fix multiplayer commands and disconnect recovery

This commit is contained in:
Alexander Sellite 2026-08-13 23:57:15 -04:00
parent 5d7c3d7459
commit 65967816f5
8 changed files with 292 additions and 61 deletions

View file

@ -23,13 +23,12 @@ func _run() -> void:
func _run_host() -> void:
var main: Node = await _create_initialized_main()
var session := main.get_node("%NetworkSession") as NetworkSession
var save_manager := main.get("_save_manager") as PlayerSaveManager
var jobs := main.get_node("%PlayerJobService") as PlayerJobService
assert(session.start_private_host(TEST_PORT))
assert(save_manager.initialize_new_game())
main.call("_enter_gameplay")
assert(session.start_dedicated_host(TEST_PORT, 8, "127.0.0.1"))
jobs.begin_progression_session()
await process_frame
assert(session.set_host_open(true))
assert(session.is_dedicated_host())
var host_board: Dictionary = jobs.get_host_board_network_data()
assert(PlayerJobService.validate_board(host_board))