Add multiplayer item use and session chat
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parent
5e04b70609
commit
5dda74c9e4
27 changed files with 1361 additions and 31 deletions
34
main/main.gd
34
main/main.gd
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@ -52,6 +52,12 @@ const NetworkSaleServiceType = preload(
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const NetworkShopServiceType = preload(
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"res://network/network_shop_service.gd"
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)
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const NetworkItemUseServiceType = preload(
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"res://network/network_item_use_service.gd"
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)
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const NetworkChatServiceType = preload(
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"res://network/network_chat_service.gd"
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)
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const TITLE_MUSIC_SILENCE_DB: float = -80.0
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@ -91,6 +97,10 @@ const TITLE_MUSIC_SILENCE_DB: float = -80.0
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)
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@onready var _network_sale: NetworkSaleServiceType = %NetworkSaleService
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@onready var _network_shop: NetworkShopServiceType = %NetworkShopService
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@onready var _network_item_use: NetworkItemUseServiceType = (
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%NetworkItemUseService
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)
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@onready var _network_chat: NetworkChatServiceType = %NetworkChatService
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@onready var _players_root: Node3D = $Players
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var _gameplay_started: bool = false
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@ -150,6 +160,15 @@ func _ready() -> void:
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_player.cooler_capacity
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)
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_save_manager.set_autosave_enabled(false)
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_network_item_use.setup(
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_network_session,
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_player_spawn_service,
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item_catalog,
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_player.bag,
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_player.item_effects,
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_save_manager
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)
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_network_chat.setup(_network_session)
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_network_fishing.setup(
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_network_session,
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_player_spawn_service,
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@ -159,7 +178,8 @@ func _ready() -> void:
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_player.cooler_capacity,
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_save_manager,
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item_catalog,
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fish_catalog
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fish_catalog,
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_network_item_use
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)
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_network_sale.setup(
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_network_session,
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@ -194,6 +214,7 @@ func _ready() -> void:
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item_catalog,
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_player.fishing_upgrades,
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_player.item_effects,
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_network_item_use,
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_player.cooler_capacity,
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_network_session,
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_network_fishing
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@ -217,7 +238,10 @@ func _ready() -> void:
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_player.cooler_capacity,
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_network_session,
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_network_sale,
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_network_shop
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_network_shop,
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_network_chat,
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_network_profile,
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_player_spawn_service
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)
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_water_recovery.setup(
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_player,
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@ -284,6 +308,7 @@ func _ready() -> void:
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_player.hotbar.selected_slot_changed.connect(
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_on_active_hotbar_item_changed
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)
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_player.bag.contents_changed.connect(_refresh_active_hotbar_item)
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_fishing_spot.ready_for_equipment_refresh.connect(
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_refresh_active_hotbar_item
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)
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@ -409,6 +434,8 @@ func _set_gameplay_active(active: bool) -> void:
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_water_recovery.set_recovery_enabled(active)
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_game_ui.set_gameplay_ui_enabled(active)
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_save_manager.set_autosave_enabled(active)
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if active:
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_refresh_active_hotbar_item()
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func _on_new_game_requested() -> void:
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@ -670,6 +697,9 @@ func _on_active_hotbar_item_changed(
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and _player.bag.owns_item(item_id)
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)
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_player.set_active_item_is_rod(active_is_rod)
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_network_item_use.submit_local_equipped(item_id, active_is_rod or (
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item != null and _player.bag.owns_item(item_id)
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))
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_fishing_spot.refresh_active_item_status()
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