Refine TAB menu presentation and standardize UI fonts

This commit is contained in:
Alexander Sellite 2026-07-31 13:14:55 -04:00
parent 78b91c350b
commit 59bdb07fc5
19 changed files with 393 additions and 435 deletions

View file

@ -1,40 +1,31 @@
class_name InterfaceFontController
extends Node
signal font_mode_changed(use_readable_font: bool)
const READABLE_FONT_PATH: String = "res://ui/fonts/Tuffy_Bold.otf"
const STANDARD_FONT: Font = preload("res://ui/fonts/Tuffy_Bold.otf")
var _game_theme: Theme = preload("res://ui/game_theme.tres")
var _game_font: Font = preload("res://ui/fonts/seattle_avenue.otf")
var _readable_font: Font
var _utility_theme: Theme
var _use_readable_font: bool = false
func _ready() -> void:
if ResourceLoader.exists(READABLE_FONT_PATH):
_readable_font = load(READABLE_FONT_PATH) as Font
if _readable_font == null:
push_error("Readable interface font resource is unavailable.")
else:
_readable_font.fallbacks = [_game_font]
enforce_standard_font()
_utility_theme = _game_theme.duplicate(true)
_utility_theme.default_font = readable_font()
_utility_theme.default_font = STANDARD_FONT
func set_readable_font_enabled(enabled: bool) -> void:
_use_readable_font = enabled
_game_theme.default_font = (
_readable_font
if enabled and _readable_font != null
else _game_font
)
font_mode_changed.emit(_use_readable_font)
func enforce_standard_font() -> void:
_game_theme.default_font = STANDARD_FONT
if _utility_theme != null:
_utility_theme.default_font = STANDARD_FONT
func set_readable_font_enabled(_enabled: bool) -> void:
# Compatibility seam for callers compiled against the old setting.
enforce_standard_font()
func is_readable_font_enabled() -> bool:
return _use_readable_font
return true
func apply_utility_theme(themed_node: Node) -> void:
@ -42,9 +33,7 @@ func apply_utility_theme(themed_node: Node) -> void:
return
if _utility_theme == null:
_utility_theme = _game_theme.duplicate(true)
_utility_theme.default_font = (
_readable_font if _readable_font != null else _game_font
)
_utility_theme.default_font = STANDARD_FONT
if themed_node is Control:
(themed_node as Control).theme = _utility_theme
elif themed_node is Window:
@ -52,4 +41,4 @@ func apply_utility_theme(themed_node: Node) -> void:
func readable_font() -> Font:
return _readable_font if _readable_font != null else _game_font
return STANDARD_FONT