fix multiplayer commands and disconnect recovery
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5d7c3d7459
commit
65967816f5
8 changed files with 292 additions and 61 deletions
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@ -23,13 +23,12 @@ func _run() -> void:
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func _run_host() -> void:
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var main: Node = await _create_initialized_main()
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var session := main.get_node("%NetworkSession") as NetworkSession
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var save_manager := main.get("_save_manager") as PlayerSaveManager
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var jobs := main.get_node("%PlayerJobService") as PlayerJobService
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assert(session.start_private_host(TEST_PORT))
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assert(save_manager.initialize_new_game())
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main.call("_enter_gameplay")
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assert(session.start_dedicated_host(TEST_PORT, 8, "127.0.0.1"))
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jobs.begin_progression_session()
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await process_frame
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assert(session.set_host_open(true))
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assert(session.is_dedicated_host())
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var host_board: Dictionary = jobs.get_host_board_network_data()
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assert(PlayerJobService.validate_board(host_board))
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