fix multiplayer commands and disconnect recovery

This commit is contained in:
Alexander Sellite 2026-08-13 23:57:15 -04:00
parent 5d7c3d7459
commit 65967816f5
8 changed files with 292 additions and 61 deletions

View file

@ -88,6 +88,11 @@ func _run_host() -> void:
entry.revision,
))
assert(not session.is_peer_operator(remote_peer_id))
await create_timer(2.0).timeout
assert(session.kick_authenticated_peer(
remote_peer_id,
remote_record.identity_fingerprint,
))
var disconnect_deadline: int = Time.get_ticks_msec() + 8000
while (
@ -173,9 +178,25 @@ func _run_client() -> void:
assert(not (tabs.get_child(2) as Button).visible)
assert(int(players_page.get("_current_tab")) == 0)
service.request_unban.rpc_id(1, SECOND_BANNED_FINGERPRINT)
await create_timer(1.0).timeout
var disconnect_deadline: int = Time.get_ticks_msec() + 10000
while (
Time.get_ticks_msec() < disconnect_deadline
and session.state != NetworkSession.State.SERVER_LOST
):
await process_frame
assert(session.state == NetworkSession.State.SERVER_LOST)
assert(not bool(main.get("_gameplay_started")))
var game_ui := main.get_node("%GameUI") as GameUI
var title_screen := game_ui.get_title_screen()
assert(title_screen.visible)
assert(not title_screen.is_awaiting_start_input())
assert((title_screen.get_node("%Center") as Control).visible)
assert((title_screen.get_node("%ButtonCenter") as Control).visible)
assert(not (title_screen.get_node("%JoinGamePage") as Control).visible)
var feedback := title_screen.get_node("%FeedbackLabel") as RichTextLabel
assert(feedback.visible)
assert("removed by the host" in feedback.text.to_lower())
print("Operator multiplayer client validation: PASS")
session.disconnect_session("")
main.queue_free()
for _frame: int in 4:
await process_frame