fix multiplayer commands and disconnect recovery
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parent
5d7c3d7459
commit
65967816f5
8 changed files with 292 additions and 61 deletions
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@ -88,6 +88,11 @@ func _run_host() -> void:
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entry.revision,
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))
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assert(not session.is_peer_operator(remote_peer_id))
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await create_timer(2.0).timeout
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assert(session.kick_authenticated_peer(
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remote_peer_id,
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remote_record.identity_fingerprint,
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))
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var disconnect_deadline: int = Time.get_ticks_msec() + 8000
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while (
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@ -173,9 +178,25 @@ func _run_client() -> void:
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assert(not (tabs.get_child(2) as Button).visible)
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assert(int(players_page.get("_current_tab")) == 0)
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service.request_unban.rpc_id(1, SECOND_BANNED_FINGERPRINT)
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await create_timer(1.0).timeout
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var disconnect_deadline: int = Time.get_ticks_msec() + 10000
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while (
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Time.get_ticks_msec() < disconnect_deadline
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and session.state != NetworkSession.State.SERVER_LOST
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):
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await process_frame
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assert(session.state == NetworkSession.State.SERVER_LOST)
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assert(not bool(main.get("_gameplay_started")))
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var game_ui := main.get_node("%GameUI") as GameUI
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var title_screen := game_ui.get_title_screen()
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assert(title_screen.visible)
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assert(not title_screen.is_awaiting_start_input())
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assert((title_screen.get_node("%Center") as Control).visible)
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assert((title_screen.get_node("%ButtonCenter") as Control).visible)
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assert(not (title_screen.get_node("%JoinGamePage") as Control).visible)
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var feedback := title_screen.get_node("%FeedbackLabel") as RichTextLabel
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assert(feedback.visible)
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assert("removed by the host" in feedback.text.to_lower())
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print("Operator multiplayer client validation: PASS")
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session.disconnect_session("")
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main.queue_free()
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for _frame: int in 4:
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await process_frame
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