Refine environment texture rendering
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5 changed files with 55 additions and 22 deletions
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@ -1,7 +1,7 @@
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shader_type spatial;
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render_mode cull_back;
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uniform sampler2D albedo_texture : source_color, repeat_enable, filter_nearest_mipmap_anisotropic;
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uniform sampler2D albedo_texture : source_color, repeat_enable, filter_nearest;
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uniform vec4 albedo_tint : source_color = vec4(1.0);
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uniform float tile_world_size : hint_range(0.1, 20.0, 0.05) = 2.5;
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uniform float blend_sharpness : hint_range(1.0, 16.0, 0.25) = 6.0;
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