Add synchronized time and weather systems
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37 changed files with 1900 additions and 17 deletions
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@ -10,22 +10,35 @@ const FishingContextType = preload("res://fishing/fishing_context.gd")
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@export var allow_night: bool = true
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@export var require_rain: bool = false
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@export var forbid_rain: bool = false
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@export var require_fog: bool = false
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@export var forbid_fog: bool = false
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@export var required_bait_tags: Array[StringName] = []
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@export var preferred_bait_tags: Array[StringName] = []
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@export_range(0.01, 10.0, 0.01) var preferred_bait_weight_multiplier: float = 1.25
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func is_available(context: FishingContextType) -> bool:
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if context == null or (require_rain and forbid_rain):
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if (
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context == null
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or (require_rain and forbid_rain)
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or (require_fog and forbid_fog)
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):
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return false
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if context.is_night and not allow_night:
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if context.is_day_night_transition:
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if not allow_day and not allow_night:
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return false
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elif context.is_night and not allow_night:
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return false
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if not context.is_night and not allow_day:
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elif not context.is_night and not allow_day:
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return false
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if require_rain and not context.is_raining:
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return false
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if forbid_rain and context.is_raining:
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return false
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if require_fog and not context.is_foggy:
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return false
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if forbid_fog and context.is_foggy:
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return false
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if (
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not allowed_location_tags.is_empty()
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and not _has_any_match(allowed_location_tags, context.location_tags)
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