Add grass texture and soften world lighting

This commit is contained in:
Alexander Sellite 2026-07-27 03:29:35 -04:00
parent 1dabdd0d23
commit 67d17074b2
8 changed files with 98 additions and 4 deletions

View file

@ -6,10 +6,21 @@
[sub_resource type="Environment" id="Environment"]
background_mode = 1
background_color = Color(0.48, 0.74, 0.92, 1)
background_color = Color(0.58, 0.72, 0.82, 1)
background_energy_multiplier = 0.85
ambient_light_source = 3
ambient_light_color = Color(0.72, 0.78, 0.84, 1)
ambient_light_energy = 0.72
ambient_light_color = Color(0.78, 0.84, 0.92, 1)
ambient_light_energy = 0.95
fog_enabled = true
fog_light_color = Color(0.62, 0.73, 0.8, 1)
fog_light_energy = 0.75
fog_density = 0.0025
fog_aerial_perspective = 0.2
fog_sky_affect = 0.15
adjustment_enabled = true
adjustment_brightness = 0.9
adjustment_contrast = 0.89
adjustment_saturation = 0.91
[sub_resource type="BoxShape3D" id="NorthSouthBoundsShape"]
size = Vector3(120, 14, 2)
@ -30,8 +41,11 @@ environment = SubResource("Environment")
[node name="Sun" type="DirectionalLight3D" parent="Environment"]
rotation_degrees = Vector3(-54, -32, 0)
light_energy = 1.1
light_color = Color(1, 0.94, 0.88, 1)
light_energy = 0.68
shadow_enabled = true
shadow_opacity = 0.58
shadow_blur = 2.0
[node name="Regions" type="Node3D" parent="."]