Add character calls, settings controls, and gameplay fixes
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33 changed files with 1120 additions and 78 deletions
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@ -36,6 +36,8 @@ locations only and must never appear in scenes or resources.
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| Manual-reeling loop | `audio/sfx/fishing/reeling.wav` | Edited from the same CC0 “Spinning reel.wav” source. |
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| Saltwater wave ambience | `audio/ambience/waves.wav` | “Gentle Ocean Waves Loop” by Freesound user kkenny101, sound 852826, CC0. |
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| Bobber water impact | `audio/sfx/fishing/bobber.wav` | “Quick Water Droplet” by Freesound user qubodup, sound 792931, CC0. |
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| Character bark call | `sound/dialogue/calls/bark.wav` | Edited from `Dog_Bark.wav` by Freesound user ivolipa, sound 328729, CC0. |
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| Character meow call | `sound/dialogue/calls/meow.wav` | Edited from `Cat meow.m4a` by Freesound user Christyboy100, sound 495694, Attribution 3.0. |
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### Fishing fight loop source record
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@ -91,6 +93,40 @@ locations only and must never appear in scenes or resources.
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- The downloaded source remains in the project owner's source-work archive;
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only the finished runtime sound ships in the game.
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### Character-call source records
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#### Bark
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- Source page: https://freesound.org/s/328729/
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- Creator: ivolipa
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- Source title: `Dog_Bark.wav`
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- License: Creative Commons Zero (CC0)
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- Downloaded source filename: `328729__ivolipa__dog_bark.wav`
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- Downloaded source SHA-256:
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`c3d542dee7bfcc1901428e0c1408c0bd522d778d8e5e1dbca156cab008f3d712`
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- Runtime edit source/destination SHA-256:
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`5ac2f32f33724a2fc232d725c5c37d4cfe3e93b3c1f19aa4177d2c8e3009ec78`
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- Runtime format: 44.1 kHz, 16-bit, stereo PCM WAV; 0.446780 seconds;
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one-shot.
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#### Meow
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- Source page: https://freesound.org/s/495694/
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- Creator: Christyboy100
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- Source title: `Cat meow.m4a`
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- License: Attribution 3.0
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- Downloaded source filename: `495694__christyboy100__cat-meow.m4a`
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- Downloaded source SHA-256:
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`afa3f6ef7afa2f7fee1e634d5505d2101cbba4421f8d8ff9adf562939c7a18f8`
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- Converted working WAV SHA-256:
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`a505e6e230e7d9d76b65c46270d97a35a1acc510b43aa5e7343d7b04f424cade`
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- Runtime edit source/destination SHA-256:
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`cce22ce1fbbc9325126a153aedc4526fde1aacf78780574fb432197dd44eb6b3`
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- Runtime format: 44.1 kHz, 16-bit, stereo PCM WAV; 0.605420 seconds;
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one-shot.
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- The downloaded sources and working edits remain in the project owner's
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source-work archive; only the finished runtime sounds ship in the game.
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## Generated resources
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Godot `.import` sidecars and deterministic shoreline `.tres` meshes are derived
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