Add host-validated multiplayer shop purchases

This commit is contained in:
Alexander Sellite 2026-07-29 18:51:51 -04:00
parent f7044669a8
commit 5e04b70609
12 changed files with 932 additions and 52 deletions

View file

@ -49,6 +49,9 @@ const NetworkFishingServiceType = preload(
const NetworkSaleServiceType = preload(
"res://network/network_sale_service.gd"
)
const NetworkShopServiceType = preload(
"res://network/network_shop_service.gd"
)
const TITLE_MUSIC_SILENCE_DB: float = -80.0
@ -87,6 +90,7 @@ const TITLE_MUSIC_SILENCE_DB: float = -80.0
%NetworkFishingService
)
@onready var _network_sale: NetworkSaleServiceType = %NetworkSaleService
@onready var _network_shop: NetworkShopServiceType = %NetworkShopService
@onready var _players_root: Node3D = $Players
var _gameplay_started: bool = false
@ -169,6 +173,18 @@ func _ready() -> void:
pelican_buyer_profile,
_test_world.get_pelican_convenience_landmark()
)
_network_shop.setup(
_network_session,
_player_spawn_service,
_network_fishing,
_shop_interaction,
_player.wallet,
_player.bag,
item_catalog,
_player.fishing_upgrades,
_player.cooler_capacity,
_save_manager
)
_fishing_spot.setup(
_player,
_player.inventory,
@ -200,7 +216,8 @@ func _ready() -> void:
_player.item_effects,
_player.cooler_capacity,
_network_session,
_network_sale
_network_sale,
_network_shop
)
_water_recovery.setup(
_player,