Add host-validated multiplayer shop purchases
This commit is contained in:
parent
f7044669a8
commit
5e04b70609
12 changed files with 932 additions and 52 deletions
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@ -226,7 +226,7 @@ func can_open_system_menu() -> bool:
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func can_open_fishing_shop() -> bool:
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return (
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_can_use_shared_gameplay()
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_can_use_shop_gameplay()
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and
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_gameplay_input_enabled
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and not _external_input_blocked
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@ -237,7 +237,7 @@ func can_open_fishing_shop() -> bool:
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func is_ready_for_shop_transaction() -> bool:
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return (
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_can_use_shared_gameplay()
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_can_use_shop_gameplay()
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and
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_gameplay_input_enabled
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and not _external_input_blocked
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@ -502,6 +502,17 @@ func _can_use_shared_gameplay() -> bool:
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return _network_session == null or _network_session.can_use_host_gameplay()
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func _can_use_shop_gameplay() -> bool:
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return (
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_network_session == null
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or _network_session.is_host()
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or (
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_network_session.is_joined_client()
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and _network_session.supports_server_capability(&"shop_v1")
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)
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)
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func has_active_fishing_rod() -> bool:
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if (
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_local_bag == null
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19
main/main.gd
19
main/main.gd
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@ -49,6 +49,9 @@ const NetworkFishingServiceType = preload(
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const NetworkSaleServiceType = preload(
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"res://network/network_sale_service.gd"
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)
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const NetworkShopServiceType = preload(
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"res://network/network_shop_service.gd"
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)
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const TITLE_MUSIC_SILENCE_DB: float = -80.0
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@ -87,6 +90,7 @@ const TITLE_MUSIC_SILENCE_DB: float = -80.0
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%NetworkFishingService
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)
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@onready var _network_sale: NetworkSaleServiceType = %NetworkSaleService
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@onready var _network_shop: NetworkShopServiceType = %NetworkShopService
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@onready var _players_root: Node3D = $Players
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var _gameplay_started: bool = false
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@ -169,6 +173,18 @@ func _ready() -> void:
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pelican_buyer_profile,
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_test_world.get_pelican_convenience_landmark()
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)
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_network_shop.setup(
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_network_session,
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_player_spawn_service,
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_network_fishing,
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_shop_interaction,
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_player.wallet,
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_player.bag,
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item_catalog,
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_player.fishing_upgrades,
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_player.cooler_capacity,
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_save_manager
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)
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_fishing_spot.setup(
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_player,
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_player.inventory,
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@ -200,7 +216,8 @@ func _ready() -> void:
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_player.item_effects,
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_player.cooler_capacity,
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_network_session,
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_network_sale
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_network_sale,
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_network_shop
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)
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_water_recovery.setup(
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_player,
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@ -1,4 +1,4 @@
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[gd_scene load_steps=23 format=3]
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[gd_scene load_steps=24 format=3]
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[ext_resource type="PackedScene" path="res://world/test_world.tscn" id="1_world"]
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[ext_resource type="PackedScene" path="res://player/player.tscn" id="2_player"]
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@ -22,6 +22,7 @@
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[ext_resource type="Script" path="res://network/player_spawn_service.gd" id="20_spawn_service"]
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[ext_resource type="Script" path="res://network/network_fishing_service.gd" id="21_network_fishing"]
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[ext_resource type="Script" path="res://network/network_sale_service.gd" id="22_network_sale"]
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[ext_resource type="Script" path="res://network/network_shop_service.gd" id="23_network_shop"]
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[node name="Main" type="Node3D"]
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script = ExtResource("3_main")
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@ -54,6 +55,10 @@ script = ExtResource("21_network_fishing")
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unique_name_in_owner = true
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script = ExtResource("22_network_sale")
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[node name="NetworkShopService" type="Node" parent="."]
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unique_name_in_owner = true
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script = ExtResource("23_network_shop")
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[node name="TestWorld" parent="." instance=ExtResource("1_world")]
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[node name="Players" type="Node3D" parent="."]
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@ -7,8 +7,10 @@ const MAX_DISPLAY_NAME_LENGTH: int = 48
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const MAX_PROFILE_ID_LENGTH: int = 96
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const MAX_NONCE_LENGTH: int = 96
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# ENet channels: 0 reliable lifecycle, 1 movement input, 2 movement
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# snapshots, 3 fishing input, 4 fishing snapshots, 5 reliable sales.
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# snapshots, 3 fishing input, 4 fishing snapshots, 5 reliable sales,
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# 6 reliable shop transactions.
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const SALE_RELIABLE_CHANNEL: int = 5
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const SHOP_RELIABLE_CHANNEL: int = 6
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enum RejectionCode {
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NONE,
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@ -106,6 +108,7 @@ static func make_server_hello(
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"movement_v1",
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"fishing_v1",
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"sale_v1",
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"shop_v1",
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]),
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}
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@ -274,7 +274,7 @@ func get_operation_generation() -> int:
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func supports_server_capability(capability: StringName) -> bool:
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if is_host():
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return str(capability) in PackedStringArray([
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"movement_v1", "fishing_v1", "sale_v1",
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"movement_v1", "fishing_v1", "sale_v1", "shop_v1",
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])
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return str(capability) in _server_capabilities
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115
network/network_shop_protocol.gd
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115
network/network_shop_protocol.gd
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@ -0,0 +1,115 @@
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class_name NetworkShopProtocol
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extends RefCounted
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const CAPABILITY: StringName = &"shop_v1"
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const RELIABLE_CHANNEL: int = NetworkProtocol.SHOP_RELIABLE_CHANNEL
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const MAX_ID_LENGTH: int = 96
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const MAX_MESSAGE_LENGTH: int = 160
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const MAX_QUANTITY: int = 99
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enum ProductCategory {
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SUPPLY,
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ROD,
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REEL_SPEED_UPGRADE,
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BARRIER_POWER_UPGRADE,
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COOLER_CAPACITY_UPGRADE,
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}
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static func validate_request(data: Variant) -> String:
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if typeof(data) != TYPE_DICTIONARY:
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return "Purchase could not be completed."
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var payload: Dictionary = data
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for key: String in [
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"request_id",
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"session_id",
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"shop_id",
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"product_id",
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"category",
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"quantity",
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"wallet_balance",
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"current_state",
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]:
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if not payload.has(key):
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return "Purchase could not be completed."
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if (
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typeof(payload["request_id"]) != TYPE_STRING
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or typeof(payload["session_id"]) != TYPE_STRING
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or typeof(payload["shop_id"]) not in [TYPE_STRING, TYPE_STRING_NAME]
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or typeof(payload["product_id"]) not in [
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TYPE_STRING, TYPE_STRING_NAME
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]
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or typeof(payload["category"]) != TYPE_INT
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or typeof(payload["quantity"]) != TYPE_INT
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or typeof(payload["wallet_balance"]) != TYPE_INT
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or typeof(payload["current_state"]) != TYPE_INT
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):
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return "Purchase could not be completed."
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var request_id: String = payload["request_id"]
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var session_id: String = payload["session_id"]
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var shop_id: String = str(payload["shop_id"])
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var product_id: String = str(payload["product_id"])
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var category: int = payload["category"]
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var quantity: int = payload["quantity"]
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var wallet_balance: int = payload["wallet_balance"]
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var current_state: int = payload["current_state"]
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if (
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request_id.is_empty()
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or request_id.length() > MAX_ID_LENGTH
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or session_id.is_empty()
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or session_id.length() > MAX_ID_LENGTH
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or shop_id.is_empty()
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or shop_id.length() > MAX_ID_LENGTH
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or product_id.is_empty()
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or product_id.length() > MAX_ID_LENGTH
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or category < 0
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or category >= ProductCategory.size()
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or quantity < 1
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or quantity > MAX_QUANTITY
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or wallet_balance < 0
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or current_state < 0
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):
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return "Purchase could not be completed."
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return ""
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static func validate_result(data: Variant) -> bool:
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if typeof(data) != TYPE_DICTIONARY:
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return false
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var payload: Dictionary = data
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return (
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_valid_id(payload.get("result_id"))
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and _valid_id(payload.get("request_id"))
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and typeof(payload.get("session_id")) == TYPE_STRING
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and typeof(payload.get("target_peer_id")) == TYPE_INT
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and typeof(payload.get("accepted")) == TYPE_BOOL
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and typeof(payload.get("product_id")) in [
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TYPE_STRING, TYPE_STRING_NAME
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]
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and not str(payload["product_id"]).is_empty()
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and str(payload["product_id"]).length() <= MAX_ID_LENGTH
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and typeof(payload.get("category")) == TYPE_INT
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and int(payload["category"]) >= 0
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and int(payload["category"]) < ProductCategory.size()
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and typeof(payload.get("quantity")) == TYPE_INT
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and int(payload["quantity"]) >= 0
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and int(payload["quantity"]) <= MAX_QUANTITY
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and typeof(payload.get("total_cost")) == TYPE_INT
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and int(payload["total_cost"]) >= 0
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and typeof(payload.get("expected_wallet")) == TYPE_INT
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and int(payload["expected_wallet"]) >= 0
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and typeof(payload.get("expected_state")) == TYPE_INT
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and int(payload["expected_state"]) >= 0
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and typeof(payload.get("resulting_state")) == TYPE_INT
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and int(payload["resulting_state"]) >= 0
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and typeof(payload.get("message")) == TYPE_STRING
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and str(payload["message"]).length() <= MAX_MESSAGE_LENGTH
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)
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static func _valid_id(value: Variant) -> bool:
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return (
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typeof(value) == TYPE_STRING
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and not str(value).is_empty()
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and str(value).length() <= MAX_ID_LENGTH
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)
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1
network/network_shop_protocol.gd.uid
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1
network/network_shop_protocol.gd.uid
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@ -0,0 +1 @@
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uid://cmb5ud0b1rrmg
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677
network/network_shop_service.gd
Normal file
677
network/network_shop_service.gd
Normal file
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@ -0,0 +1,677 @@
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class_name NetworkShopService
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extends Node
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const FishingShopStockType = preload(
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"res://economy/fishing_shop_stock.gd"
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)
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const ItemDataType = preload("res://items/item_data.gd")
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const OwnedItemType = preload("res://items/owned_item.gd")
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const SHOP_ID: StringName = &"main_fishing_shop"
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const REEL_PRODUCT_ID: StringName = &"reel_speed_upgrade"
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const BARRIER_PRODUCT_ID: StringName = &"barrier_power_upgrade"
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const COOLER_PRODUCT_ID: StringName = &"cooler_capacity_upgrade"
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const MAX_LEDGER_ENTRIES_PER_PEER: int = 64
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signal local_purchase_pending(request_id: String)
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signal local_purchase_finished(
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request_id: String,
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accepted: bool,
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message: String,
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product_id: StringName,
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category: int,
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quantity: int,
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total_cost: int,
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)
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var _session: NetworkSession
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var _spawn_service: PlayerSpawnService
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var _network_fishing: NetworkFishingService
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var _interaction: FishingShopInteraction
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var _wallet: PlayerWallet
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var _bag: PlayerBag
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var _item_catalog: ItemCatalog
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var _upgrades: PlayerFishingUpgrades
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var _cooler_capacity: PlayerCoolerCapacity
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var _save_manager: PlayerSaveManager
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var _request_ledgers: Dictionary[int, Dictionary] = {}
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var _pending_by_peer: Dictionary[int, String] = {}
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var _result_owners: Dictionary[String, int] = {}
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var _acknowledged_results: Dictionary[String, bool] = {}
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var _received_results: Dictionary[String, bool] = {}
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var _applied_results: Dictionary[String, bool] = {}
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var _pending_local_request: Dictionary = {}
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func setup(
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session: NetworkSession,
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spawn_service: PlayerSpawnService,
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network_fishing: NetworkFishingService,
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interaction: FishingShopInteraction,
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wallet: PlayerWallet,
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bag: PlayerBag,
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item_catalog: ItemCatalog,
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upgrades: PlayerFishingUpgrades,
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cooler_capacity: PlayerCoolerCapacity,
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save_manager: PlayerSaveManager,
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) -> void:
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_session = session
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_spawn_service = spawn_service
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_network_fishing = network_fishing
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_interaction = interaction
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_wallet = wallet
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_bag = bag
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_item_catalog = item_catalog
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_upgrades = upgrades
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_cooler_capacity = cooler_capacity
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_save_manager = save_manager
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if not _session.peer_removed.is_connected(_on_peer_removed):
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_session.peer_removed.connect(_on_peer_removed)
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if not _session.state_changed.is_connected(_on_session_state_changed):
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_session.state_changed.connect(_on_session_state_changed)
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func can_request_purchase() -> bool:
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return (
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_session != null
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and _session.is_gameplay_session_active()
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and (
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_session.is_host()
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or _session.supports_server_capability(
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NetworkShopProtocol.CAPABILITY
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)
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)
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)
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func is_local_purchase_pending() -> bool:
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return not _pending_local_request.is_empty()
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func request_supply(item_id: StringName) -> String:
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return _request_purchase(
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item_id,
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NetworkShopProtocol.ProductCategory.SUPPLY,
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1,
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_bag.get_quantity(item_id) if _bag != null else 0
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)
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func request_reel_speed_upgrade() -> String:
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return _request_purchase(
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REEL_PRODUCT_ID,
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NetworkShopProtocol.ProductCategory.REEL_SPEED_UPGRADE,
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1,
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_upgrades.get_reel_speed_level() if _upgrades != null else 0
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)
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func request_barrier_power_upgrade() -> String:
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return _request_purchase(
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BARRIER_PRODUCT_ID,
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NetworkShopProtocol.ProductCategory.BARRIER_POWER_UPGRADE,
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1,
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_upgrades.get_barrier_power_level() if _upgrades != null else 0
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)
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func request_cooler_capacity_upgrade() -> String:
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return _request_purchase(
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COOLER_PRODUCT_ID,
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NetworkShopProtocol.ProductCategory.COOLER_CAPACITY_UPGRADE,
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1,
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_cooler_capacity.get_level() if _cooler_capacity != null else 0
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)
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func _request_purchase(
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product_id: StringName,
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category: int,
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quantity: int,
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current_state: int,
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) -> String:
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if is_local_purchase_pending():
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local_purchase_finished.emit(
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"", false, "Purchasing…", product_id, category, 0, 0
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)
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return ""
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if not can_request_purchase():
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local_purchase_finished.emit(
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"",
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false,
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"Purchases are not supported by this server.",
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product_id,
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category,
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0,
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0
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)
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return ""
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var request_id: String = _new_id("shop")
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var request: Dictionary = {
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"request_id": request_id,
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"session_id": _session.get_session_id(),
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"shop_id": str(SHOP_ID),
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"product_id": str(product_id),
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"category": category,
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"quantity": quantity,
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"wallet_balance": _wallet.get_balance() if _wallet != null else 0,
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"current_state": current_state,
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}
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_pending_local_request = request.duplicate(true)
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local_purchase_pending.emit(request_id)
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if _session.is_host():
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_handle_purchase_request(_session.get_local_peer_id(), request)
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else:
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submit_purchase_request.rpc_id(1, request)
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return request_id
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@rpc(
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"any_peer",
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"call_remote",
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"reliable",
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NetworkShopProtocol.RELIABLE_CHANNEL
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)
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func submit_purchase_request(data: Dictionary) -> void:
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var sender_id: int = multiplayer.get_remote_sender_id()
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if (
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_session == null
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or not _session.is_host()
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or not _session.is_authenticated_peer(sender_id)
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):
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return
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_handle_purchase_request(sender_id, data)
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func _handle_purchase_request(peer_id: int, data: Dictionary) -> void:
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var validation_error: String = NetworkShopProtocol.validate_request(data)
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var request_id: String = str(data.get("request_id", ""))
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var ledger: Dictionary = _request_ledgers.get(peer_id, {})
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if (
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not request_id.is_empty()
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and request_id.length() <= NetworkShopProtocol.MAX_ID_LENGTH
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||||
and ledger.has(request_id)
|
||||
):
|
||||
_send_result(peer_id, ledger[request_id])
|
||||
return
|
||||
if not validation_error.is_empty():
|
||||
_record_and_send(
|
||||
peer_id,
|
||||
_rejected_result(data, validation_error)
|
||||
)
|
||||
return
|
||||
if str(data["session_id"]) != _session.get_session_id():
|
||||
_record_and_send(
|
||||
peer_id,
|
||||
_rejected_result(data, "Purchase could not be completed.")
|
||||
)
|
||||
return
|
||||
if (
|
||||
_pending_by_peer.has(peer_id)
|
||||
and _pending_by_peer[peer_id] != request_id
|
||||
):
|
||||
_record_and_send(
|
||||
peer_id,
|
||||
_rejected_result(data, "A purchase is already pending.")
|
||||
)
|
||||
return
|
||||
if not _is_shop_available_for_peer(peer_id):
|
||||
var avatar: Player = _spawn_service.get_avatar(peer_id)
|
||||
var message: String = (
|
||||
"The shop is unavailable."
|
||||
if avatar == null or _interaction == null
|
||||
else "Move closer to the shop."
|
||||
)
|
||||
_record_and_send(peer_id, _rejected_result(data, message))
|
||||
return
|
||||
var result: Dictionary = _build_authoritative_result(peer_id, data)
|
||||
_pending_by_peer[peer_id] = request_id
|
||||
_record_and_send(peer_id, result)
|
||||
|
||||
|
||||
func _build_authoritative_result(
|
||||
peer_id: int,
|
||||
request: Dictionary,
|
||||
) -> Dictionary:
|
||||
var product_id := StringName(str(request["product_id"]))
|
||||
var category: int = request["category"]
|
||||
var quantity: int = request["quantity"]
|
||||
var wallet_balance: int = request["wallet_balance"]
|
||||
var current_state: int = request["current_state"]
|
||||
var cost: int = -1
|
||||
var resulting_state: int = current_state
|
||||
var rejection: String = ""
|
||||
if StringName(str(request["shop_id"])) != SHOP_ID:
|
||||
rejection = "The shop is unavailable."
|
||||
elif quantity != 1:
|
||||
rejection = "Purchase could not be completed."
|
||||
else:
|
||||
match category:
|
||||
NetworkShopProtocol.ProductCategory.SUPPLY:
|
||||
var item: ItemDataType = _item_catalog.get_item_by_id(
|
||||
product_id
|
||||
) if _item_catalog != null else null
|
||||
cost = FishingShopStockType.get_price(product_id)
|
||||
if (
|
||||
item == null
|
||||
or not item.is_valid()
|
||||
or product_id not in (
|
||||
FishingShopStockType.get_stock_item_ids()
|
||||
)
|
||||
or item.category != ItemDataType.Category.CONSUMABLE
|
||||
or not item.stackable
|
||||
or not item.usable
|
||||
or current_state >= item.max_stack
|
||||
):
|
||||
rejection = (
|
||||
"Your Bag is full."
|
||||
if item != null and current_state >= item.max_stack
|
||||
else "Purchase could not be completed."
|
||||
)
|
||||
else:
|
||||
resulting_state = current_state + 1
|
||||
NetworkShopProtocol.ProductCategory.ROD:
|
||||
rejection = "This item is not sold here."
|
||||
NetworkShopProtocol.ProductCategory.REEL_SPEED_UPGRADE:
|
||||
if (
|
||||
product_id != REEL_PRODUCT_ID
|
||||
or current_state
|
||||
>= PlayerFishingUpgrades.MAX_REEL_SPEED_LEVEL
|
||||
):
|
||||
rejection = "Upgrade is already at maximum."
|
||||
else:
|
||||
cost = (
|
||||
PlayerFishingUpgrades.REEL_SPEED_COSTS[
|
||||
current_state
|
||||
]
|
||||
)
|
||||
resulting_state = current_state + 1
|
||||
NetworkShopProtocol.ProductCategory.BARRIER_POWER_UPGRADE:
|
||||
if (
|
||||
product_id != BARRIER_PRODUCT_ID
|
||||
or current_state
|
||||
>= PlayerFishingUpgrades.MAX_BARRIER_POWER_LEVEL
|
||||
):
|
||||
rejection = "Upgrade is already at maximum."
|
||||
else:
|
||||
cost = (
|
||||
PlayerFishingUpgrades.BARRIER_POWER_COSTS[
|
||||
current_state
|
||||
]
|
||||
)
|
||||
resulting_state = current_state + 1
|
||||
NetworkShopProtocol.ProductCategory.COOLER_CAPACITY_UPGRADE:
|
||||
if (
|
||||
product_id != COOLER_PRODUCT_ID
|
||||
or current_state >= PlayerCoolerCapacity.MAX_LEVEL
|
||||
):
|
||||
rejection = "Upgrade is already at maximum."
|
||||
else:
|
||||
cost = (
|
||||
PlayerCoolerCapacity.EXPANSION_COSTS[
|
||||
current_state
|
||||
]
|
||||
)
|
||||
resulting_state = current_state + 1
|
||||
if rejection.is_empty() and (cost < 0 or wallet_balance < cost):
|
||||
rejection = "Not enough fish coin."
|
||||
if not rejection.is_empty():
|
||||
return _rejected_result(request, rejection)
|
||||
return {
|
||||
"result_id": _new_id("shop_result"),
|
||||
"request_id": str(request["request_id"]),
|
||||
"session_id": _session.get_session_id(),
|
||||
"target_peer_id": peer_id,
|
||||
"accepted": true,
|
||||
"product_id": str(product_id),
|
||||
"category": category,
|
||||
"quantity": quantity,
|
||||
"total_cost": cost,
|
||||
"expected_wallet": wallet_balance,
|
||||
"expected_state": current_state,
|
||||
"resulting_state": resulting_state,
|
||||
"message": "Purchase complete.",
|
||||
}
|
||||
|
||||
|
||||
func _rejected_result(request: Dictionary, message: String) -> Dictionary:
|
||||
var request_id: String = str(request.get("request_id", ""))
|
||||
if (
|
||||
request_id.is_empty()
|
||||
or request_id.length() > NetworkShopProtocol.MAX_ID_LENGTH
|
||||
):
|
||||
request_id = "invalid"
|
||||
var category: int = clampi(
|
||||
int(request.get("category", 0)),
|
||||
0,
|
||||
NetworkShopProtocol.ProductCategory.size() - 1
|
||||
)
|
||||
return {
|
||||
"result_id": _new_id("shop_result"),
|
||||
"request_id": request_id,
|
||||
"session_id": _session.get_session_id() if _session != null else "",
|
||||
"target_peer_id": 0,
|
||||
"accepted": false,
|
||||
"product_id": str(request.get("product_id", "invalid")).left(
|
||||
NetworkShopProtocol.MAX_ID_LENGTH
|
||||
),
|
||||
"category": category,
|
||||
"quantity": 0,
|
||||
"total_cost": 0,
|
||||
"expected_wallet": maxi(int(request.get("wallet_balance", 0)), 0),
|
||||
"expected_state": maxi(int(request.get("current_state", 0)), 0),
|
||||
"resulting_state": maxi(int(request.get("current_state", 0)), 0),
|
||||
"message": message.left(NetworkShopProtocol.MAX_MESSAGE_LENGTH),
|
||||
}
|
||||
|
||||
|
||||
func _record_and_send(peer_id: int, result: Dictionary) -> void:
|
||||
result["target_peer_id"] = peer_id
|
||||
var request_id: String = result["request_id"]
|
||||
var ledger: Dictionary = _request_ledgers.get(peer_id, {})
|
||||
ledger[request_id] = result.duplicate(true)
|
||||
_bound_dictionary(ledger)
|
||||
_request_ledgers[peer_id] = ledger
|
||||
_result_owners[str(result["result_id"])] = peer_id
|
||||
_bound_dictionary(_result_owners)
|
||||
_send_result(peer_id, result)
|
||||
|
||||
|
||||
func _send_result(peer_id: int, result: Dictionary) -> void:
|
||||
if peer_id == _session.get_local_peer_id():
|
||||
_apply_purchase_result(result)
|
||||
else:
|
||||
receive_purchase_result.rpc_id(peer_id, result)
|
||||
|
||||
|
||||
@rpc(
|
||||
"authority",
|
||||
"call_remote",
|
||||
"reliable",
|
||||
NetworkShopProtocol.RELIABLE_CHANNEL
|
||||
)
|
||||
func receive_purchase_result(data: Dictionary) -> void:
|
||||
_apply_purchase_result(data)
|
||||
|
||||
|
||||
func _apply_purchase_result(data: Dictionary) -> void:
|
||||
if (
|
||||
not NetworkShopProtocol.validate_result(data)
|
||||
or _session == null
|
||||
or str(data["session_id"]) != _session.get_session_id()
|
||||
or int(data["target_peer_id"]) != _session.get_local_peer_id()
|
||||
):
|
||||
return
|
||||
var result_id: String = data["result_id"]
|
||||
if _received_results.has(result_id):
|
||||
_acknowledge_result(data, _applied_results.has(result_id), "")
|
||||
return
|
||||
if (
|
||||
_pending_local_request.is_empty()
|
||||
or str(data["request_id"])
|
||||
!= str(_pending_local_request.get("request_id", ""))
|
||||
):
|
||||
return
|
||||
if not bool(data["accepted"]):
|
||||
_received_results[result_id] = true
|
||||
_bound_dictionary(_received_results)
|
||||
_finish_local_purchase(data, false, str(data["message"]))
|
||||
_acknowledge_result(data, false, str(data["message"]))
|
||||
return
|
||||
var validation_message: String = _validate_local_result(data)
|
||||
if not validation_message.is_empty():
|
||||
_fail_local_apply(data, validation_message)
|
||||
return
|
||||
var wallet_snapshot: int = _wallet.get_balance()
|
||||
var bag_snapshot: Array[OwnedItemType] = _bag.get_all_items()
|
||||
var reel_snapshot: int = _upgrades.get_reel_speed_level()
|
||||
var barrier_snapshot: int = _upgrades.get_barrier_power_level()
|
||||
var cooler_snapshot: int = _cooler_capacity.get_level()
|
||||
var applied: bool = _apply_local_product(data)
|
||||
if not applied or not _save_manager.save_if_dirty():
|
||||
_bag.replace_all_items(bag_snapshot)
|
||||
_upgrades.restore_levels(reel_snapshot, barrier_snapshot)
|
||||
_cooler_capacity.restore_level(cooler_snapshot)
|
||||
_wallet.restore_balance(wallet_snapshot)
|
||||
_save_manager.save_if_dirty()
|
||||
_fail_local_apply(data, "Purchase could not be completed.")
|
||||
return
|
||||
_applied_results[result_id] = true
|
||||
_bound_dictionary(_applied_results)
|
||||
_received_results[result_id] = true
|
||||
_bound_dictionary(_received_results)
|
||||
_finish_local_purchase(data, true, "Purchase complete.")
|
||||
_acknowledge_result(data, true, "")
|
||||
|
||||
|
||||
func _validate_local_result(data: Dictionary) -> String:
|
||||
if (
|
||||
_wallet == null
|
||||
or _bag == null
|
||||
or _upgrades == null
|
||||
or _cooler_capacity == null
|
||||
or _save_manager == null
|
||||
or _wallet.get_balance() != int(data["expected_wallet"])
|
||||
or str(data["product_id"])
|
||||
!= str(_pending_local_request.get("product_id", ""))
|
||||
or int(data["category"])
|
||||
!= int(_pending_local_request.get("category", -1))
|
||||
or int(data["quantity"])
|
||||
!= int(_pending_local_request.get("quantity", -1))
|
||||
):
|
||||
return "Purchase could not be completed."
|
||||
var category: int = data["category"]
|
||||
var product_id := StringName(str(data["product_id"]))
|
||||
var expected_state: int = data["expected_state"]
|
||||
var cost: int = data["total_cost"]
|
||||
if int(data["resulting_state"]) != expected_state + 1:
|
||||
return "Purchase could not be completed."
|
||||
if not _wallet.can_afford(cost):
|
||||
return "Not enough fish coin."
|
||||
match category:
|
||||
NetworkShopProtocol.ProductCategory.SUPPLY:
|
||||
if _bag.get_quantity(product_id) != expected_state:
|
||||
return "Purchase could not be completed."
|
||||
if not _bag.can_add_item(product_id, data["quantity"]):
|
||||
return "Your Bag is full."
|
||||
NetworkShopProtocol.ProductCategory.REEL_SPEED_UPGRADE:
|
||||
if _upgrades.get_reel_speed_level() != expected_state:
|
||||
return "Purchase could not be completed."
|
||||
if _upgrades.get_next_reel_speed_cost() != cost:
|
||||
return "Purchase could not be completed."
|
||||
NetworkShopProtocol.ProductCategory.BARRIER_POWER_UPGRADE:
|
||||
if _upgrades.get_barrier_power_level() != expected_state:
|
||||
return "Purchase could not be completed."
|
||||
if _upgrades.get_next_barrier_power_cost() != cost:
|
||||
return "Purchase could not be completed."
|
||||
NetworkShopProtocol.ProductCategory.COOLER_CAPACITY_UPGRADE:
|
||||
if _cooler_capacity.get_level() != expected_state:
|
||||
return "Purchase could not be completed."
|
||||
if _cooler_capacity.get_next_cost() != cost:
|
||||
return "Purchase could not be completed."
|
||||
_:
|
||||
return "Purchase could not be completed."
|
||||
return ""
|
||||
|
||||
|
||||
func _apply_local_product(data: Dictionary) -> bool:
|
||||
var category: int = data["category"]
|
||||
var product_id := StringName(str(data["product_id"]))
|
||||
match category:
|
||||
NetworkShopProtocol.ProductCategory.SUPPLY:
|
||||
return (
|
||||
_wallet.debit(data["total_cost"])
|
||||
and _bag.add_item(product_id, data["quantity"])
|
||||
)
|
||||
NetworkShopProtocol.ProductCategory.REEL_SPEED_UPGRADE:
|
||||
return _upgrades.purchase_reel_speed(_wallet)
|
||||
NetworkShopProtocol.ProductCategory.BARRIER_POWER_UPGRADE:
|
||||
return _upgrades.purchase_barrier_power(_wallet)
|
||||
NetworkShopProtocol.ProductCategory.COOLER_CAPACITY_UPGRADE:
|
||||
return _cooler_capacity.purchase(_wallet)
|
||||
return false
|
||||
|
||||
|
||||
func _fail_local_apply(data: Dictionary, message: String) -> void:
|
||||
_finish_local_purchase(data, false, message)
|
||||
_acknowledge_result(data, false, message)
|
||||
|
||||
|
||||
func _finish_local_purchase(
|
||||
data: Dictionary,
|
||||
accepted: bool,
|
||||
message: String,
|
||||
) -> void:
|
||||
_pending_local_request.clear()
|
||||
local_purchase_finished.emit(
|
||||
str(data["request_id"]),
|
||||
accepted,
|
||||
message,
|
||||
StringName(str(data["product_id"])),
|
||||
int(data["category"]),
|
||||
int(data["quantity"]),
|
||||
int(data["total_cost"])
|
||||
)
|
||||
|
||||
|
||||
func _acknowledge_result(
|
||||
data: Dictionary,
|
||||
applied: bool,
|
||||
message: String,
|
||||
) -> void:
|
||||
if _session.is_host():
|
||||
_handle_acknowledgement(
|
||||
_session.get_local_peer_id(),
|
||||
str(data["result_id"]),
|
||||
str(data["request_id"]),
|
||||
applied,
|
||||
message
|
||||
)
|
||||
else:
|
||||
acknowledge_purchase_result.rpc_id(
|
||||
1,
|
||||
str(data["result_id"]),
|
||||
str(data["request_id"]),
|
||||
applied,
|
||||
message.left(NetworkShopProtocol.MAX_MESSAGE_LENGTH)
|
||||
)
|
||||
|
||||
|
||||
@rpc(
|
||||
"any_peer",
|
||||
"call_remote",
|
||||
"reliable",
|
||||
NetworkShopProtocol.RELIABLE_CHANNEL
|
||||
)
|
||||
func acknowledge_purchase_result(
|
||||
result_id: String,
|
||||
request_id: String,
|
||||
applied: bool,
|
||||
message: String,
|
||||
) -> void:
|
||||
var sender_id: int = multiplayer.get_remote_sender_id()
|
||||
if (
|
||||
_session == null
|
||||
or not _session.is_host()
|
||||
or not _session.is_authenticated_peer(sender_id)
|
||||
):
|
||||
return
|
||||
_handle_acknowledgement(
|
||||
sender_id, result_id, request_id, applied, message
|
||||
)
|
||||
|
||||
|
||||
func _handle_acknowledgement(
|
||||
peer_id: int,
|
||||
result_id: String,
|
||||
request_id: String,
|
||||
_applied: bool,
|
||||
message: String,
|
||||
) -> void:
|
||||
if (
|
||||
result_id.is_empty()
|
||||
or result_id.length() > NetworkShopProtocol.MAX_ID_LENGTH
|
||||
or request_id.is_empty()
|
||||
or request_id.length() > NetworkShopProtocol.MAX_ID_LENGTH
|
||||
or message.length() > NetworkShopProtocol.MAX_MESSAGE_LENGTH
|
||||
or _result_owners.get(result_id, 0) != peer_id
|
||||
):
|
||||
return
|
||||
_acknowledged_results[result_id] = true
|
||||
_bound_dictionary(_acknowledged_results)
|
||||
if _pending_by_peer.get(peer_id, "") == request_id:
|
||||
_pending_by_peer.erase(peer_id)
|
||||
|
||||
|
||||
func _is_shop_available_for_peer(peer_id: int) -> bool:
|
||||
if (
|
||||
_session == null
|
||||
or not _session.is_host()
|
||||
or not _session.is_gameplay_session_active()
|
||||
or _spawn_service == null
|
||||
or _interaction == null
|
||||
or not is_instance_valid(_interaction)
|
||||
):
|
||||
return false
|
||||
var avatar: Player = _spawn_service.get_avatar(peer_id)
|
||||
return (
|
||||
avatar != null
|
||||
and not avatar.is_water_recovery_active()
|
||||
and (
|
||||
_network_fishing == null
|
||||
or not _network_fishing.has_peer_attempt(peer_id)
|
||||
)
|
||||
and _interaction.is_avatar_in_range(avatar)
|
||||
)
|
||||
|
||||
|
||||
func _on_peer_removed(peer_id: int) -> void:
|
||||
_request_ledgers.erase(peer_id)
|
||||
_pending_by_peer.erase(peer_id)
|
||||
for result_id: String in _result_owners.keys():
|
||||
if _result_owners[result_id] == peer_id:
|
||||
_result_owners.erase(result_id)
|
||||
_acknowledged_results.erase(result_id)
|
||||
|
||||
|
||||
func _on_session_state_changed(state: NetworkSession.State) -> void:
|
||||
if state in [
|
||||
NetworkSession.State.INACTIVE,
|
||||
NetworkSession.State.DISCONNECTING,
|
||||
NetworkSession.State.CONNECTION_FAILED,
|
||||
NetworkSession.State.SERVER_LOST,
|
||||
]:
|
||||
var had_pending: bool = is_local_purchase_pending()
|
||||
_clear_session_state()
|
||||
if had_pending:
|
||||
local_purchase_finished.emit(
|
||||
"",
|
||||
false,
|
||||
"Connection lost.",
|
||||
StringName(),
|
||||
0,
|
||||
0,
|
||||
0
|
||||
)
|
||||
|
||||
|
||||
func _clear_session_state() -> void:
|
||||
_request_ledgers.clear()
|
||||
_pending_by_peer.clear()
|
||||
_result_owners.clear()
|
||||
_acknowledged_results.clear()
|
||||
_received_results.clear()
|
||||
_applied_results.clear()
|
||||
_pending_local_request.clear()
|
||||
|
||||
|
||||
func _bound_dictionary(values: Dictionary) -> void:
|
||||
while values.size() > MAX_LEDGER_ENTRIES_PER_PEER:
|
||||
values.erase(values.keys().front())
|
||||
|
||||
|
||||
func _new_id(prefix: String) -> String:
|
||||
return "%s:%s" % [
|
||||
prefix,
|
||||
Crypto.new().generate_random_bytes(16).hex_encode(),
|
||||
]
|
||||
1
network/network_shop_service.gd.uid
Normal file
1
network/network_shop_service.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://4ci4dbhyfc11
|
||||
|
|
@ -77,6 +77,8 @@ var _interaction: ShopInteractionType
|
|||
var _bag: PlayerBagType
|
||||
var _item_catalog: ItemCatalogType
|
||||
var _cooler_capacity: PlayerCoolerCapacityType
|
||||
var _network_session: NetworkSession
|
||||
var _network_shop: NetworkShopService
|
||||
var _fish_selection := FishBatchSelectionType.new()
|
||||
var _confirmation_catch_ids: Array[StringName] = []
|
||||
var _confirmation_generation: int = -1
|
||||
|
|
@ -115,6 +117,8 @@ func setup(
|
|||
bag: PlayerBagType,
|
||||
item_catalog: ItemCatalogType,
|
||||
cooler_capacity: PlayerCoolerCapacityType,
|
||||
network_session: NetworkSession,
|
||||
network_shop: NetworkShopService,
|
||||
) -> void:
|
||||
_player = player
|
||||
_inventory = inventory
|
||||
|
|
@ -127,6 +131,20 @@ func setup(
|
|||
_bag = bag
|
||||
_item_catalog = item_catalog
|
||||
_cooler_capacity = cooler_capacity
|
||||
_network_session = network_session
|
||||
_network_shop = network_shop
|
||||
if (
|
||||
_network_shop != null
|
||||
and not _network_shop.local_purchase_pending.is_connected(
|
||||
_on_network_purchase_pending
|
||||
)
|
||||
):
|
||||
_network_shop.local_purchase_pending.connect(
|
||||
_on_network_purchase_pending
|
||||
)
|
||||
_network_shop.local_purchase_finished.connect(
|
||||
_on_network_purchase_finished
|
||||
)
|
||||
_fish_selection.clear()
|
||||
if not _inventory.catches_changed.is_connected(_on_inventory_changed):
|
||||
_inventory.catches_changed.connect(_on_inventory_changed)
|
||||
|
|
@ -158,7 +176,10 @@ func open_shop() -> bool:
|
|||
return false
|
||||
_generation += 1
|
||||
_closing = false
|
||||
_transaction_in_progress = false
|
||||
_transaction_in_progress = (
|
||||
_network_shop != null
|
||||
and _network_shop.is_local_purchase_pending()
|
||||
)
|
||||
_prior_movement_enabled = _player.is_movement_enabled()
|
||||
_prior_camera_enabled = _player.is_camera_input_enabled()
|
||||
_prior_mouse_mode = Input.mouse_mode
|
||||
|
|
@ -353,6 +374,17 @@ func _update_sale_summary() -> void:
|
|||
_selection_summary.text = "no fish selected"
|
||||
_sell_button.disabled = true
|
||||
return
|
||||
if _network_session != null and _network_session.is_joined_client():
|
||||
_selection_summary.text = (
|
||||
"1 fish selected"
|
||||
if selected_count == 1
|
||||
else "%d fish selected" % selected_count
|
||||
)
|
||||
_selection_summary.text += (
|
||||
"\nSell catches to the nearby pelicans."
|
||||
)
|
||||
_sell_button.disabled = true
|
||||
return
|
||||
var preview: FishSaleResultType = (
|
||||
_sale_service.preview_batch(selected_ids, _buyer)
|
||||
if _sale_service != null
|
||||
|
|
@ -543,6 +575,9 @@ func _on_fish_clicked(
|
|||
|
||||
|
||||
func _open_sale_confirmation() -> void:
|
||||
if _network_session != null and _network_session.is_joined_client():
|
||||
_feedback.text = "Sell catches to the nearby pelicans."
|
||||
return
|
||||
var selected_ids: Array[StringName] = _fish_selection.get_selected_ids()
|
||||
if not _is_transaction_context_valid() or selected_ids.is_empty():
|
||||
_feedback.text = "the fish selection is no longer available."
|
||||
|
|
@ -577,7 +612,13 @@ func _close_sale_confirmation() -> void:
|
|||
|
||||
|
||||
func _on_confirm_sale() -> void:
|
||||
if _transaction_in_progress:
|
||||
if (
|
||||
_transaction_in_progress
|
||||
or (
|
||||
_network_session != null
|
||||
and _network_session.is_joined_client()
|
||||
)
|
||||
):
|
||||
return
|
||||
var transaction_generation: int = _generation
|
||||
var catch_ids: Array[StringName] = _confirmation_catch_ids.duplicate()
|
||||
|
|
@ -630,28 +671,16 @@ func _purchase_supply(item_id: StringName) -> void:
|
|||
if _transaction_in_progress or not _is_transaction_context_valid():
|
||||
_feedback.text = "unable to complete purchase."
|
||||
return
|
||||
var price: int = FishingShopStockType.get_price(item_id)
|
||||
if not _bag.can_add_item(item_id, 1):
|
||||
_feedback.text = "bag cannot accept this item."
|
||||
_feedback.text = "Your Bag is full."
|
||||
return
|
||||
if not _wallet.can_afford(price):
|
||||
_feedback.text = "not enough money."
|
||||
if not _wallet.can_afford(FishingShopStockType.get_price(item_id)):
|
||||
_feedback.text = "Not enough fish coin."
|
||||
return
|
||||
var transaction_generation: int = _generation
|
||||
_transaction_in_progress = true
|
||||
var purchased: bool = FishingShopStockType.purchase_one(
|
||||
item_id,
|
||||
_wallet,
|
||||
_bag,
|
||||
_item_catalog
|
||||
)
|
||||
_transaction_in_progress = false
|
||||
if transaction_generation != _generation or not visible:
|
||||
if _network_shop == null:
|
||||
_feedback.text = "Purchase could not be completed."
|
||||
return
|
||||
_feedback.text = (
|
||||
"item purchased." if purchased else "unable to complete purchase."
|
||||
)
|
||||
_refresh_all()
|
||||
_network_shop.request_supply(item_id)
|
||||
|
||||
|
||||
func _purchase_cooler_capacity() -> void:
|
||||
|
|
@ -660,23 +689,15 @@ func _purchase_cooler_capacity() -> void:
|
|||
return
|
||||
var cost: int = _cooler_capacity.get_next_cost()
|
||||
if cost < 0:
|
||||
_feedback.text = "maximum level reached."
|
||||
_feedback.text = "Upgrade is already at maximum."
|
||||
return
|
||||
if not _wallet.can_afford(cost):
|
||||
_feedback.text = "not enough money."
|
||||
_feedback.text = "Not enough fish coin."
|
||||
return
|
||||
var transaction_generation: int = _generation
|
||||
_transaction_in_progress = true
|
||||
var purchased: bool = _cooler_capacity.purchase(_wallet)
|
||||
_transaction_in_progress = false
|
||||
if transaction_generation != _generation or not visible:
|
||||
if _network_shop == null:
|
||||
_feedback.text = "Purchase could not be completed."
|
||||
return
|
||||
_feedback.text = (
|
||||
"upgrade purchased."
|
||||
if purchased
|
||||
else "unable to complete purchase."
|
||||
)
|
||||
_refresh_all()
|
||||
_network_shop.request_cooler_capacity_upgrade()
|
||||
|
||||
|
||||
func _purchase_upgrade(is_reel_speed: bool) -> void:
|
||||
|
|
@ -689,25 +710,43 @@ func _purchase_upgrade(is_reel_speed: bool) -> void:
|
|||
else _upgrades.get_next_barrier_power_cost()
|
||||
)
|
||||
if cost < 0:
|
||||
_feedback.text = "maximum level reached."
|
||||
_feedback.text = "Upgrade is already at maximum."
|
||||
return
|
||||
if not _wallet.can_afford(cost):
|
||||
_feedback.text = "not enough money."
|
||||
_feedback.text = "Not enough fish coin."
|
||||
return
|
||||
var transaction_generation: int = _generation
|
||||
if _network_shop == null:
|
||||
_feedback.text = "Purchase could not be completed."
|
||||
return
|
||||
if is_reel_speed:
|
||||
_network_shop.request_reel_speed_upgrade()
|
||||
else:
|
||||
_network_shop.request_barrier_power_upgrade()
|
||||
|
||||
|
||||
func _on_network_purchase_pending(_request_id: String) -> void:
|
||||
_transaction_in_progress = true
|
||||
var purchased: bool = (
|
||||
_upgrades.purchase_reel_speed(_wallet)
|
||||
if is_reel_speed
|
||||
else _upgrades.purchase_barrier_power(_wallet)
|
||||
)
|
||||
if visible:
|
||||
_feedback.text = "Purchasing…"
|
||||
_refresh_all()
|
||||
|
||||
|
||||
func _on_network_purchase_finished(
|
||||
_request_id: String,
|
||||
accepted: bool,
|
||||
message: String,
|
||||
_product_id: StringName,
|
||||
_category: int,
|
||||
_quantity: int,
|
||||
total_cost: int,
|
||||
) -> void:
|
||||
_transaction_in_progress = false
|
||||
if transaction_generation != _generation or not visible:
|
||||
if not visible:
|
||||
return
|
||||
_feedback.text = (
|
||||
"upgrade purchased."
|
||||
if purchased
|
||||
else "unable to complete purchase."
|
||||
"Purchase complete. $%d spent." % total_cost
|
||||
if accepted
|
||||
else message
|
||||
)
|
||||
_refresh_all()
|
||||
|
||||
|
|
|
|||
|
|
@ -103,6 +103,7 @@ func setup(
|
|||
cooler_capacity: PlayerCoolerCapacityType,
|
||||
network_session: NetworkSessionType,
|
||||
network_sale_service: NetworkSaleService,
|
||||
network_shop_service: NetworkShopService,
|
||||
) -> void:
|
||||
_fishing_spot = fishing_spot
|
||||
_item_effects = item_effects
|
||||
|
|
@ -140,7 +141,9 @@ func setup(
|
|||
shop_interaction,
|
||||
bag,
|
||||
item_catalog,
|
||||
cooler_capacity
|
||||
cooler_capacity,
|
||||
network_session,
|
||||
network_shop_service
|
||||
)
|
||||
_fishing_shop.menu_visibility_changed.connect(_on_shop_visibility_changed)
|
||||
|
||||
|
|
|
|||
|
|
@ -21,6 +21,14 @@ func is_local_player_in_range() -> bool:
|
|||
return _local_player_in_range
|
||||
|
||||
|
||||
func is_avatar_in_range(avatar: Player) -> bool:
|
||||
return (
|
||||
avatar != null
|
||||
and is_instance_valid(avatar)
|
||||
and avatar in get_overlapping_bodies()
|
||||
)
|
||||
|
||||
|
||||
func _refresh_overlaps() -> void:
|
||||
var is_overlapping: bool = (
|
||||
_local_player != null
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue