Optimize facial customization for low-memory builds
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81 changed files with 869 additions and 472 deletions
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@ -265,6 +265,12 @@ snapshots, so do not casually rename them. Preserve the established RGBA
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transparent canvas. Restart a development build after adding an image; rebuild
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exports to package new `res://` files.
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The tracked import policy keeps these facial-feature textures at a maximum
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runtime size of 512×512, uses VRAM compression, and does not generate mipmaps.
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The source PNGs remain unchanged. Run the texture import normalizer shown below
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after adding facial artwork so low-memory builds do not retain full-resolution
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copies of the entire customization catalog.
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### Texture sampling
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NETfishing artwork always uses nearest-neighbor sampling. Do not enable linear,
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