feat: refine character animation and gameplay UI

This commit is contained in:
Alexander Sellite 2026-08-09 22:27:33 -04:00
parent 63a5009b33
commit 54e1b8538d
14 changed files with 314 additions and 55 deletions

View file

@ -3059,7 +3059,7 @@ func _on_sort_selected(index: int, source: OptionButton) -> void:
func _on_cooler_sort_selected(sort_id: int) -> void:
_sort_mode = sort_id
_sort_mode = sort_id as SortMode
_sort_option.select(_sort_mode)
_cooler_sort_option.select(_sort_mode)
_refresh_inventory()
@ -3607,11 +3607,11 @@ func _configure_cooler_fish_focus() -> void:
if not _shop_cooler_context_active:
_cooler_sub_tab.focus_neighbor_bottom = NodePath()
return
var top_control: Control = (
_cooler_sort_option
if _shop_cooler_context_active
else _cooler_sub_tab
)
var top_control: Control
if _shop_cooler_context_active:
top_control = _cooler_sort_option
else:
top_control = _cooler_sub_tab
if not _shop_cooler_context_active:
_cooler_sub_tab.focus_neighbor_bottom = _cooler_sub_tab.get_path_to(
controls.front()