Add weather presentation and gameplay UI improvements
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parent
db6074ddfa
commit
51fa6535b6
28 changed files with 1067 additions and 61 deletions
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@ -85,6 +85,14 @@ func _run() -> void:
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assert(not toolbar.is_docked_right())
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var chat_panel := chat_ui.get_node("ChatPanel") as PanelContainer
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var chat_height_button := chat_ui.get_node("ChatHeightButton") as Button
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var chat_status := chat_ui.find_child(
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"ChatStatus", true, false
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) as Label
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assert(chat_status != null)
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assert(
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chat_status.autowrap_mode
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== TextServer.AUTOWRAP_WORD_SMART
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)
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assert(is_zero_approx(chat_panel.position.y))
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assert(is_equal_approx(chat_panel.size.x, ChatUI.MOBILE_COMPACT_WIDTH))
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assert(not chat_height_button.visible)
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@ -101,6 +109,17 @@ func _run() -> void:
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default_docks.paint_dock_right = true
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assert(settings_manager.apply_settings(default_docks))
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await process_frame
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chat_ui.call(
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"_set_status",
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(
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"Unknown command: /this-command-name-is-intentionally-long-"
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+ "enough-to-require-smart-character-wrapping"
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),
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)
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await process_frame
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assert(is_equal_approx(chat_panel.size.x, ChatUI.PANEL_WIDTH))
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assert(chat_status.size.x <= ChatUI.PANEL_WIDTH)
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chat_ui.call("_set_status", "")
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assert(not chat_ui.is_docked_right())
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assert(not chat_ui.is_mobile_mode())
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assert(toolbar.is_docked_right())
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@ -140,6 +159,42 @@ func _run() -> void:
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assert(bool(game_ui.call("_handle_controller_chat_controls", select_button)))
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assert(chat_ui.is_open())
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chat_ui.refocus_gameplay()
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var quick_menu := game_ui.get_node(
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"%QuickRadialMenu"
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) as QuickRadialMenu
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var emote_menu := game_ui.get_node(
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"%EmoteRadialMenu"
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) as EmoteRadialMenu
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assert(quick_menu != null and emote_menu != null)
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assert(QuickRadialMenu.ACTIONS.size() == QuickRadialMenu.SECTOR_COUNT)
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assert(QuickRadialMenu.ACTIONS.has(&"freecam"))
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assert(QuickRadialMenu.ACTIONS.has(&"hud"))
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game_ui.call("_on_quick_action_selected", &"freecam")
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assert(player.is_free_camera_active())
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assert(player.get_active_gameplay_camera().name == &"FreeCamera")
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game_ui.call("_on_quick_action_selected", &"freecam")
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assert(not player.is_free_camera_active())
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game_ui.call("_on_quick_action_selected", &"hud")
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await process_frame
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assert(game_ui.is_gameplay_hud_hidden())
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assert(chat_ui.is_hud_hidden())
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assert(not (
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game_ui.get_node("%GameplayTransientHUD") as Control
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).visible)
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assert(not (
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game_ui.get_node("%ExperiencePresentation") as Control
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).visible)
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quick_menu.open_menu(true)
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assert(quick_menu.visible and quick_menu.is_open())
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quick_menu.close_menu()
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emote_menu.open_menu(true)
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assert(emote_menu.visible and emote_menu.is_open())
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emote_menu.close_menu()
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chat_ui.open_chat()
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await process_frame
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assert(chat_ui.is_open() and chat_panel.visible)
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chat_ui.refocus_gameplay()
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assert(chat_ui.is_hud_hidden())
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var cancel_button := InputEventJoypadButton.new()
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cancel_button.button_index = JOY_BUTTON_B
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cancel_button.pressed = true
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@ -152,10 +207,16 @@ func _run() -> void:
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player_menu.open_section(PlayerMenu.Section.PROFILE)
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for _frame: int in 12:
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await process_frame
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assert(game_ui.is_gameplay_hud_hidden())
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assert(player_menu.visible)
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assert(root.gui_get_focus_owner() is not LineEdit)
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player_menu.close_menu()
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for _frame: int in 12:
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await process_frame
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game_ui.call("_on_quick_action_selected", &"hud")
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await process_frame
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assert(not game_ui.is_gameplay_hud_hidden())
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assert(not chat_ui.is_hud_hidden())
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assert(not service.can_activate())
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assert(not service.is_active() and not toolbar.visible)
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assert(player.bag.add_item(ArtShopStock.ART_KIT_ITEM_ID, 1))
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