Add synchronized time and weather systems
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30ad9215ca
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58fb3d6605
37 changed files with 1900 additions and 17 deletions
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@ -11,7 +11,11 @@ func _initialize() -> void:
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func _run() -> void:
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var main := MainScene.instantiate()
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root.add_child(main)
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for _frame: int in 6:
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for _frame: int in 4:
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await process_frame
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if not bool(main.get("_application_initialized")):
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main.call("_activate_selected_data_path", "", true)
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for _frame: int in 8:
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await process_frame
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assert(bool(main.get("_application_initialized")))
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var save_manager := main.get("_save_manager") as PlayerSaveManager
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@ -45,7 +49,7 @@ func _run() -> void:
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assert(not hotbar.visible)
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var entry_buttons: Dictionary = logbook.get("_entry_buttons")
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assert(entry_buttons.size() == 0)
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assert(entry_buttons.size() == 6)
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await _capture_if_requested("-unknown")
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logbook.call(
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"_select_category", WaterType.Type.FRESH_WATER
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