Expand character customization and refine fishing flow

This commit is contained in:
Alexander Sellite 2026-08-05 16:25:16 -04:00
parent 8cc4c0985d
commit 43f57e56a0
144 changed files with 3108 additions and 189 deletions

View file

@ -1,11 +1,17 @@
[gd_scene load_steps=3 format=3]
[gd_scene load_steps=4 format=3]
[ext_resource type="Script" path="res://ui/profile_preview.gd" id="1"]
[ext_resource type="Shader" path="res://ui/profile_preview_pixelation.gdshader" id="2_pixelation"]
[sub_resource type="World3D" id="PreviewWorld"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pixelation"]
shader = ExtResource("2_pixelation")
[node name="ProfilePreview" type="SubViewportContainer"]
material = SubResource("ShaderMaterial_pixelation")
custom_minimum_size = Vector2(300, 220)
texture_filter = 1
stretch = true
script = ExtResource("1")
@ -27,5 +33,6 @@ shadow_enabled = false
unique_name_in_owner = true
[node name="Camera3D" type="Camera3D" parent="Viewport"]
unique_name_in_owner = true
position = Vector3(0, 0.95, 1.9)
current = true