Stabilize exported fishing rod attachment

This commit is contained in:
Alexander Sellite 2026-08-01 17:18:18 -04:00
parent d6cff0a23c
commit 6b7ef4c11b
3 changed files with 49 additions and 34 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=3]
[gd_scene load_steps=16 format=3]
[ext_resource type="Script" path="res://player/player.gd" id="1_script"]
[ext_resource type="Script" path="res://inventory/fish_inventory.gd" id="2_inventory"]
@ -18,15 +18,6 @@
radius = 0.45
height = 1.8
[sub_resource type="CylinderMesh" id="FishingRodMesh"]
top_radius = 0.025
bottom_radius = 0.045
height = 1.2
[sub_resource type="StandardMaterial3D" id="FishingRodMaterial"]
albedo_color = Color(0.22, 0.12, 0.06, 1)
roughness = 0.8
[sub_resource type="QuadMesh" id="GroundShadowMesh"]
material = ExtResource("12_blob_shadow")
size = Vector2(1.15, 0.72)
@ -68,22 +59,6 @@ rotation_degrees = Vector3(0, 180, 0)
[node name="AnimationPlayer" parent="Visuals/CharacterRig"]
autoplay = "idle"
[node name="FishingRodAttachment" type="BoneAttachment3D" parent="Visuals/CharacterRig/CharacterRig/Skeleton3D"]
bone_name = "hand.R"
[node name="FishingRod" type="Node3D" parent="Visuals/CharacterRig/CharacterRig/Skeleton3D/FishingRodAttachment"]
unique_name_in_owner = true
rotation = Vector3(-0.785398, -0.007863, 3.141593)
[node name="RodMesh" type="MeshInstance3D" parent="Visuals/CharacterRig/CharacterRig/Skeleton3D/FishingRodAttachment/FishingRod"]
position = Vector3(0, 0.42, 0)
mesh = SubResource("FishingRodMesh")
material_override = SubResource("FishingRodMaterial")
[node name="FishingRodTip" type="Marker3D" parent="Visuals/CharacterRig/CharacterRig/Skeleton3D/FishingRodAttachment/FishingRod"]
unique_name_in_owner = true
position = Vector3(0, 0.95, 0)
[node name="CastOrigin" type="Marker3D" parent="."]
unique_name_in_owner = true
position = Vector3(0, 0.9, 0)