Add freshwater habitats and saltwater tide ribbons
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40 changed files with 1323 additions and 148 deletions
19
world/materials/shoreline_tide.tres
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19
world/materials/shoreline_tide.tres
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[gd_resource type="ShaderMaterial" load_steps=2 format=3]
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[ext_resource type="Shader" path="res://world/materials/shoreline_tide.gdshader" id="1_shader"]
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[resource]
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render_priority = 1
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shader = ExtResource("1_shader")
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shader_parameter/lead_color = Color(0.619608, 0.87451, 0.854902, 1)
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shader_parameter/trail_color = Color(0.431373, 0.780392, 0.768627, 1)
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shader_parameter/ribbon_width = 0.85
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shader_parameter/land_inset = 0.1
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shader_parameter/tide_speed = 1.42
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shader_parameter/tide_distance = 0.3
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shader_parameter/lead_width = 0.065
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shader_parameter/trail_width = 0.18
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shader_parameter/lead_strength = 0.48
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shader_parameter/trail_strength = 0.25
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shader_parameter/phase_scale = 0.035
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shader_parameter/phase_strength = 0.55
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