Add multiplayer item use and session chat
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27 changed files with 1361 additions and 31 deletions
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@ -3,14 +3,18 @@ extends RefCounted
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const PROTOCOL_VERSION: int = 2
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const GAME_BUILD: String = "prealpha"
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const MAX_DISPLAY_NAME_LENGTH: int = 48
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const MAX_DISPLAY_NAME_LENGTH: int = 24
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const MAX_PROFILE_ID_LENGTH: int = 96
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const MAX_NONCE_LENGTH: int = 96
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# ENet channels: 0 reliable lifecycle, 1 movement input, 2 movement
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# snapshots, 3 fishing input, 4 fishing snapshots, 5 reliable sales,
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# 6 reliable shop transactions.
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# 6 reliable shop transactions, 7 reliable item/equipment lifecycle,
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# 8 reliable ordered session chat.
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const SALE_RELIABLE_CHANNEL: int = 5
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const SHOP_RELIABLE_CHANNEL: int = 6
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const ITEM_RELIABLE_CHANNEL: int = 7
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const CHAT_RELIABLE_CHANNEL: int = 8
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const ENET_CHANNEL_COUNT: int = 9
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enum RejectionCode {
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NONE,
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@ -109,6 +113,9 @@ static func make_server_hello(
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"fishing_v1",
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"sale_v1",
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"shop_v1",
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"item_use_v1",
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"equipment_v1",
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"chat_v1",
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]),
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}
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