Refine environment texture rendering

This commit is contained in:
Alexander Sellite 2026-08-04 22:34:52 -04:00
parent 2bcb4a3c93
commit 47a1990090
5 changed files with 55 additions and 22 deletions

View file

@ -1,7 +1,7 @@
shader_type spatial;
render_mode cull_back;
uniform sampler2D albedo_texture : source_color, repeat_enable, filter_nearest_mipmap_anisotropic;
uniform sampler2D albedo_texture : source_color, repeat_enable, filter_nearest;
uniform vec4 albedo_tint : source_color = vec4(1.0);
uniform float tile_world_size : hint_range(0.1, 20.0, 0.05) = 2.5;
uniform float blend_sharpness : hint_range(1.0, 16.0, 0.25) = 6.0;