Improve UI scaling and fishing commerce
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parent
2de96dd7bb
commit
6b8c3eb2f7
29 changed files with 1515 additions and 817 deletions
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@ -496,7 +496,7 @@ func _begin_aiming(player: PlayerType) -> void:
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_cast_charge = 0.0
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_cast_target = _calculate_cast_target(minimum_cast_distance)
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state = FishingState.AIMING_CAST
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status_changed.emit("hold left click to aim • release to cast")
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status_changed.emit("")
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var target_is_fishable: bool = is_target_fishable(_cast_target)
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var preview_position: Vector3 = _resolve_preview_surface_position(_cast_target)
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_presentation.begin_aim(
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@ -603,7 +603,7 @@ func _confirm_cast() -> void:
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return
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state = FishingState.CASTING
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status_changed.emit("casting...")
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status_changed.emit("")
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_presentation.begin_cast(_cast_target)
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_presentation.set_line_mode(FishingPresentationType.LineMode.TAUT)
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@ -618,7 +618,7 @@ func _on_cast_completed() -> void:
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_cast_charge,
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_build_network_evidence()
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)
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status_changed.emit("checking the water...")
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status_changed.emit("")
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return
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_selected_water_region = get_fishable_water_region(_cast_target)
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