fix multiplayer commands and disconnect recovery
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parent
5d7c3d7459
commit
65967816f5
8 changed files with 292 additions and 61 deletions
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@ -3,7 +3,7 @@ extends SceneTree
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const MainScene = preload("res://main/main.tscn")
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const TEST_PORT: int = 17983
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const INITIAL_HOST_TIME: float = 19.75
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const UPDATED_HOST_TIME: float = 20.75
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const UPDATED_HOST_TIME: float = WorldTimeService.DUSK_END_HOUR
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const TIME_TOLERANCE_HOURS: float = 0.05
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@ -61,14 +61,31 @@ func _run_host() -> void:
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assert(session.peer_supports_capability(
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remote_peer_id, NetworkProtocol.WORLD_WEATHER_CAPABILITY
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))
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var remote_record: PeerRegistry.PeerRecord = session.get_peer_record(
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remote_peer_id
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)
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assert(remote_record != null and remote_record.identity_authenticated)
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assert(session.set_peer_operator(
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remote_peer_id,
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remote_record.identity_fingerprint,
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true,
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))
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assert(world_time.get_phase() == WorldTimeService.Phase.DUSK)
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await create_timer(1.0).timeout
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world_time.synchronize_time(UPDATED_HOST_TIME)
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var command_deadline: int = Time.get_ticks_msec() + 10000
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while (
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Time.get_ticks_msec() < command_deadline
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and _wrapped_time_difference(
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world_time.get_time_hours(), UPDATED_HOST_TIME
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) > TIME_TOLERANCE_HOURS
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):
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await process_frame
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assert(is_equal_approx(
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world_time.get_persistent_time_hours(), UPDATED_HOST_TIME
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))
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assert(chat_ui.call("_handle_chat_command", "/weather foggy"))
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var fog_deadline: int = Time.get_ticks_msec() + 10000
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while Time.get_ticks_msec() < fog_deadline and not world_weather.is_foggy():
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await process_frame
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assert(
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world_weather.get_persistent_weather()
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== WorldWeatherService.Weather.FOGGY
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@ -153,6 +170,11 @@ func _run_client() -> void:
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assert(is_equal_approx(clock_panel.position.y, 10.0))
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assert(is_equal_approx(weather_icon.position.y, 10.0))
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assert(clock_panel.position.y + clock_panel.size.y < chat_panel.position.y)
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var operator_deadline: int = Time.get_ticks_msec() + 10000
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while Time.get_ticks_msec() < operator_deadline and not session.is_local_operator():
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await process_frame
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assert(session.is_local_operator())
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assert(chat_ui.call("_handle_chat_command", "/time night"))
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var update_deadline: int = Time.get_ticks_msec() + 10000
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while (
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@ -168,6 +190,8 @@ func _run_client() -> void:
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assert(world_time.get_phase() == WorldTimeService.Phase.NIGHT)
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assert(is_equal_approx(world_time.get_persistent_time_hours(), 15.25))
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assert(clock_label.text == world_time.get_clock_text())
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await create_timer(0.6).timeout
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assert(chat_ui.call("_handle_chat_command", "/weather foggy"))
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var fog_deadline: int = Time.get_ticks_msec() + 8000
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while (
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Time.get_ticks_msec() < fog_deadline
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