License NETfishing code and define asset terms
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CREDITS.md
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CREDITS.md
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# Credits
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## Project direction
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## Project ownership and development
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NETfishing is designed, directed, reviewed, and released by its project
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creator. A public-facing creator or studio credit has not yet been recorded in
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this repository.
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NETfishing is jointly owned, developed, and published by Alexander Sellite and
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Rheannon Eisworth, operating collectively as the independent team Woofmeow.
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- Alexander Sellite: co-owner, developer, project director, and 3D artist.
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- Rheannon Eisworth: co-owner, developer, and lead 2D artist.
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## Development assistance
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@ -21,13 +23,15 @@ written with or without assistance.
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- Tuffy: Thatcher Ulrich, Karoly Barta, and Michael Evans. The bundled license
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dedicates the work to the public domain; see `ui/fonts/Tuffy-LICENSE.txt`.
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- Seattle Avenue: bundled as `ui/fonts/seattle_avenue.otf`. Author and
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redistribution terms still need to be recorded before public distribution.
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- Seattle Avenue: public-domain font by JLH Fonts, bundled as
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`ui/fonts/seattle_avenue.otf`; see `ui/fonts/Seattle-Avenue-LICENSE.txt`.
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## Music
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- `audio/music/title/as_in_four_wolves.ogg`: original title/ambient music by
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the project owner.
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Alexander Sellite.
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- `audio/music/world/craft.mp3`: original world music composed by Alexander
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Sellite.
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## Sound effects
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@ -46,11 +50,16 @@ written with or without assistance.
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- “Quick Water Droplet” by qubodup, used for the bobber water-impact sound.
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Freesound sound 792931, Creative Commons Zero (CC0):
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https://freesound.org/s/792931/
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- `sound/dialogue/animalese/placeholder/*.wav`: original animalese tones
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composed by Alexander Sellite without third-party samples.
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## Artwork
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- 2D artwork: Rheannon Eisworth, contributor.
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- 3D models: original work by the project owner.
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- Original 2D artwork: Rheannon Eisworth.
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- Original 3D models: Alexander Sellite.
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Asset categories and release-record requirements are listed in
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[`docs/ASSET-PROVENANCE.md`](docs/ASSET-PROVENANCE.md).
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Complete license wording, modification notices, and Godot Engine attribution
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are recorded in [`THIRD-PARTY-NOTICES.md`](THIRD-PARTY-NOTICES.md).
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