Stabilize exported fishing rod attachment
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3 changed files with 49 additions and 34 deletions
24
player/fishing_rod_attachment.tscn
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24
player/fishing_rod_attachment.tscn
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[gd_scene load_steps=3 format=3]
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[sub_resource type="CylinderMesh" id="FishingRodMesh"]
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top_radius = 0.025
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bottom_radius = 0.045
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height = 1.2
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[sub_resource type="StandardMaterial3D" id="FishingRodMaterial"]
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albedo_color = Color(0.22, 0.12, 0.06, 1)
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roughness = 0.8
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[node name="FishingRodAttachment" type="BoneAttachment3D"]
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bone_name = "hand.R"
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[node name="FishingRod" type="Node3D" parent="."]
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rotation = Vector3(-0.785398, -0.007863, 3.141593)
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[node name="RodMesh" type="MeshInstance3D" parent="FishingRod"]
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position = Vector3(0, 0.42, 0)
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mesh = SubResource("FishingRodMesh")
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material_override = SubResource("FishingRodMaterial")
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[node name="FishingRodTip" type="Marker3D" parent="FishingRod"]
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position = Vector3(0, 0.95, 0)
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