feat: integrate fishing item transitions
This commit is contained in:
parent
692b6eeb2a
commit
63a5009b33
11 changed files with 719 additions and 110 deletions
|
|
@ -53,7 +53,7 @@ func _run_host() -> void:
|
|||
) as PlayerSpawnService
|
||||
var remote_avatar: Player = spawn_service.get_avatar(remote_peer_id)
|
||||
assert(remote_avatar != null)
|
||||
var remote_display := remote_avatar.get_node("%HeldFishDisplay") as Node3D
|
||||
var remote_display := remote_avatar.get("_held_fish_display") as Node3D
|
||||
var visible_deadline: int = Time.get_ticks_msec() + 10000
|
||||
while Time.get_ticks_msec() < visible_deadline and not remote_display.visible:
|
||||
await process_frame
|
||||
|
|
@ -95,13 +95,23 @@ func _run_client() -> void:
|
|||
) as PlayerSpawnService
|
||||
var host_avatar: Player = spawn_service.get_avatar(1)
|
||||
assert(host_avatar != null)
|
||||
var host_display := host_avatar.get_node("%HeldFishDisplay") as Node3D
|
||||
var host_display := host_avatar.get("_held_fish_display") as Node3D
|
||||
var snapshot_deadline: int = Time.get_ticks_msec() + 10000
|
||||
while Time.get_ticks_msec() < snapshot_deadline and not host_display.visible:
|
||||
await process_frame
|
||||
assert(host_display.visible)
|
||||
|
||||
var player := main.get("_player") as Player
|
||||
var animation_player := player.get_node(
|
||||
"Visuals/CharacterRig/AnimationPlayer"
|
||||
) as AnimationPlayer
|
||||
for animation_name: StringName in [
|
||||
&"pocket_idle_idle",
|
||||
&"pocket_idle_show",
|
||||
&"pocket_show_show",
|
||||
&"pocket_show_idle",
|
||||
]:
|
||||
assert(animation_player.has_animation(animation_name))
|
||||
var service := main.get_node(
|
||||
"%NetworkFishShowcaseService"
|
||||
) as NetworkFishShowcaseService
|
||||
|
|
@ -109,11 +119,16 @@ func _run_client() -> void:
|
|||
assert(player.hotbar.assign_fish(1, fish_catch.catch_id))
|
||||
assert(player.hotbar.select_slot(1))
|
||||
assert(service.toggle_selected_fish())
|
||||
assert((player.get_node("%HeldFishDisplay") as Node3D).visible)
|
||||
assert((player.get("_held_fish_display") as Node3D).visible)
|
||||
await create_timer(2.0).timeout
|
||||
assert(service.toggle_selected_fish())
|
||||
assert(not (player.get_node("%HeldFishDisplay") as Node3D).visible)
|
||||
await create_timer(1.0).timeout
|
||||
var held_display := player.get("_held_fish_display") as Node3D
|
||||
assert(held_display.visible)
|
||||
assert(animation_player.current_animation == &"pocket_show_idle")
|
||||
var pocket_deadline: int = Time.get_ticks_msec() + 5000
|
||||
while Time.get_ticks_msec() < pocket_deadline and held_display.visible:
|
||||
await process_frame
|
||||
assert(not held_display.visible)
|
||||
print("Fish showcase multiplayer client validation: PASS")
|
||||
session.disconnect_session("")
|
||||
main.queue_free()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue