Add freshwater habitats and saltwater tide ribbons
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40 changed files with 1323 additions and 148 deletions
14
world/water/shoreline_ribbon_config.gd
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14
world/water/shoreline_ribbon_config.gd
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class_name ShorelineRibbonConfig
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extends Resource
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@export_node_path("CollisionShape3D", "MeshInstance3D") var terrain_source: NodePath
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@export var water_type: WaterType.Type = WaterType.Type.FRESH_WATER
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@export var water_height := 0.0
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@export var generation_bounds := Rect2()
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@export var water_reference := Vector2.ZERO
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@export var water_is_inside := true
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@export_file("*.tres") var output_resource_path := ""
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@export_group("Optional Smoothing Overrides")
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@export var simplification_tolerance := -1.0
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@export_range(-1, 4, 1) var smoothing_iterations := -1
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@export var resample_spacing := -1.0
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