feat: integrate fishing item transitions
This commit is contained in:
parent
692b6eeb2a
commit
63a5009b33
11 changed files with 719 additions and 110 deletions
|
|
@ -10,10 +10,9 @@ albedo_color = Color(0.22, 0.12, 0.06, 1)
|
|||
roughness = 0.8
|
||||
|
||||
[node name="FishingRodAttachment" type="BoneAttachment3D"]
|
||||
bone_name = "hand.R"
|
||||
bone_name = "rod_socket"
|
||||
|
||||
[node name="FishingRod" type="Node3D" parent="."]
|
||||
rotation_degrees = Vector3(65, 0, 0)
|
||||
|
||||
[node name="RodMesh" type="MeshInstance3D" parent="FishingRod"]
|
||||
position = Vector3(0, 0.5, 0)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue