Add grass texture and soften world lighting
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1dabdd0d23
commit
67d17074b2
8 changed files with 98 additions and 4 deletions
10
world/materials/starter_island_grass.tres
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10
world/materials/starter_island_grass.tres
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@ -0,0 +1,10 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3]
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[ext_resource type="Texture2D" path="res://art/exported/environment/textures/grass_olive_tile.png" id="1_texture"]
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[resource]
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resource_name = "Starter Island Grass"
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texture_filter = 4
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albedo_texture = ExtResource("1_texture")
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roughness = 1.0
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uv1_scale = Vector3(21.406, 21.406, 21.406)
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@ -19,8 +19,13 @@ const FishingShopInteractionType = preload(
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^"Interactables/PelicanCoolerPerch"
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)
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@export_group("Grass Surface")
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@export var grass_material: Material
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@export_range(0, 16, 1) var grass_surface_index: int = 0
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func _ready() -> void:
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_apply_grass_material()
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_build_terrain_collision()
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@ -44,6 +49,28 @@ func has_terrain_collision() -> bool:
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return collision_shape != null and collision_shape.shape != null
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func _apply_grass_material() -> void:
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var visual_mesh: MeshInstance3D = (
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get_node_or_null(visual_mesh_path) as MeshInstance3D
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)
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if visual_mesh == null or visual_mesh.mesh == null:
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push_error("Starter island visual mesh is unavailable.")
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return
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if grass_material == null:
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push_error("Starter island grass material is unavailable.")
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return
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if grass_surface_index >= visual_mesh.mesh.get_surface_count():
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push_error("Starter island grass surface index is invalid.")
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return
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if visual_mesh.mesh.surface_get_name(grass_surface_index) != "grass":
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push_error("Starter island grass surface name does not match.")
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return
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visual_mesh.set_surface_override_material(
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grass_surface_index,
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grass_material
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)
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func _build_terrain_collision() -> void:
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var visual_mesh: MeshInstance3D = (
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get_node_or_null(visual_mesh_path) as MeshInstance3D
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@ -8,6 +8,7 @@
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[ext_resource type="Script" path="res://world/safe_respawn_point.gd" id="6_safe"]
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[ext_resource type="PackedScene" path="res://world/interactables/fishing_shop_world.tscn" id="7_shop"]
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[ext_resource type="PackedScene" path="res://world/interactables/pelican_buyer_world.tscn" id="8_pelican"]
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[ext_resource type="Material" path="res://world/materials/starter_island_grass.tres" id="9_grass"]
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[sub_resource type="StandardMaterial3D" id="WaterMaterial"]
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transparency = 1
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@ -46,6 +47,7 @@ size = Vector3(11.5, 4.8, 8.5)
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[node name="StarterIslandRegion" type="Node3D"]
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script = ExtResource("1_region")
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grass_material = ExtResource("9_grass")
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region_id = &"starter_island"
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[node name="Visuals" type="Node3D" parent="."]
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@ -6,10 +6,21 @@
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[sub_resource type="Environment" id="Environment"]
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background_mode = 1
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background_color = Color(0.48, 0.74, 0.92, 1)
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background_color = Color(0.58, 0.72, 0.82, 1)
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background_energy_multiplier = 0.85
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ambient_light_source = 3
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ambient_light_color = Color(0.72, 0.78, 0.84, 1)
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ambient_light_energy = 0.72
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ambient_light_color = Color(0.78, 0.84, 0.92, 1)
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ambient_light_energy = 0.95
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fog_enabled = true
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fog_light_color = Color(0.62, 0.73, 0.8, 1)
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fog_light_energy = 0.75
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fog_density = 0.0025
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fog_aerial_perspective = 0.2
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fog_sky_affect = 0.15
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adjustment_enabled = true
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adjustment_brightness = 0.9
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adjustment_contrast = 0.89
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adjustment_saturation = 0.91
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[sub_resource type="BoxShape3D" id="NorthSouthBoundsShape"]
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size = Vector3(120, 14, 2)
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@ -30,8 +41,11 @@ environment = SubResource("Environment")
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[node name="Sun" type="DirectionalLight3D" parent="Environment"]
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rotation_degrees = Vector3(-54, -32, 0)
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light_energy = 1.1
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light_color = Color(1, 0.94, 0.88, 1)
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light_energy = 0.68
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shadow_enabled = true
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shadow_opacity = 0.58
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shadow_blur = 2.0
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[node name="Regions" type="Node3D" parent="."]
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