Expand character customization and refine fishing flow
This commit is contained in:
parent
8cc4c0985d
commit
43f57e56a0
144 changed files with 3108 additions and 189 deletions
|
|
@ -46,7 +46,7 @@ class Barrier:
|
|||
# Fight movement uses one shared baseline. Species and quality difficulty comes
|
||||
# from barrier placement and health, while reel upgrades affect only the
|
||||
# player's progress speed.
|
||||
const CHASE_START_DELAY: float = 0.5
|
||||
const CHASE_START_DELAY: float = 1.0
|
||||
const CHASE_START_OFFSET: float = 0.04
|
||||
const CHASE_SPEED: float = 0.07
|
||||
|
||||
|
|
|
|||
|
|
@ -100,11 +100,11 @@ enum FishingState {
|
|||
@export_range(0.0, 1.0, 0.01) var withdrawal_surface_clearance: float = 0.4
|
||||
|
||||
@export_category("Timing")
|
||||
const BITE_QUICK_MIN_SECONDS: float = 10.0
|
||||
const BITE_QUICK_MAX_SECONDS: float = 30.0
|
||||
const BITE_TYPICAL_MAX_SECONDS: float = 90.0
|
||||
const BITE_LONG_MAX_SECONDS: float = 180.0
|
||||
const BITE_MAX_SECONDS: float = 240.0
|
||||
const BITE_QUICK_MIN_SECONDS: float = 8.0
|
||||
const BITE_QUICK_MAX_SECONDS: float = 24.0
|
||||
const BITE_TYPICAL_MAX_SECONDS: float = 72.0
|
||||
const BITE_LONG_MAX_SECONDS: float = 144.0
|
||||
const BITE_MAX_SECONDS: float = 192.0
|
||||
const BITE_QUICK_PROBABILITY: float = 0.25
|
||||
const BITE_TYPICAL_PROBABILITY: float = 0.65
|
||||
const BITE_LONG_PROBABILITY: float = 0.08
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue