Improve UI scaling and fishing commerce

This commit is contained in:
Alexander Sellite 2026-07-31 21:20:23 -04:00
parent 2de96dd7bb
commit 6b8c3eb2f7
29 changed files with 1515 additions and 817 deletions

View file

@ -74,6 +74,7 @@ const NetworkProfileServiceType = preload(
const TITLE_MUSIC_SILENCE_DB: float = -80.0
const PLAYER_MENU_PATTERN_SCALE: float = 0.85
const PLAYER_MENU_PATTERN_SCROLL_VELOCITY := Vector2(-7.0, -5.0)
const SHOP_PATTERN_SCALE: float = 1.75
@export var fish_catalog: FishPoolType
@export var pelican_buyer_profile: FishBuyerProfileType
@ -136,6 +137,7 @@ const PLAYER_MENU_PATTERN_SCROLL_VELOCITY := Vector2(-7.0, -5.0)
@onready var _players_root: Node3D = $Players
@onready var _title_background: ColorRect = %TitleBackground
@onready var _player_menu_backdrop: ColorRect = %PlayerMenuBackdrop
@onready var _shop_backdrop: ColorRect = %ShopBackdrop
var _gameplay_started: bool = false
var _shop_interaction: FishingShopInteractionType
@ -146,6 +148,7 @@ var _quit_in_progress: bool = false
var _join_requested_from_title: bool = false
var _join_requested_from_pause: bool = false
var _player_menu_backdrop_tween: Tween
var _shop_backdrop_tween: Tween
var _pending_join_endpoint: String = ""
var _server_trust_dialog: ConfirmationDialog
var _pending_trust_changed: bool = false
@ -173,6 +176,16 @@ func _ready() -> void:
"scroll_velocity_pixels",
PLAYER_MENU_PATTERN_SCROLL_VELOCITY,
)
var shop_pattern_material := _shop_backdrop.material as ShaderMaterial
if shop_pattern_material != null:
shop_pattern_material.set_shader_parameter(
"display_scale",
SHOP_PATTERN_SCALE,
)
shop_pattern_material.set_shader_parameter(
"scroll_velocity_pixels",
PLAYER_MENU_PATTERN_SCROLL_VELOCITY,
)
get_window().size_changed.connect(_resize_native_overlays)
_resize_native_overlays()
if not _settings_manager.settings_changed.is_connected(
@ -338,17 +351,21 @@ func _initialize_after_data_root() -> void:
fish_catalog,
_network_item_use
)
var sale_buyers: Array[FishBuyerProfileType] = [
pelican_buyer_profile,
main_shop_buyer_profile,
]
_network_sale.setup(
_network_session,
_player_spawn_service,
_network_fishing,
_shop_interaction,
_player.inventory,
_player.wallet,
_player.fish_sale_service,
_save_manager,
fish_catalog,
pelican_buyer_profile,
_test_world.get_pelican_convenience_landmark(),
sale_buyers,
_asset_reservations
)
_network_shop.setup(
@ -455,6 +472,9 @@ func _initialize_after_data_root() -> void:
_game_ui.player_menu_backdrop_visibility_changed.connect(
_set_player_menu_backdrop_visible
)
_game_ui.shop_backdrop_visibility_changed.connect(
_set_shop_backdrop_visible
)
_pixelation_reset.return_to_settings_requested.connect(
_game_ui.focus_open_settings_back_button
)
@ -916,6 +936,7 @@ func _set_gameplay_active(active: bool) -> void:
_refresh_active_hotbar_item()
else:
_set_player_menu_backdrop_visible(false)
_set_shop_backdrop_visible(false)
func _set_player_menu_backdrop_visible(is_visible: bool) -> void:
@ -953,11 +974,48 @@ func _set_player_menu_backdrop_visible(is_visible: bool) -> void:
)
func _set_shop_backdrop_visible(is_visible: bool) -> void:
if _shop_backdrop_tween != null:
_shop_backdrop_tween.kill()
_shop_backdrop_tween = null
var should_show: bool = is_visible and _gameplay_started
if should_show:
var was_visible: bool = _shop_backdrop.visible
_shop_backdrop.visible = true
if not was_visible:
_shop_backdrop.modulate.a = 0.0
_shop_backdrop_tween = create_tween()
_shop_backdrop_tween.tween_property(
_shop_backdrop,
"modulate:a",
1.0,
UIMotion.PLAYER_MENU_ENTER_DURATION,
).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT)
return
if not _shop_backdrop.visible:
return
_shop_backdrop_tween = create_tween()
_shop_backdrop_tween.tween_property(
_shop_backdrop,
"modulate:a",
0.0,
UIMotion.PLAYER_MENU_EXIT_DURATION,
).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_IN)
_shop_backdrop_tween.finished.connect(
func() -> void:
_shop_backdrop.visible = false
_shop_backdrop.modulate.a = 1.0
_shop_backdrop_tween = null
)
func _resize_native_overlays() -> void:
if not is_node_ready():
return
_player_menu_backdrop.position = Vector2.ZERO
_player_menu_backdrop.size = Vector2(get_window().size)
_shop_backdrop.position = Vector2.ZERO
_shop_backdrop.size = Vector2(get_window().size)
func _on_new_game_requested() -> void:

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=45 format=3]
[gd_scene load_steps=47 format=3]
[ext_resource type="PackedScene" path="res://world/test_world.tscn" id="1_world"]
[ext_resource type="PackedScene" path="res://player/player.tscn" id="2_player"]
@ -42,6 +42,7 @@
[ext_resource type="Shader" path="res://ui/title_water_background.gdshader" id="40_title_water"]
[ext_resource type="Texture2D" path="res://art/patterns/pattern_tealdot.png" id="41_menu_pattern"]
[ext_resource type="Shader" path="res://ui/player_menu_pattern.gdshader" id="42_menu_pattern"]
[ext_resource type="Texture2D" path="res://art/patterns/pattern_moneyfish.png" id="43_shop_pattern"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_title_water_native"]
shader = ExtResource("40_title_water")
@ -53,6 +54,13 @@ shader_parameter/source_tile_size = Vector2(128, 128)
shader_parameter/display_scale = 0.85
shader_parameter/scroll_velocity_pixels = Vector2(-7, -5)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_shop_pattern"]
shader = ExtResource("42_menu_pattern")
shader_parameter/pattern_texture = ExtResource("43_shop_pattern")
shader_parameter/source_tile_size = Vector2(64, 64)
shader_parameter/display_scale = 1.75
shader_parameter/scroll_velocity_pixels = Vector2(-7, -5)
[node name="Main" type="Node3D"]
script = ExtResource("3_main")
fish_catalog = ExtResource("6_pool")
@ -82,6 +90,14 @@ mouse_filter = 2
material = SubResource("ShaderMaterial_player_menu_pattern")
color = Color(1, 1, 1, 1)
[node name="ShopBackdrop" type="ColorRect" parent="."]
unique_name_in_owner = true
visible = false
z_index = 10
mouse_filter = 2
material = SubResource("ShaderMaterial_shop_pattern")
color = Color(1, 1, 1, 1)
[node name="InterfaceFontController" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("39_fonts")