Expand character customization and refine fishing flow

This commit is contained in:
Alexander Sellite 2026-08-05 16:25:16 -04:00
parent 8cc4c0985d
commit 43f57e56a0
144 changed files with 3108 additions and 189 deletions

View file

@ -0,0 +1,11 @@
shader_type canvas_item;
render_mode unshaded;
uniform vec2 logical_grid_size = vec2(160.0, 165.0);
void fragment() {
vec2 safe_grid = max(logical_grid_size, vec2(1.0));
vec2 snapped_uv = (floor(UV * safe_grid) + vec2(0.5)) / safe_grid;
COLOR = texture(TEXTURE, snapped_uv);
}