feat: refine character animation and gameplay UI
This commit is contained in:
parent
63a5009b33
commit
54e1b8538d
14 changed files with 314 additions and 55 deletions
|
|
@ -17,9 +17,9 @@ const FishingSpotType = preload("res://fishing/fishing_spot.gd")
|
|||
|
||||
const DESKTOP_REFERENCE_SIZE := Vector2(1280.0, 720.0)
|
||||
const COMPACT_REFERENCE_SIZE := Vector2(640.0, 480.0)
|
||||
const HOTBAR_PRESENTATION_SCALE: float = 0.60
|
||||
const HOTBAR_CANONICAL_POSITION := Vector2(256.0, 288.0)
|
||||
const HOTBAR_MENU_POSITION := Vector2(80.0, 198.0)
|
||||
const HOTBAR_PRESENTATION_SCALE: float = 1.00
|
||||
const HOTBAR_CANONICAL_POSITION := Vector2.ZERO
|
||||
const HOTBAR_MENU_POSITION := Vector2(-136.0, -90.0)
|
||||
const HOTBAR_GAMEPLAY_Z_INDEX: int = 35
|
||||
# PlayerMenu is z=30 and its authored inventory panels are relative z=50.
|
||||
const HOTBAR_MENU_Z_INDEX: int = 90
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue