package from an older local `portmaster-stage`
directory. The templates in `scripts/portmaster/` are authoritative.
## Release contract
- `port.json` uses schema version 4 and names `netfishing.zip`.
- `NETfishing.sh` starts with `# PORTMASTER: netfishing.zip, NETfishing.sh`.
- The executable is `netfishing/NETfishing.aarch64`.
- The package declares AArch64, two analog sticks, GLIBC 2.28, and
`weston_pkg_0.2.squashfs`.
- The launcher must not start GPTOKEYB. Godot and NETfishing's controller
mapping manager handle controller input directly.
- Persistent device data remains under `netfishing/conf/data`,
`netfishing/conf/config`, and `netfishing/conf/cache`.
- The archive must not contain `conf/`, saves, identities, logs, source files,
`.git`, or `.godot` content.
- Release downloads must publish `netfishing.zip`. A renamed versioned ZIP is
not a substitute because HarbourMaster identifies the canonical port by
archive name.
## Build
Run this only after the release commit and annotated `v<project-version>` tag
are pinned to the same clean `main` commit:
```bash
bash scripts/build_portmaster.sh
```
The script deletes and regenerates the Linux ARM64 export, stages the package,
validates its structure, and writes:
```text
builds/v<project-version>/netfishing.zip
```
`--package-only` is reserved for repackaging an already validated ARM64 export.
It does not rebuild game content.
## Local muOS installation
The muOS auto-install directory is:
```text
/mnt/mmc/MUOS/PortMaster/autoinstall/
```
For an explicit offline installation test, copy `netfishing.zip` to a temporary
device directory and run:
```bash
/mnt/mmc/MUOS/PortMaster/harbourmaster \
--offline --no-check install ./netfishing.zip
```
Before upgrading an existing installation, preserve
`/mnt/mmc/ports/netfishing/conf/` on the device. After installation:
1. Confirm the installed executable and PCK hashes match the staged release.
2. Confirm the installed launcher contains the canonical PortMaster header and
does not contain `GPTOKEYB`.
3. Confirm `conf/` was not replaced or removed.
4. Launch the installed port through the normal muOS menu.
5. Verify the displayed game version and controller face-button mapping.
Installing the public PortMaster catalog entry can still install an older
catalog build until the upstream `netfishing.zip` is updated. A local release
test must install the generated local archive explicitly.
## Template provenance
The current catalog screenshot is a 640x480 PNG copied
byte-for-byte into the package template:
```text
f24daae48f543b3a270a5aa46b5e73a31904bf0c7216d4c8a9e15a8dc48a5eed screenshot.png
```
The remaining catalog metadata assets were copied from the installed official
`netfishing.zip` package and are intentionally preserved byte-for-byte:
```text
e2a9d132744684c67865c01eca027a8c9946b4c5a19da57c82f1af0373dc83b7 gameinfo.xml
ff08aacc52bbdc95616320800da3eaee0c0ba5fafdd962bf04f9655859409764 licenses/CREDITS.md
b84fdd2c3da5db56385cdbb639795e90aa3e035c53bc3591135f18df3331451f licenses/Tuffy-LICENSE.txt
```
The original catalog porter credit, `Voyager`, remains in `port.json`.
## muOS H700 controller mapping
Godot 4.7.1 and the SDL2 utilities shipped by muOS identify the same virtual
controller differently. The PortMaster SDL2 database uses GUID
`19000000010000000100000000010000`, while Godot reports GUID
`19004ca6010000000100000000010000`. Passing the SDL2 entry unchanged leaves
most controls unmapped in Godot.
The device-verified Godot mapping is:
- A `b0`, B `b1`, Y `b2`, X `b3`
- left bumper `b4`, right bumper `b5`
- select `b6`, start `b7`, guide `b8`
- left-stick click `b9`, left trigger `b10`, right trigger `b11`, right-stick click `b12`
- D-pad `h0`; left and right sticks `a0..a3`
`scripts/portmaster/NETfishing.sh` must replace the incompatible SDL2 entry
with the Godot entry when that SDL2 GUID is selected. Do not append the two
entries with a newline: WestonPack evaluates launcher arguments through a
shell and treats the second line as a command. Pass the single selected mapping
as `SDL_GAMECONTROLLERCONFIG` in the game command after Weston initializes;
Weston sources PortMaster's control file internally and otherwise restores the
SDL2 value.
Do not call `Input.add_joy_mapping(..., true)` for a recognized connected muOS
controller. Updating this virtual controller after connection can stop Godot
from delivering its standardized controller events until restart.
Before shipping a PortMaster build on H700 hardware, verify all of the
following in the installed game:
- A, B, X, and Y each register independently.
- The D-pad navigates every menu direction.
- Both sticks, both bumpers, both triggers, Select, Start, L3, and R3 register.
- A single button never cancels auto-map.
- Holding both bumpers together for 1.25 seconds cancels auto-map.

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scripts/build_portmaster.sh Executable file
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#!/usr/bin/env bash
set -euo pipefail
readonly SCRIPT_DIR="$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" && pwd)"
readonly PROJECT_ROOT="$(cd -- "${SCRIPT_DIR}/.." && pwd)"
readonly TEMPLATE_ROOT="${SCRIPT_DIR}/portmaster"
readonly GODOT_BIN="${GODOT_BIN:-godot}"
PACKAGE_ONLY=0
if [[ "${1:-}" == "--package-only" ]]; then
PACKAGE_ONLY=1
shift
fi
if [[ $# -ne 0 ]]; then
echo "Usage: $0 [--package-only]" >&2
exit 2
fi
readonly PROJECT_VERSION="$(
sed -n 's/^config\/version="\([^"]*\)"/\1/p' "${PROJECT_ROOT}/project.godot"
)"
if [[ -z "${PROJECT_VERSION}" ]]; then
echo "Could not read application/config/version from project.godot." >&2
exit 1
fi
readonly RELEASE_TAG="v${PROJECT_VERSION}"
readonly RELEASE_ROOT="${PROJECT_ROOT}/builds/${RELEASE_TAG}"
readonly ARM64_ROOT="${RELEASE_ROOT}/linux-arm64"
readonly ARM64_EXECUTABLE="${ARM64_ROOT}/NETfishing.arm64"
readonly ARM64_PCK="${ARM64_ROOT}/NETfishing.pck"
readonly STAGE_ROOT="${RELEASE_ROOT}/portmaster-stage"
readonly GAME_ROOT="${STAGE_ROOT}/netfishing"
readonly ARCHIVE="${RELEASE_ROOT}/netfishing.zip"
readonly LEGACY_ARCHIVE="${RELEASE_ROOT}/netfishing-${RELEASE_TAG}-portmaster-arm64.zip"
readonly HEAD_COMMIT="$(git -C "${PROJECT_ROOT}" rev-parse HEAD)"
readonly TAG_COMMIT="$(git -C "${PROJECT_ROOT}" rev-parse "${RELEASE_TAG}^{commit}")"
if [[ "${HEAD_COMMIT}" != "${TAG_COMMIT}" ]]; then
echo "HEAD does not match ${RELEASE_TAG}. Refusing to package mutable source." >&2
exit 1
fi
if [[ "${NETFISHING_ALLOW_DIRTY_RELEASE:-0}" != "1" ]]; then
dirty_tree=0
git -C "${PROJECT_ROOT}" diff --quiet || dirty_tree=1
git -C "${PROJECT_ROOT}" diff --cached --quiet || dirty_tree=1
if [[ -n "$(git -C "${PROJECT_ROOT}" status --porcelain --untracked-files=normal)" ]]; then
dirty_tree=1
fi
if [[ ${dirty_tree} -ne 0 ]]; then
echo "The repository is not clean. Refusing to build a release package." >&2
exit 1
fi
fi
for command_name in git file zip unzip sha256sum; do
command -v "${command_name}" >/dev/null 2>&1 || {
echo "Required command not found: ${command_name}" >&2
exit 1
}
done
mkdir -p -- "${ARM64_ROOT}" "${RELEASE_ROOT}"
if [[ ${PACKAGE_ONLY} -eq 0 ]]; then
rm -f -- "${ARM64_EXECUTABLE}" "${ARM64_PCK}"
"${GODOT_BIN}" \
--headless \
--path "${PROJECT_ROOT}" \
--export-release "Linux ARM64"
fi
test -s "${ARM64_EXECUTABLE}"
test -s "${ARM64_PCK}"
file "${ARM64_EXECUTABLE}" | grep -q "ARM aarch64"
rm -rf -- "${STAGE_ROOT}"
rm -f -- "${ARCHIVE}" "${LEGACY_ARCHIVE}"
mkdir -p -- "${GAME_ROOT}/licenses"
install -m 0755 "${TEMPLATE_ROOT}/NETfishing.sh" "${STAGE_ROOT}/NETfishing.sh"
install -m 0644 "${TEMPLATE_ROOT}/port.json" "${STAGE_ROOT}/port.json"
install -m 0755 "${ARM64_EXECUTABLE}" "${GAME_ROOT}/NETfishing.aarch64"
install -m 0644 "${ARM64_PCK}" "${GAME_ROOT}/NETfishing.pck"
install -m 0644 "${TEMPLATE_ROOT}/gameinfo.xml" "${GAME_ROOT}/gameinfo.xml"
install -m 0644 "${TEMPLATE_ROOT}/screenshot.png" "${GAME_ROOT}/screenshot.png"
install -m 0644 \
"${TEMPLATE_ROOT}/licenses/CREDITS.md" \
"${GAME_ROOT}/licenses/CREDITS.md"
install -m 0644 \
"${TEMPLATE_ROOT}/licenses/Tuffy-LICENSE.txt" \
"${GAME_ROOT}/licenses/Tuffy-LICENSE.txt"
cat >"${GAME_ROOT}/BUILD-INFO.txt" <<EOF
NETfishing PortMaster ARM64 build
Project version: ${PROJECT_VERSION}
Source commit: ${TAG_COMMIT}
Engine/export template: $("${GODOT_BIN}" --version)
Architecture: AArch64
Minimum linked GLIBC symbol version: GLIBC_2.28
Rendering method: gl_compatibility
The executable and PCK were exported from the release commit listed above.
Repository working-tree changes were not included in game content.
EOF
cat >"${GAME_ROOT}/README.md" <<EOF
# NETfishing for PortMaster
This package contains NETfishing \`${RELEASE_TAG}\`, exported from Godot 4.7.1
for 64-bit ARM Linux and wrapped for PortMaster.
## Installation
Install the complete \`netfishing.zip\` archive with PortMaster or HarbourMaster.
The package requires an ARM64 device, two analog sticks, GLIBC 2.28 or newer,
and the \`weston_pkg_0.2\` runtime.
Save data and device-local configuration remain under \`netfishing/conf/\`.
See \`netfishing/licenses/\` for bundled credits and license information.
EOF
(
cd "${STAGE_ROOT}"
zip -qry "${ARCHIVE}" NETfishing.sh netfishing port.json
)
unzip -tq "${ARCHIVE}" >/dev/null
readonly TOP_LEVELS="$(
unzip -Z1 "${ARCHIVE}" | cut -d/ -f1 | sort -u
)"
readonly EXPECTED_TOP_LEVELS="$(printf '%s\n' NETfishing.sh netfishing port.json)"
if [[ "${TOP_LEVELS}" != "${EXPECTED_TOP_LEVELS}" ]]; then
echo "Unexpected PortMaster archive roots:" >&2
printf '%s\n' "${TOP_LEVELS}" >&2
exit 1
fi
grep -q '"version": 4' "${STAGE_ROOT}/port.json"
grep -q '"name": "netfishing.zip"' "${STAGE_ROOT}/port.json"
grep -q '^# PORTMASTER: netfishing.zip, NETfishing.sh$' \
"${STAGE_ROOT}/NETfishing.sh"
if grep -q 'GPTOKEYB' "${STAGE_ROOT}/NETfishing.sh"; then
echo "GPTOKEYB must not be enabled for NETfishing." >&2
exit 1
fi
if unzip -Z1 "${ARCHIVE}" | grep -E \
'(^|/)(conf|\.git|\.godot|logs?|saves?|identities?)(/|$)|\.(gd|tscn|blend)$' \
>/dev/null; then
echo "The PortMaster archive contains prohibited release content." >&2
exit 1
fi
sha256sum "${ARCHIVE}"
echo "PortMaster package created at ${ARCHIVE}"

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scripts/portmaster/NETfishing.sh Executable file
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#!/bin/bash
# PORTMASTER: netfishing.zip, NETfishing.sh
XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share}
if [ -d "/opt/system/Tools/PortMaster/" ]; then
controlfolder="/opt/system/Tools/PortMaster"
elif [ -d "/opt/tools/PortMaster/" ]; then
controlfolder="/opt/tools/PortMaster"
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
controlfolder="$XDG_DATA_HOME/PortMaster"
else
controlfolder="/roms/ports/PortMaster"
fi
if [ ! -f "$controlfolder/control.txt" ]; then
echo "PortMaster control.txt was not found at $controlfolder" >&2
exit 1
fi
source "$controlfolder/control.txt"
[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt"
get_controls
GAMEDIR="/${directory}/ports/netfishing"
if [ ! -d "$GAMEDIR" ] && [ -d "/mnt/mmc/ports/netfishing" ]; then
GAMEDIR="/mnt/mmc/ports/netfishing"
fi
CONFDIR="$GAMEDIR/conf"
GAME_EXECUTABLE="$GAMEDIR/NETfishing.aarch64"
WESTON_DIR="/tmp/netfishing-weston"
WESTON_RUNTIME="weston_pkg_0.2"
HARBOURMASTER="$controlfolder/harbourmaster"
if [ ! -x "$HARBOURMASTER" ] && [ -x "/mnt/mmc/MUOS/PortMaster/harbourmaster" ]; then
HARBOURMASTER="/mnt/mmc/MUOS/PortMaster/harbourmaster"
fi
mkdir -p "$CONFDIR/data" "$CONFDIR/config" "$CONFDIR/cache" "$WESTON_DIR"
chmod +x "$GAME_EXECUTABLE"
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
if [ ! -f "$controlfolder/libs/${WESTON_RUNTIME}.squashfs" ]; then
if [ ! -x "$HARBOURMASTER" ]; then
pm_message "NETfishing requires the latest PortMaster and WestonPack runtime."
sleep 5
exit 1
fi
$ESUDO "$HARBOURMASTER" --quiet --no-check runtime_check "${WESTON_RUNTIME}.squashfs"
fi
if [ ! -f "$controlfolder/libs/${WESTON_RUNTIME}.squashfs" ]; then
pm_message "WestonPack could not be installed. Check the network connection and PortMaster runtime manager."
sleep 5
exit 1
fi
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "$WESTON_DIR" 2>/dev/null
fi
$ESUDO mount "$controlfolder/libs/${WESTON_RUNTIME}.squashfs" "$WESTON_DIR"
cd "$GAMEDIR" || exit 1
# Godot 4.7 identifies the muOS H700 virtual controller with a CRC-bearing
# GUID and numbers its buttons without the volume keys exposed by SDL2. The
# PortMaster SDL2 database entry therefore cannot drive Godot's gamepad layer.
GODOT_MUOS_MAPPING="19004ca6010000000100000000010000,muOS-Keys,a:b0,b:b1,x:b3,y:b2,leftshoulder:b4,rightshoulder:b5,lefttrigger:b10,righttrigger:b11,guide:b8,start:b7,back:b6,dpup:h0.1,dpleft:h0.8,dpright:h0.2,dpdown:h0.4,leftx:a0,lefty:a1,leftstick:b9,rightx:a2,righty:a3,rightstick:b12,platform:Linux,"
MUOS_SDL2_GUID="19000000010000000100000000010000"
if [[ "$sdl_controllerconfig" == "${MUOS_SDL2_GUID},"* ]]; then
netfishing_controllerconfig="$GODOT_MUOS_MAPPING"
elif [ -n "$sdl_controllerconfig" ]; then
netfishing_controllerconfig="$sdl_controllerconfig"
else
netfishing_controllerconfig="$GODOT_MUOS_MAPPING"
fi
NETFISHING_GODOT_OPTIONS=()
NETFISHING_GAME_ENVIRONMENT=()
DEVICE_COMPATIBILITY=""
if [[ -r /proc/device-tree/compatible ]]; then
DEVICE_COMPATIBILITY="$(tr '\0' ' ' </proc/device-tree/compatible)"
elif [[ -r /sys/firmware/devicetree/base/compatible ]]; then
DEVICE_COMPATIBILITY="$(
tr '\0' ' ' </sys/firmware/devicetree/base/compatible
)"
fi
case "$DEVICE_COMPATIBILITY" in
*allwinner,h616*|*sun50iw9p1*|*allwinner,sun50i-h700*)
NETFISHING_GAME_ENVIRONMENT+=("NETFISHING_LOW_END=1")
NETFISHING_GODOT_OPTIONS+=(
--single-window
--disable-vsync
--max-fps 30
--audio-output-latency 40
)
;;
esac
$ESUDO env CRUSTY_RESOLUTION="${DISPLAY_WIDTH}x${DISPLAY_HEIGHT}" \
"$WESTON_DIR/westonwrap.sh" headless noop kiosk crusty_x11egl \
XDG_DATA_HOME="$CONFDIR/data" \
XDG_CONFIG_HOME="$CONFDIR/config" \
XDG_CACHE_HOME="$CONFDIR/cache" \
SDL_GAMECONTROLLERCONFIG="$netfishing_controllerconfig" \
GODOT_SILENCE_ROOT_WARNING=1 \
"${NETFISHING_GAME_ENVIRONMENT[@]}" \
"$GAME_EXECUTABLE" \
"${NETFISHING_GODOT_OPTIONS[@]}" \
--resolution "${DISPLAY_WIDTH}x${DISPLAY_HEIGHT}" \
--fullscreen \
--rendering-driver opengl3_es \
--audio-driver ALSA
$ESUDO "$WESTON_DIR/westonwrap.sh" cleanup
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "$WESTON_DIR" 2>/dev/null
fi
pm_finish

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<?xml version="1.0" encoding="utf-8"?>
<gameList>
<game>
<path>./NETfishing.sh</path>
<name>NETfishing</name>
<desc>A relaxed multiplayer fishing game about exploring a small island, catching and collecting fish, customizing your character, and spending time by the water.</desc>
<releasedate>20260804T000000</releasedate>
<developer>NETfishing project</developer>
<publisher>Independent</publisher>
<genre>adventure, simulation</genre>
<image>./netfishing/screenshot.png</image>
</game>
</gameList>

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# Credits
## Project direction
NETfishing is designed, directed, reviewed, and released by its project
creator. A public-facing creator or studio credit has not yet been recorded in
this repository.
## Development assistance
Development has used automated coding assistance for implementation,
investigation, testing, documentation, and review. Design choices, supplied
artwork, acceptance decisions, repository operations, and releases remain
human-controlled.
This disclosure is intentionally about process. Commit style, code style, or
repository metadata cannot reliably prove whether a particular change was
written with or without assistance.
## Fonts
- Tuffy: Thatcher Ulrich, Karoly Barta, and Michael Evans. The bundled license
dedicates the work to the public domain; see `ui/fonts/Tuffy-LICENSE.txt`.
- Seattle Avenue: bundled as `ui/fonts/seattle_avenue.otf`. Author and
redistribution terms still need to be recorded before public distribution.
## Music
- `audio/music/title/as_in_four_wolves.ogg`: original title/ambient music by
the project owner.
## Sound effects
- “Spinning reel.wav” by tosha73, used as the source for the fishing fight and
manual-reeling loops. Freesound sound 509902, Creative Commons Zero (CC0):
https://freesound.org/s/509902/
- “Gentle Ocean Waves Loop” by kkenny101, used for the saltwater shoreline
ambience. Freesound sound 852826, Creative Commons Zero (CC0):
https://freesound.org/s/852826/
- “Quick Water Droplet” by qubodup, used for the bobber water-impact sound.
Freesound sound 792931, Creative Commons Zero (CC0):
https://freesound.org/s/792931/
## Artwork
- 2D artwork: Rheannon Eisworth, contributor.
- 3D models: original work by the project owner.
Asset categories and release-record requirements are listed in
[`docs/ASSET-PROVENANCE.md`](docs/ASSET-PROVENANCE.md).

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We, the copyright holders of this work, hereby release it into the
public domain. This applies worldwide.
In case this is not legally possible,
We grant any entity the right to use this work for any purpose, without
any conditions, unless such conditions are required by law.
Thatcher Ulrich <tu@tulrich.com> http://tulrich.com
Karoly Barta bartakarcsi@gmail.com
Michael Evans http://www.evertype.com

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{
"version": 4,
"name": "netfishing.zip",
"items": [
"NETfishing.sh",
"netfishing/"
],
"items_opt": null,
"attr": {
"title": "NETfishing",
"porter": [
"Voyager",
"asellite"
],
"desc": "A relaxed multiplayer fishing game about exploring a small island, catching and collecting fish, customizing your character, and spending time by the water.",
"desc_md": null,
"inst": "Ready to run on supported ARM64 PortMaster devices. This alpha package requires two analog sticks.",
"inst_md": null,
"genres": [
"adventure",
"simulation"
],
"image": {},
"rtr": false,
"exp": false,
"runtime": [
"weston_pkg_0.2.squashfs"
],
"store": [],
"availability": "full",
"reqs": [
"analog_2"
],
"arch": [
"aarch64"
],
"min_glibc": "2.28"
}
}

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scripts/portmaster/screenshot.png Executable file

Binary file not shown.

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ww0w8iubiwsf"
path="res://.godot/imported/screenshot.png-6eed5589b80ced9ab24aed11cadf34f5.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://scripts/portmaster/screenshot.png"
dest_files=["res://.godot/imported/screenshot.png-6eed5589b80ced9ab24aed11cadf34f5.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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# World authoring
The active test world uses the human-authored starter island through
The active test world uses the canonical starter island through
`world/regions/starter_island_region.tscn`.
## Active composition