Optimize facial customization for low-memory builds

This commit is contained in:
Alexander Sellite 2026-08-15 00:01:16 -04:00
parent 3633f42cae
commit 4f1bfc97b4
81 changed files with 869 additions and 472 deletions

View file

@ -265,6 +265,12 @@ snapshots, so do not casually rename them. Preserve the established RGBA
transparent canvas. Restart a development build after adding an image; rebuild
exports to package new `res://` files.
The tracked import policy keeps these facial-feature textures at a maximum
runtime size of 512×512, uses VRAM compression, and does not generate mipmaps.
The source PNGs remain unchanged. Run the texture import normalizer shown below
after adding facial artwork so low-memory builds do not retain full-resolution
copies of the entire customization catalog.
### Texture sampling
NETfishing artwork always uses nearest-neighbor sampling. Do not enable linear,