License NETfishing code and define asset terms

This commit is contained in:
Alexander Sellite 2026-08-12 10:11:20 -04:00
parent e791f15e87
commit 40b8fe0278
17 changed files with 896 additions and 101 deletions

View file

@ -1,10 +1,12 @@
# Credits
## Project direction
## Project ownership and development
NETfishing is designed, directed, reviewed, and released by its project
creator. A public-facing creator or studio credit has not yet been recorded in
this repository.
NETfishing is jointly owned, developed, and published by Alexander Sellite and
Rheannon Eisworth, operating collectively as the independent team Woofmeow.
- Alexander Sellite: co-owner, developer, project director, and 3D artist.
- Rheannon Eisworth: co-owner, developer, and lead 2D artist.
## Development assistance
@ -21,13 +23,15 @@ written with or without assistance.
- Tuffy: Thatcher Ulrich, Karoly Barta, and Michael Evans. The bundled license
dedicates the work to the public domain; see `ui/fonts/Tuffy-LICENSE.txt`.
- Seattle Avenue: bundled as `ui/fonts/seattle_avenue.otf`. Author and
redistribution terms still need to be recorded before public distribution.
- Seattle Avenue: public-domain font by JLH Fonts, bundled as
`ui/fonts/seattle_avenue.otf`; see `ui/fonts/Seattle-Avenue-LICENSE.txt`.
## Music
- `audio/music/title/as_in_four_wolves.ogg`: original title/ambient music by
the project owner.
Alexander Sellite.
- `audio/music/world/craft.mp3`: original world music composed by Alexander
Sellite.
## Sound effects
@ -46,11 +50,16 @@ written with or without assistance.
- “Quick Water Droplet” by qubodup, used for the bobber water-impact sound.
Freesound sound 792931, Creative Commons Zero (CC0):
https://freesound.org/s/792931/
- `sound/dialogue/animalese/placeholder/*.wav`: original animalese tones
composed by Alexander Sellite without third-party samples.
## Artwork
- 2D artwork: Rheannon Eisworth, contributor.
- 3D models: original work by the project owner.
- Original 2D artwork: Rheannon Eisworth.
- Original 3D models: Alexander Sellite.
Asset categories and release-record requirements are listed in
[`docs/ASSET-PROVENANCE.md`](docs/ASSET-PROVENANCE.md).
Complete license wording, modification notices, and Godot Engine attribution
are recorded in [`THIRD-PARTY-NOTICES.md`](THIRD-PARTY-NOTICES.md).