Add host-validated multiplayer shop purchases
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parent
f7044669a8
commit
5e04b70609
12 changed files with 932 additions and 52 deletions
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@ -226,7 +226,7 @@ func can_open_system_menu() -> bool:
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func can_open_fishing_shop() -> bool:
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return (
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_can_use_shared_gameplay()
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_can_use_shop_gameplay()
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and
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_gameplay_input_enabled
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and not _external_input_blocked
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@ -237,7 +237,7 @@ func can_open_fishing_shop() -> bool:
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func is_ready_for_shop_transaction() -> bool:
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return (
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_can_use_shared_gameplay()
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_can_use_shop_gameplay()
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and
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_gameplay_input_enabled
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and not _external_input_blocked
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@ -502,6 +502,17 @@ func _can_use_shared_gameplay() -> bool:
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return _network_session == null or _network_session.can_use_host_gameplay()
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func _can_use_shop_gameplay() -> bool:
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return (
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_network_session == null
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or _network_session.is_host()
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or (
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_network_session.is_joined_client()
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and _network_session.supports_server_capability(&"shop_v1")
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)
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)
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func has_active_fishing_rod() -> bool:
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if (
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_local_bag == null
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