feat: complete controller-first menu navigation

This commit is contained in:
Alexander Sellite 2026-08-08 14:23:28 -04:00
parent 26c9308fcf
commit 4ac7d5edb8
35 changed files with 2013 additions and 85 deletions

View file

@ -1,6 +1,10 @@
class_name SettingsBubblePage
extends Control
const ControllerFocusNavigationType = preload(
"res://ui/controller_focus_navigation.gd"
)
@export var page_id: StringName
@export var cluster_path: NodePath = ^"BubbleCluster"
@export var bubble_paths: Array[NodePath] = []
@ -169,23 +173,13 @@ func _update_layout() -> void:
_cluster.position = _resting_cluster_position
_cluster.size = field_size
_cluster.apply_layout(field_size, compact)
ControllerFocusNavigationType.configure_spatial_neighbors(_focus_bubbles)
func _configure_focus_order() -> void:
for bubble: BubbleButton in _bubbles:
bubble.focus_mode = Control.FOCUS_NONE
for index: int in _focus_bubbles.size():
var bubble: BubbleButton = _focus_bubbles[index]
if index > 0:
bubble.focus_neighbor_top = bubble.get_path_to(
_focus_bubbles[index - 1]
)
bubble.focus_neighbor_left = bubble.focus_neighbor_top
if index + 1 < _focus_bubbles.size():
bubble.focus_neighbor_bottom = bubble.get_path_to(
_focus_bubbles[index + 1]
)
bubble.focus_neighbor_right = bubble.focus_neighbor_bottom
ControllerFocusNavigationType.configure_spatial_neighbors(_focus_bubbles)
func _set_interactive(interactive: bool) -> void: