Refine environment texture rendering
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2bcb4a3c93
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47a1990090
5 changed files with 55 additions and 22 deletions
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@ -1,9 +1,28 @@
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[gd_resource type="Sky" load_steps=3 format=3 uid="uid://dersyay71dyat"]
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[gd_resource type="Sky" format=3 uid="uid://dersyay71dyat"]
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[ext_resource type="Shader" path="res://world/environment/netfishing_sky.gdshader" id="1_sky_shader"]
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[ext_resource type="Shader" uid="uid://chbcdlhui3ro4" path="res://world/environment/netfishing_sky.gdshader" id="1_sky_shader"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_netfishing"]
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shader = ExtResource("1_sky_shader")
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shader_parameter/sky_top_color = Color(0.204, 0.498, 0.643, 1)
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shader_parameter/sky_horizon_color = Color(0.663, 0.843, 0.847, 1)
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shader_parameter/ground_bottom_color = Color(0.157, 0.361, 0.439, 1)
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shader_parameter/ground_horizon_color = Color(0.549, 0.749, 0.765, 1)
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shader_parameter/horizon_blend_width = 0.01
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shader_parameter/sun_direction = Vector3(0, 1, 0)
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shader_parameter/sun_color = Color(1, 0.86, 0.46, 1)
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shader_parameter/sun_visibility = 1.0
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shader_parameter/sun_radius = 0.055
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shader_parameter/sun_edge_softness = 0.003
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shader_parameter/sun_halo_radius = 0.14
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shader_parameter/sun_halo_strength = 0.16
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shader_parameter/moon_direction = Vector3(0, -1, 0)
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shader_parameter/moon_color = Color(0.78, 0.88, 1, 1)
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shader_parameter/moon_visibility = 0.0
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shader_parameter/moon_radius = 0.045
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shader_parameter/moon_edge_softness = 0.003
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shader_parameter/moon_halo_radius = 0.11
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shader_parameter/moon_halo_strength = 0.12
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[resource]
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sky_material = SubResource("ShaderMaterial_netfishing")
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