Add character calls, settings controls, and gameplay fixes
This commit is contained in:
parent
7b2898c11a
commit
40696b6bd9
33 changed files with 1120 additions and 78 deletions
|
|
@ -215,9 +215,9 @@ func open_chat() -> void:
|
|||
_session.submit_neutral_local_movement()
|
||||
_entry.show()
|
||||
_entry.virtual_keyboard_enabled = false
|
||||
_entry.grab_focus()
|
||||
_hint.hide()
|
||||
_refresh_input_ownership()
|
||||
call_deferred("_focus_entry_after_open")
|
||||
_update_panel_opacity(true)
|
||||
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||
|
||||
|
|
@ -304,6 +304,13 @@ func request_virtual_keyboard() -> bool:
|
|||
return true
|
||||
|
||||
|
||||
func _focus_entry_after_open() -> void:
|
||||
if not _opened or not _entry.visible:
|
||||
return
|
||||
_entry.grab_focus()
|
||||
_refresh_input_ownership()
|
||||
|
||||
|
||||
func is_open() -> bool:
|
||||
return _opened
|
||||
|
||||
|
|
@ -314,7 +321,13 @@ func is_collapsed() -> bool:
|
|||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("open_chat"):
|
||||
toggle_chat()
|
||||
if event is InputEventKey:
|
||||
if _opened:
|
||||
_focus_entry_after_open()
|
||||
else:
|
||||
open_chat()
|
||||
else:
|
||||
toggle_chat()
|
||||
get_viewport().set_input_as_handled()
|
||||
return
|
||||
if event is InputEventKey and event.pressed and not event.echo:
|
||||
|
|
@ -796,7 +809,7 @@ func _handle_time_command(parts: PackedStringArray) -> void:
|
|||
"World time set to %s (%s)."
|
||||
% [phase_name, _world_time.get_clock_text()]
|
||||
)
|
||||
close_chat()
|
||||
call_deferred("close_chat")
|
||||
|
||||
|
||||
func _on_local_message_confirmed(message: Dictionary) -> void:
|
||||
|
|
@ -811,7 +824,7 @@ func _on_local_message_confirmed(message: Dictionary) -> void:
|
|||
_entry.clear()
|
||||
_set_status("")
|
||||
_flush_draft()
|
||||
close_chat()
|
||||
call_deferred("close_chat")
|
||||
|
||||
|
||||
func _on_message(message: Dictionary) -> void:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue