Migrate pause menu to bubble UI

This commit is contained in:
Alexander Sellite 2026-07-27 23:44:27 -04:00
parent f04d8db8ac
commit 46175ee405
6 changed files with 694 additions and 109 deletions

View file

@ -0,0 +1,195 @@
class_name BubbleTransitionFlurry
extends Control
const BUBBLE_TEXTURES: Array[Texture2D] = [
preload("res://ui/assets/title/bubbles/bubble1.png"),
preload("res://ui/assets/title/bubbles/bubble2.png"),
preload("res://ui/assets/title/bubbles/bubble3.png"),
]
const BUBBLE_COUNT_MIN: int = 4
const BUBBLE_COUNT_MAX: int = 5
const BUBBLE_SCALE_MIN: float = 0.65
const BUBBLE_SCALE_MAX: float = 1.15
const BUBBLE_OPACITY_MIN: float = 0.55
const BUBBLE_OPACITY_MAX: float = 0.90
const BUBBLE_DRIFT_MIN: float = 10.0
const BUBBLE_DRIFT_MAX: float = 45.0
const BUBBLE_WOBBLE_MIN: float = 3.0
const BUBBLE_WOBBLE_MAX: float = 9.0
const BUBBLE_TRAVEL_DURATION_MIN: float = 7.0
const BUBBLE_TRAVEL_DURATION_MAX: float = 14.0
const BUBBLE_EDGE_MARGIN: float = 16.0
const BURST_X_MIN: float = 0.36
const BURST_X_MAX: float = 0.64
const BURST_Y_MIN: float = 0.60
const BURST_Y_MAX: float = 0.78
const MAX_ACTIVE_BUBBLES: int = 30
var _rng := RandomNumberGenerator.new()
var _generation: int = 0
var _bubbles: Array[TextureRect] = []
var _tweens: Dictionary[int, Tween] = {}
func _ready() -> void:
_rng.randomize()
func emit_flurry() -> void:
if not visible or BUBBLE_TEXTURES.is_empty():
return
var bubble_count: int = _rng.randi_range(
BUBBLE_COUNT_MIN,
BUBBLE_COUNT_MAX
)
for _bubble_index: int in bubble_count:
if not _spawn_bubble(
_rng.randf_range(BURST_X_MIN, BURST_X_MAX),
_rng.randf_range(BURST_Y_MIN, BURST_Y_MAX)
):
break
func clear_flurries() -> void:
_generation += 1
for tween: Tween in _tweens.values():
if tween != null and tween.is_valid():
tween.kill()
_tweens.clear()
for bubble: TextureRect in _bubbles:
if is_instance_valid(bubble):
bubble.queue_free()
_bubbles.clear()
func get_active_bubble_count() -> int:
return _bubbles.size()
func _spawn_bubble(normalized_x: float, start_y_ratio: float) -> bool:
if _bubbles.size() >= MAX_ACTIVE_BUBBLES:
return false
var layer_size: Vector2 = size
if layer_size.x <= 1.0 or layer_size.y <= 1.0:
return false
var texture: Texture2D = BUBBLE_TEXTURES[
_rng.randi_range(0, BUBBLE_TEXTURES.size() - 1)
]
var presentation_size: Vector2 = texture.get_size() * _rng.randf_range(
BUBBLE_SCALE_MIN,
BUBBLE_SCALE_MAX
)
var bubble := TextureRect.new()
bubble.name = "TransitionBubble"
bubble.texture = texture
bubble.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
bubble.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
bubble.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
bubble.mouse_filter = Control.MOUSE_FILTER_IGNORE
bubble.size = presentation_size
bubble.modulate.a = _rng.randf_range(
BUBBLE_OPACITY_MIN,
BUBBLE_OPACITY_MAX
)
add_child(bubble)
_bubbles.append(bubble)
var drift_direction: float = (
1.0 if _rng.randi_range(0, 1) == 1 else -1.0
)
var horizontal_drift: float = _rng.randf_range(
BUBBLE_DRIFT_MIN,
BUBBLE_DRIFT_MAX
) * drift_direction
var wobble_amplitude: float = _rng.randf_range(
BUBBLE_WOBBLE_MIN,
BUBBLE_WOBBLE_MAX
)
var wobble_cycles: float = _rng.randf_range(0.8, 1.6)
var wobble_phase: float = _rng.randf_range(0.0, TAU)
var full_start_y: float = (
layer_size.y + presentation_size.y + BUBBLE_EDGE_MARGIN
)
var start_y: float = (
start_y_ratio * layer_size.y - presentation_size.y * 0.5
)
var end_y: float = -presentation_size.y - BUBBLE_EDGE_MARGIN
var full_distance: float = maxf(full_start_y - end_y, 1.0)
var remaining_distance: float = maxf(start_y - end_y, 1.0)
var travel_duration: float = _rng.randf_range(
BUBBLE_TRAVEL_DURATION_MIN,
BUBBLE_TRAVEL_DURATION_MAX
) * remaining_distance / full_distance
var generation: int = _generation
_update_bubble(
0.0,
bubble,
normalized_x,
start_y_ratio,
horizontal_drift,
wobble_amplitude,
wobble_cycles,
wobble_phase,
generation
)
var tween: Tween = create_tween()
_tweens[bubble.get_instance_id()] = tween
tween.tween_method(
_update_bubble.bind(
bubble,
normalized_x,
start_y_ratio,
horizontal_drift,
wobble_amplitude,
wobble_cycles,
wobble_phase,
generation
),
0.0,
1.0,
travel_duration
)
tween.finished.connect(
_finish_bubble.bind(bubble, generation),
CONNECT_ONE_SHOT
)
return true
func _update_bubble(
progress: float,
bubble: TextureRect,
normalized_x: float,
start_y_ratio: float,
horizontal_drift: float,
wobble_amplitude: float,
wobble_cycles: float,
wobble_phase: float,
generation: int,
) -> void:
if generation != _generation or not is_instance_valid(bubble):
return
var start_y: float = start_y_ratio * size.y - bubble.size.y * 0.5
var end_y: float = -bubble.size.y - BUBBLE_EDGE_MARGIN
var wobble: float = sin(
wobble_phase + progress * TAU * wobble_cycles
) * wobble_amplitude
bubble.position = Vector2(
normalized_x * size.x
+ horizontal_drift * progress
+ wobble
- bubble.size.x * 0.5,
lerpf(start_y, end_y, progress)
)
func _finish_bubble(bubble: TextureRect, generation: int) -> void:
if generation != _generation or not is_instance_valid(bubble):
return
_tweens.erase(bubble.get_instance_id())
_bubbles.erase(bubble)
bubble.queue_free()
func _exit_tree() -> void:
clear_flurries()

View file

@ -0,0 +1 @@
uid://bxqtrj8vujks3

View file

@ -56,7 +56,7 @@ signal interactive_pointer_ui_changed(is_open: bool)
$UIRoot/TitleScreen/ResponsiveTitleStage/TitlePresentationScaleRoot/SettingsPanel
)
@onready var _pause_settings_panel: SettingsPanelType = (
$UIRoot/PauseMenu/SettingsCenter/SettingsPanel
$UIRoot/PauseMenu/ResponsivePauseStage/PausePresentationScaleRoot/SettingsCenter/SettingsPanel
)
var _showcase_active: bool = false

View file

@ -2,6 +2,13 @@ class_name PauseMenu
extends Control
const INPUT_OWNER: StringName = &"game_menu"
const PAUSE_DESKTOP_REFERENCE_SIZE: Vector2 = Vector2(1280.0, 720.0)
const PAUSE_COMPACT_REFERENCE_SIZE: Vector2 = Vector2(640.0, 480.0)
const COMPACT_HEIGHT_THRESHOLD: float = 560.0
const PAGE_OUTGOING_DURATION: float = 1.70
const PAGE_INCOMING_DURATION: float = 1.85
const VISIBILITY_FADE_DURATION: float = 0.55
const BACKDROP_TARGET_ALPHA: float = 0.68
const PlayerType = preload("res://player/player.gd")
const SaveManagerType = preload("res://save/player_save_manager.gd")
const SettingsManagerType = preload(
@ -32,15 +39,20 @@ enum CloseReason {
TEARDOWN,
}
@onready var _root_panel: PanelContainer = %RootPanel
@onready var _presentation_scale_root: Control = %PausePresentationScaleRoot
@onready var _root_page: SettingsBubblePage = %RootPage
@onready var _settings_panel: SettingsPanelType = %SettingsPanel
@onready var _dim_background: ColorRect = %DimBackground
@onready var _transition_flurry: BubbleTransitionFlurry = (
%TransitionBubbleLayer
)
@onready var _confirmation_panel: PanelContainer = %ConfirmationPanel
@onready var _confirmation_title: Label = %ConfirmationTitle
@onready var _confirmation_text: Label = %ConfirmationText
@onready var _confirm_button: Button = %ConfirmButton
@onready var _cancel_button: Button = %CancelConfirmButton
@onready var _feedback: Label = %FeedbackLabel
@onready var _save_button: Button = %SaveButton
@onready var _save_button: BubbleButton = %SaveButton
var _player: PlayerType
var _save_manager: SaveManagerType
@ -53,6 +65,14 @@ var _control_snapshot_stored: bool = false
var _mouse_snapshot_stored: bool = false
var _confirmation_action: ConfirmationAction = ConfirmationAction.NONE
var _action_in_progress: bool = false
var _root_transition_active: bool = false
var _root_transition_generation: int = 0
var _closing_menu: bool = false
var _backdrop_fade: Tween
var _backdrop_fade_generation: int = 0
var _confirmation_fade: Tween
var _confirmation_fade_generation: int = 0
var _confirmation_fade_active: bool = false
func _ready() -> void:
@ -66,6 +86,14 @@ func _ready() -> void:
_cancel_button.pressed.connect(_close_confirmation)
_settings_panel.applied.connect(_on_settings_applied)
_settings_panel.closed.connect(_on_settings_closed)
_settings_panel.navigation_transition_started.connect(
_emit_transition_flurry
)
_dim_background.color.a = 0.0
_confirmation_panel.modulate.a = 0.0
_set_confirmation_interactive(false)
resized.connect(_update_responsive_pause_stage)
call_deferred("_update_responsive_pause_stage")
func setup(
@ -95,19 +123,29 @@ func open_menu() -> void:
_fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, true)
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
_feedback.text = ""
_root_panel.show()
_settings_panel.hide()
_confirmation_panel.hide()
_confirmation_action = ConfirmationAction.NONE
_action_in_progress = false
_root_page.hide_page()
show()
%ResumeButton.grab_focus()
_fade_backdrop(true)
_update_responsive_pause_stage()
_begin_root_entry(false)
menu_visibility_changed.emit(true)
func resume() -> void:
if not visible or _action_in_progress:
if (
not visible
or _action_in_progress
or _root_transition_active
or _settings_panel.visible
or _confirmation_action != ConfirmationAction.NONE
):
return
close_menu(CloseReason.USER_RETURN)
_fade_backdrop(false)
_begin_root_exit(_finish_user_close)
func close_for_title_transition() -> void:
@ -124,28 +162,14 @@ func close_menu(
) -> void:
if not visible:
return
if _settings_panel.visible:
_settings_panel.close_panel()
hide()
_root_panel.show()
_settings_panel.hide()
_confirmation_panel.hide()
_confirmation_action = ConfirmationAction.NONE
_action_in_progress = false
if _fishing_spot != null and is_instance_valid(_fishing_spot):
_fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, false)
get_viewport().gui_release_focus()
if restore_controls:
_restore_controls()
else:
_control_snapshot_stored = false
_apply_mouse_close_policy(reason)
menu_visibility_changed.emit(false)
_finish_close(reason, restore_controls)
func handle_escape() -> bool:
if not visible:
return false
if _root_transition_active or _confirmation_fade_active:
return true
if _confirmation_panel.visible:
_close_confirmation()
elif _settings_panel.visible:
@ -156,7 +180,7 @@ func handle_escape() -> bool:
func _save_now() -> void:
if _action_in_progress:
if _action_in_progress or _root_transition_active:
return
_action_in_progress = true
_save_button.disabled = true
@ -173,24 +197,35 @@ func _reenable_save_button() -> void:
func _open_settings() -> void:
if _action_in_progress or _confirmation_panel.visible:
if (
_action_in_progress
or _root_transition_active
or _confirmation_action != ConfirmationAction.NONE
):
return
_root_panel.hide()
_begin_root_exit(_finish_open_settings)
func _finish_open_settings() -> void:
_settings_panel.open_panel(
_settings_manager,
SettingsPanelType.PresentationMode.GAMEPLAY_MODAL
SettingsPanelType.PresentationMode.GAMEPLAY_MODAL,
true,
true
)
func _on_settings_applied() -> void:
_root_panel.show()
if _closing_menu:
return
_feedback.text = "settings saved."
%SettingsButton.grab_focus()
_begin_root_entry(true)
func _on_settings_closed() -> void:
_root_panel.show()
%SettingsButton.grab_focus()
if _closing_menu:
return
_begin_root_entry(true)
func _confirm_return_to_title() -> void:
@ -218,7 +253,7 @@ func _confirm_reset_progress() -> void:
func _request_quit() -> void:
if _action_in_progress:
if _action_in_progress or _root_transition_active:
return
_action_in_progress = true
var settings_saved: bool = _settings_manager.save_if_dirty()
@ -243,7 +278,7 @@ func _open_confirmation(
confirm_text: String,
dangerous: bool,
) -> void:
if _action_in_progress:
if _action_in_progress or _root_transition_active:
return
_confirmation_action = action
_confirmation_title.text = title
@ -252,8 +287,18 @@ func _open_confirmation(
_confirm_button.theme_type_variation = (
&"DangerButton" if dangerous else StringName()
)
_root_panel.hide()
_confirmation_panel.show()
_begin_root_exit(_show_confirmation.bind(dangerous))
func _show_confirmation(dangerous: bool) -> void:
_fade_confirmation(
true,
_finish_confirmation_open.bind(dangerous)
)
func _finish_confirmation_open(dangerous: bool) -> void:
_set_confirmation_interactive(true)
if dangerous:
_cancel_button.grab_focus()
else:
@ -261,41 +306,281 @@ func _open_confirmation(
func _close_confirmation() -> void:
if _root_transition_active or _confirmation_fade_active:
return
_confirmation_action = ConfirmationAction.NONE
_confirmation_panel.hide()
_root_panel.show()
%ResumeButton.grab_focus()
_fade_confirmation(false, _finish_confirmation_cancel)
func _finish_confirmation_cancel() -> void:
_begin_root_entry(false)
func _accept_confirmation() -> void:
if _action_in_progress:
if (
_action_in_progress
or _root_transition_active
or _confirmation_fade_active
):
return
var action: ConfirmationAction = _confirmation_action
_confirmation_action = ConfirmationAction.NONE
_confirmation_panel.hide()
_action_in_progress = true
_fade_confirmation(
false,
_finish_confirmation_accept.bind(action)
)
func _finish_confirmation_accept(action: ConfirmationAction) -> void:
match action:
ConfirmationAction.RETURN_TO_TITLE:
if _save_manager.save_now():
return_to_title_requested.emit()
else:
_feedback.text = "save failed. previous save was preserved."
_root_panel.show()
_action_in_progress = false
_begin_root_entry(false)
return
ConfirmationAction.RESET_PROGRESS:
reset_progress_requested.emit()
ConfirmationAction.QUIT_ANYWAY:
quit_requested.emit()
_:
_root_panel.show()
_action_in_progress = false
_begin_root_entry(false)
return
_action_in_progress = false
func report_reset_failure() -> void:
_action_in_progress = false
_root_panel.show()
_confirmation_panel.hide()
_confirmation_action = ConfirmationAction.NONE
_feedback.text = "reset failed. your progression was preserved."
%ResumeButton.grab_focus()
if visible:
_begin_root_entry(false)
func _begin_root_entry(flurry_already_emitted: bool) -> void:
if _root_transition_active:
return
_root_transition_generation += 1
_root_transition_active = true
if not flurry_already_emitted:
_emit_transition_flurry()
var generation: int = _root_transition_generation
_root_page.transition_in(
true,
_finish_root_entry.bind(generation),
PAGE_INCOMING_DURATION
)
func _finish_root_entry(generation: int) -> void:
if generation != _root_transition_generation or not visible:
return
_root_transition_active = false
func _begin_root_exit(completed: Callable) -> void:
if _root_transition_active or not _root_page.visible:
return
_root_transition_generation += 1
_root_transition_active = true
_emit_transition_flurry()
var generation: int = _root_transition_generation
_root_page.transition_out(
_finish_root_exit.bind(generation, completed),
PAGE_OUTGOING_DURATION
)
func _finish_root_exit(
generation: int,
completed: Callable,
) -> void:
if generation != _root_transition_generation or not visible:
return
_root_transition_active = false
completed.call()
func _finish_user_close() -> void:
_finish_close(CloseReason.USER_RETURN, true)
func _finish_close(reason: CloseReason, restore_controls: bool) -> void:
_closing_menu = true
if _settings_panel.visible:
_settings_panel.close_panel(true)
_closing_menu = false
_root_transition_generation += 1
_root_transition_active = false
_cancel_backdrop_fade()
_cancel_confirmation_fade()
_dim_background.color.a = 0.0
_dim_background.hide()
_confirmation_panel.modulate.a = 0.0
_set_confirmation_interactive(false)
_settings_panel.hide()
_root_page.hide_page()
_confirmation_panel.hide()
_confirmation_action = ConfirmationAction.NONE
_action_in_progress = false
_transition_flurry.clear_flurries()
hide()
if _fishing_spot != null and is_instance_valid(_fishing_spot):
_fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, false)
get_viewport().gui_release_focus()
if restore_controls:
_restore_controls()
else:
_control_snapshot_stored = false
_apply_mouse_close_policy(reason)
menu_visibility_changed.emit(false)
func _emit_transition_flurry() -> void:
_transition_flurry.emit_flurry()
func _fade_backdrop(fade_in: bool) -> void:
_backdrop_fade_generation += 1
_cancel_backdrop_fade()
_dim_background.show()
var target_alpha: float = BACKDROP_TARGET_ALPHA if fade_in else 0.0
if is_equal_approx(_dim_background.color.a, target_alpha):
_finish_backdrop_fade(_backdrop_fade_generation, fade_in)
return
var generation: int = _backdrop_fade_generation
_backdrop_fade = create_tween()
_backdrop_fade.tween_property(
_dim_background,
"color:a",
target_alpha,
VISIBILITY_FADE_DURATION
).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_IN_OUT)
_backdrop_fade.finished.connect(
_finish_backdrop_fade.bind(generation, fade_in),
CONNECT_ONE_SHOT
)
func _finish_backdrop_fade(generation: int, faded_in: bool) -> void:
if generation != _backdrop_fade_generation:
return
_backdrop_fade = null
_dim_background.color.a = (
BACKDROP_TARGET_ALPHA if faded_in else 0.0
)
if not faded_in:
_dim_background.hide()
func _cancel_backdrop_fade() -> void:
if _backdrop_fade != null:
_backdrop_fade.kill()
_backdrop_fade = null
func _fade_confirmation(
fade_in: bool,
completed: Callable,
) -> void:
_confirmation_fade_generation += 1
_cancel_confirmation_fade()
_confirmation_fade_active = true
_set_confirmation_interactive(false)
_confirmation_panel.show()
var target_alpha: float = 1.0 if fade_in else 0.0
if is_equal_approx(_confirmation_panel.modulate.a, target_alpha):
_finish_confirmation_fade(
_confirmation_fade_generation,
fade_in,
completed
)
return
var generation: int = _confirmation_fade_generation
_confirmation_fade = create_tween()
_confirmation_fade.tween_property(
_confirmation_panel,
"modulate:a",
target_alpha,
VISIBILITY_FADE_DURATION
).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_IN_OUT)
_confirmation_fade.finished.connect(
_finish_confirmation_fade.bind(
generation,
fade_in,
completed
),
CONNECT_ONE_SHOT
)
func _finish_confirmation_fade(
generation: int,
faded_in: bool,
completed: Callable,
) -> void:
if generation != _confirmation_fade_generation or not visible:
return
_confirmation_fade = null
_confirmation_fade_active = false
_confirmation_panel.modulate.a = 1.0 if faded_in else 0.0
if not faded_in:
_confirmation_panel.hide()
completed.call()
func _cancel_confirmation_fade() -> void:
_confirmation_fade_generation += 1
_confirmation_fade_active = false
if _confirmation_fade != null:
_confirmation_fade.kill()
_confirmation_fade = null
func _set_confirmation_interactive(interactive: bool) -> void:
_confirmation_panel.mouse_filter = (
Control.MOUSE_FILTER_STOP
if interactive
else Control.MOUSE_FILTER_IGNORE
)
for button: Button in [_confirm_button, _cancel_button]:
if not interactive and button.has_focus():
button.release_focus()
button.focus_mode = (
Control.FOCUS_ALL if interactive else Control.FOCUS_NONE
)
button.mouse_filter = (
Control.MOUSE_FILTER_STOP
if interactive
else Control.MOUSE_FILTER_IGNORE
)
func _update_responsive_pause_stage() -> void:
if not is_node_ready():
return
var display_size := Vector2(
maxf(1.0, size.x),
maxf(1.0, size.y)
)
var reference_size: Vector2 = (
PAUSE_COMPACT_REFERENCE_SIZE
if display_size.y < COMPACT_HEIGHT_THRESHOLD
else PAUSE_DESKTOP_REFERENCE_SIZE
)
var presentation_scale: float = minf(
display_size.x / reference_size.x,
display_size.y / reference_size.y
)
_presentation_scale_root.size = reference_size
_presentation_scale_root.scale = Vector2.ONE * presentation_scale
_presentation_scale_root.position = (
display_size - reference_size * presentation_scale
) * 0.5
func _restore_controls() -> void:

View file

@ -1,8 +1,13 @@
[gd_scene load_steps=4 format=3]
[gd_scene load_steps=9 format=3]
[ext_resource type="Script" path="res://ui/pause_menu.gd" id="1_script"]
[ext_resource type="PackedScene" path="res://ui/settings_panel.tscn" id="2_settings"]
[ext_resource type="Theme" path="res://ui/game_theme.tres" id="3_theme"]
[ext_resource type="Script" path="res://ui/settings/settings_bubble_page.gd" id="4_page"]
[ext_resource type="PackedScene" path="res://ui/components/bubble_menu/bubble_button.tscn" id="5_bubble"]
[ext_resource type="Script" path="res://ui/components/bubble_menu/bubble_cluster.gd" id="6_cluster"]
[ext_resource type="Resource" path="res://ui/components/bubble_menu/bubble_menu_profile.tres" id="7_profile"]
[ext_resource type="Script" path="res://ui/components/bubble_menu/bubble_transition_flurry.gd" id="8_flurry"]
[node name="PauseMenu" type="Control"]
unique_name_in_owner = true
@ -19,6 +24,7 @@ theme = ExtResource("3_theme")
script = ExtResource("1_script")
[node name="DimBackground" type="ColorRect" parent="."]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
@ -26,84 +32,162 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 0
color = Color(0.02, 0.05, 0.07, 0.78)
color = Color(0.025, 0.12, 0.19, 0.68)
[node name="RootCenter" type="CenterContainer" parent="."]
[node name="TransitionBubbleLayer" type="Control" parent="."]
unique_name_in_owner = true
z_index = 1
clip_contents = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("8_flurry")
[node name="RootPanel" type="PanelContainer" parent="RootCenter"]
[node name="ResponsivePauseStage" type="Control" parent="."]
unique_name_in_owner = true
custom_minimum_size = Vector2(560, 0)
layout_mode = 2
z_index = 2
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
[node name="Margin" type="MarginContainer" parent="RootCenter/RootPanel"]
layout_mode = 2
theme_override_constants/margin_left = 32
theme_override_constants/margin_top = 26
theme_override_constants/margin_right = 32
theme_override_constants/margin_bottom = 26
[node name="Content" type="VBoxContainer" parent="RootCenter/RootPanel/Margin"]
layout_mode = 2
theme_override_constants/separation = 11
[node name="Title" type="Label" parent="RootCenter/RootPanel/Margin/Content"]
layout_mode = 2
theme_override_font_sizes/font_size = 45
text = "game menu"
horizontal_alignment = 1
[node name="ResumeButton" type="Button" parent="RootCenter/RootPanel/Margin/Content"]
[node name="PausePresentationScaleRoot" type="Control" parent="ResponsivePauseStage"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 64)
layout_mode = 2
text = "return to game"
layout_mode = 0
offset_right = 1280.0
offset_bottom = 720.0
mouse_filter = 1
[node name="SaveButton" type="Button" parent="RootCenter/RootPanel/Margin/Content"]
[node name="RootPage" type="Control" parent="ResponsivePauseStage/PausePresentationScaleRoot"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 64)
layout_mode = 2
text = "save now"
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("4_page")
page_id = &"pause"
bubble_paths = Array[NodePath]([NodePath("BubbleCluster/ResumeButton"), NodePath("BubbleCluster/SaveButton"), NodePath("BubbleCluster/SettingsButton"), NodePath("BubbleCluster/ReturnToTitleButton"), NodePath("BubbleCluster/ResetProgressButton"), NodePath("BubbleCluster/QuitButton")])
focus_paths = Array[NodePath]([NodePath("BubbleCluster/ResumeButton"), NodePath("BubbleCluster/SaveButton"), NodePath("BubbleCluster/SettingsButton"), NodePath("BubbleCluster/ReturnToTitleButton"), NodePath("BubbleCluster/ResetProgressButton"), NodePath("BubbleCluster/QuitButton")])
initial_focus_path = NodePath("BubbleCluster/ResumeButton")
back_focus_path = NodePath("BubbleCluster/ResumeButton")
maximum_layout_size = Vector2(720, 520)
compact_maximum_layout_size = Vector2(544, 400)
compact_width_threshold = 680.0
compact_height_threshold = 500.0
outgoing_rise_duration = 1.7
incoming_rise_duration = 1.85
[node name="SettingsButton" type="Button" parent="RootCenter/RootPanel/Margin/Content"]
[node name="BubbleCluster" type="Control" parent="ResponsivePauseStage/PausePresentationScaleRoot/RootPage"]
layout_mode = 0
offset_right = 720.0
offset_bottom = 520.0
script = ExtResource("6_cluster")
profile = ExtResource("7_profile")
desktop_reference_size = Vector2(720, 520)
compact_reference_size = Vector2(608, 448)
[node name="ResumeButton" parent="ResponsivePauseStage/PausePresentationScaleRoot/RootPage/BubbleCluster" instance=ExtResource("5_bubble")]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 64)
layout_mode = 2
custom_minimum_size = Vector2(0, 0)
text = "return\nto game"
accessibility_name = "return to game"
neutral_size = Vector2(174, 164)
desktop_anchor = Vector2(335, 220)
compact_anchor = Vector2(350, 225)
compact_minimum_size = Vector2(132, 126)
minimum_font_size = 18
maximum_font_size = 27
motion_phase = 0.3
[node name="SaveButton" parent="ResponsivePauseStage/PausePresentationScaleRoot/RootPage/BubbleCluster" instance=ExtResource("5_bubble")]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 0)
text = "save\nnow"
accessibility_name = "save now"
neutral_size = Vector2(126, 120)
desktop_anchor = Vector2(185, 185)
compact_anchor = Vector2(165, 180)
compact_minimum_size = Vector2(100, 96)
minimum_font_size = 15
maximum_font_size = 21
motion_phase = 1.15
[node name="SettingsButton" parent="ResponsivePauseStage/PausePresentationScaleRoot/RootPage/BubbleCluster" instance=ExtResource("5_bubble")]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 0)
text = "settings"
neutral_size = Vector2(144, 136)
desktop_anchor = Vector2(485, 170)
compact_anchor = Vector2(515, 175)
compact_minimum_size = Vector2(112, 108)
minimum_font_size = 16
maximum_font_size = 23
motion_phase = 2.05
[node name="ReturnToTitleButton" type="Button" parent="RootCenter/RootPanel/Margin/Content"]
[node name="ReturnToTitleButton" parent="ResponsivePauseStage/PausePresentationScaleRoot/RootPage/BubbleCluster" instance=ExtResource("5_bubble")]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 64)
layout_mode = 2
text = "return to title"
custom_minimum_size = Vector2(0, 0)
text = "return\nto title"
accessibility_name = "return to title"
neutral_size = Vector2(132, 126)
desktop_anchor = Vector2(520, 340)
compact_anchor = Vector2(535, 360)
compact_minimum_size = Vector2(106, 102)
minimum_font_size = 14
maximum_font_size = 21
motion_phase = 3.0
[node name="ResetProgressButton" type="Button" parent="RootCenter/RootPanel/Margin/Content"]
[node name="ResetProgressButton" parent="ResponsivePauseStage/PausePresentationScaleRoot/RootPage/BubbleCluster" instance=ExtResource("5_bubble")]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 64)
layout_mode = 2
theme_type_variation = &"DangerButton"
text = "reset progress"
custom_minimum_size = Vector2(0, 0)
text = "reset\nprogress"
accessibility_name = "reset progress"
neutral_size = Vector2(126, 120)
desktop_anchor = Vector2(245, 365)
compact_anchor = Vector2(200, 380)
compact_minimum_size = Vector2(102, 98)
minimum_font_size = 14
maximum_font_size = 20
motion_phase = 3.9
[node name="QuitButton" type="Button" parent="RootCenter/RootPanel/Margin/Content"]
[node name="QuitButton" parent="ResponsivePauseStage/PausePresentationScaleRoot/RootPage/BubbleCluster" instance=ExtResource("5_bubble")]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 64)
layout_mode = 2
custom_minimum_size = Vector2(0, 0)
text = "quit"
neutral_size = Vector2(102, 98)
desktop_anchor = Vector2(390, 395)
compact_anchor = Vector2(390, 410)
compact_minimum_size = Vector2(84, 82)
minimum_font_size = 14
maximum_font_size = 18
motion_phase = 4.75
[node name="FeedbackLabel" type="Label" parent="RootCenter/RootPanel/Margin/Content"]
[node name="FeedbackLabel" type="Label" parent="ResponsivePauseStage/PausePresentationScaleRoot/RootPage/BubbleCluster"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 54)
layout_mode = 2
layout_mode = 1
anchors_preset = 12
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -38.0
offset_bottom = -6.0
grow_horizontal = 2
grow_vertical = 0
mouse_filter = 2
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 2
[node name="SettingsCenter" type="CenterContainer" parent="."]
[node name="SettingsCenter" type="CenterContainer" parent="ResponsivePauseStage/PausePresentationScaleRoot"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
@ -112,11 +196,12 @@ grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="SettingsPanel" parent="SettingsCenter" instance=ExtResource("2_settings")]
[node name="SettingsPanel" parent="ResponsivePauseStage/PausePresentationScaleRoot/SettingsCenter" instance=ExtResource("2_settings")]
unique_name_in_owner = true
layout_mode = 2
[node name="ConfirmationCenter" type="CenterContainer" parent="."]
z_index = 3
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0

View file

@ -69,6 +69,7 @@ var _pages: Dictionary[StringName, SettingsBubblePage] = {}
var _page_transition_generation: int = 0
var _page_transition_active: bool = false
var _presentation_mode: PresentationMode = PresentationMode.GAMEPLAY_MODAL
var _animate_gameplay_host_transitions: bool = false
var _auto_click_enabled: bool = false
var _auto_click_interval_value: float = 0.20
var _mouse_sensitivity: float = 0.005
@ -145,10 +146,16 @@ func _ready() -> void:
func open_panel(
settings_manager: SettingsManagerType,
presentation_mode: PresentationMode = PresentationMode.GAMEPLAY_MODAL,
animate_gameplay_host_transitions: bool = false,
uses_external_backdrop: bool = false,
) -> void:
_cancel_page_transition()
_presentation_mode = presentation_mode
_backdrop.visible = presentation_mode == PresentationMode.GAMEPLAY_MODAL
_animate_gameplay_host_transitions = animate_gameplay_host_transitions
_backdrop.visible = (
presentation_mode == PresentationMode.GAMEPLAY_MODAL
and not uses_external_backdrop
)
_settings_manager = settings_manager
_load_controls()
_feedback.text = ""
@ -156,7 +163,10 @@ func open_panel(
_page_stack.clear()
_page_stack.append(PAGE_ROOT)
panel_visibility_changed.emit(true)
if presentation_mode == PresentationMode.TITLE_EMBEDDED:
if (
presentation_mode == PresentationMode.TITLE_EMBEDDED
or _animate_gameplay_host_transitions
):
for page: SettingsBubblePage in _pages.values():
page.hide_page()
_page_transition_generation += 1
@ -164,7 +174,7 @@ func open_panel(
var generation: int = _page_transition_generation
_root_page.transition_in(
true,
_finish_embedded_open.bind(generation),
_finish_animated_open.bind(generation),
TITLE_HOST_INCOMING_DURATION
)
else:
@ -172,13 +182,19 @@ func open_panel(
opened.emit()
func close_panel() -> void:
func close_panel(immediate: bool = false) -> void:
if not visible:
return
if _presentation_mode == PresentationMode.TITLE_EMBEDDED:
if immediate:
_finish_panel_close(false)
return
if (
_presentation_mode == PresentationMode.TITLE_EMBEDDED
or _animate_gameplay_host_transitions
):
if _page_transition_active:
return
_begin_embedded_close(false)
_begin_animated_close(false)
return
_finish_panel_close(false)
@ -266,14 +282,14 @@ func _finish_incoming_page(generation: int) -> void:
_page_transition_active = false
func _finish_embedded_open(generation: int) -> void:
func _finish_animated_open(generation: int) -> void:
if generation != _page_transition_generation or not _page_transition_active:
return
_page_transition_active = false
opened.emit()
func _begin_embedded_close(applied_result: bool) -> void:
func _begin_animated_close(applied_result: bool) -> void:
var active_page: SettingsBubblePage = _get_active_page()
if active_page == null:
return
@ -282,12 +298,12 @@ func _begin_embedded_close(applied_result: bool) -> void:
navigation_transition_started.emit()
var generation: int = _page_transition_generation
active_page.transition_out(
_finish_embedded_close.bind(generation, applied_result),
_finish_animated_close.bind(generation, applied_result),
TITLE_HOST_OUTGOING_DURATION
)
func _finish_embedded_close(
func _finish_animated_close(
generation: int,
applied_result: bool,
) -> void:
@ -329,8 +345,11 @@ func _apply_settings() -> void:
edited.world_pixel_size = _settings_manager.current_settings.world_pixel_size
edited.ui_pixel_size = _settings_manager.current_settings.ui_pixel_size
if _settings_manager.apply_settings(edited):
if _presentation_mode == PresentationMode.TITLE_EMBEDDED:
_begin_embedded_close(true)
if (
_presentation_mode == PresentationMode.TITLE_EMBEDDED
or _animate_gameplay_host_transitions
):
_begin_animated_close(true)
else:
_finish_panel_close(true)
else: