Expand character customization and refine fishing flow

This commit is contained in:
Alexander Sellite 2026-08-05 16:25:16 -04:00
parent 8cc4c0985d
commit 43f57e56a0
144 changed files with 3108 additions and 189 deletions

View file

@ -0,0 +1,42 @@
[gd_scene format=3]
[node name="HeldItemAttachment" type="BoneAttachment3D"]
bone_name = "hand.R"
[node name="HeldFishDisplay" type="Node3D" parent="."]
unique_name_in_owner = true
position = Vector3(0, 0.08, 0.04)
top_level = true
visible = false
[node name="HeldFishSprite" type="Sprite3D" parent="HeldFishDisplay"]
unique_name_in_owner = true
pixel_size = 0.012
shaded = false
double_sided = true
texture_filter = 0
[node name="HeldArtKitDisplay" type="Node3D" parent="."]
unique_name_in_owner = true
position = Vector3(0, 0.08, 0.04)
visible = false
[node name="HeldArtKitSprite" type="Sprite3D" parent="HeldArtKitDisplay"]
unique_name_in_owner = true
pixel_size = 0.008
shaded = false
double_sided = true
texture_filter = 1
[node name="CatchDisplay" type="Node3D" parent="."]
unique_name_in_owner = true
position = Vector3(0, 0.08, 0.04)
top_level = true
visible = false
[node name="CatchSprite" type="Sprite3D" parent="CatchDisplay"]
unique_name_in_owner = true
pixel_size = 0.012
shaded = false
double_sided = true
texture_filter = 0