Fix multiplayer chat and emote presentation

This commit is contained in:
Alexander Sellite 2026-08-04 01:09:02 -04:00
parent f2175ef6e3
commit 3f48106e00
5 changed files with 40 additions and 41 deletions

View file

@ -3,8 +3,8 @@ extends RefCounted
const CAPABILITY: StringName = &"chat_v1"
const RELIABLE_CHANNEL: int = NetworkProtocol.CHAT_RELIABLE_CHANNEL
const MAX_VISIBLE_CHARACTERS: int = 300
const MAX_UTF8_BYTES: int = 1200
const MAX_VISIBLE_CHARACTERS: int = 256
const MAX_UTF8_BYTES: int = 1024
const MAX_HISTORY: int = 100
const LATE_JOIN_HISTORY: int = 50
const MAX_ID_LENGTH: int = 96

View file

@ -1446,6 +1446,10 @@ func _is_valid_movement_input(data: Dictionary) -> bool:
or typeof(data.get("sprint")) != TYPE_BOOL
or typeof(data.get("sneak")) != TYPE_BOOL
or typeof(data.get("slow_walk")) != TYPE_BOOL
or (
data.has("sitting")
and typeof(data.get("sitting")) != TYPE_BOOL
)
or typeof(data.get("camera_yaw")) not in [TYPE_FLOAT, TYPE_INT]
):
return false

View file

@ -533,6 +533,7 @@ func capture_network_input(sequence: int) -> Dictionary:
"sprint": false,
"sneak": false,
"slow_walk": false,
"sitting": _sitting,
}
var axis: Vector2 = Input.get_vector(
"move_left",
@ -548,6 +549,7 @@ func capture_network_input(sequence: int) -> Dictionary:
"sprint": Input.is_action_pressed("sprint"),
"sneak": Input.is_action_pressed("sneak"),
"slow_walk": Input.is_action_pressed("slow_walk"),
"sitting": _sitting,
}
@ -565,6 +567,7 @@ func apply_authoritative_network_input(data: Dictionary) -> void:
_network_sprint = bool(data.get("sprint", false))
_network_sneak = bool(data.get("sneak", false))
_network_slow_walk = bool(data.get("slow_walk", false))
_set_sitting(bool(data.get("sitting", false)))
func make_network_snapshot(peer_id: int) -> Dictionary:
@ -575,6 +578,7 @@ func make_network_snapshot(peer_id: int) -> Dictionary:
"velocity": [velocity.x, velocity.y, velocity.z],
"visual_yaw": _visuals.rotation.y,
"grounded": is_on_floor(),
"sitting": _sitting,
}
@ -585,6 +589,7 @@ func push_network_snapshot(snapshot: Dictionary) -> void:
_network_target_position = parsed["position"]
_network_target_velocity = parsed["velocity"]
_network_target_visual_yaw = parsed["visual_yaw"]
_set_sitting(bool(parsed["sitting"]))
if not _network_snapshot_ready:
global_position = _network_target_position
velocity = _network_target_velocity
@ -596,6 +601,7 @@ func apply_local_prediction_correction(snapshot: Dictionary) -> void:
var parsed: Dictionary = _parse_network_snapshot(snapshot)
if parsed.is_empty():
return
_set_sitting(bool(parsed["sitting"]))
var authoritative_position: Vector3 = parsed["position"]
var error_distance: float = global_position.distance_to(
authoritative_position
@ -613,6 +619,7 @@ func apply_network_teleport(snapshot: Dictionary) -> void:
global_position = parsed["position"]
velocity = parsed["velocity"]
_visuals.rotation.y = parsed["visual_yaw"]
_set_sitting(bool(parsed["sitting"]))
_network_target_position = global_position
_network_target_velocity = velocity
_network_target_visual_yaw = _visuals.rotation.y
@ -640,6 +647,9 @@ func _parse_network_snapshot(snapshot: Dictionary) -> Dictionary:
float(network_velocity[2])
)
var visual_yaw: float = float(snapshot.get("visual_yaw", 0.0))
if snapshot.has("sitting") and typeof(snapshot.get("sitting")) != TYPE_BOOL:
return {}
var sitting: bool = bool(snapshot.get("sitting", false))
if (
not parsed_position.is_finite()
or not parsed_velocity.is_finite()
@ -650,6 +660,7 @@ func _parse_network_snapshot(snapshot: Dictionary) -> Dictionary:
"position": parsed_position,
"velocity": parsed_velocity,
"visual_yaw": visual_yaw,
"sitting": sitting,
}

View file

@ -13,7 +13,7 @@ const DEFAULT_WORLD_PIXEL_SIZE: int = 3
const MIN_UI_PIXEL_SIZE: int = 1
const MAX_UI_PIXEL_SIZE: int = 5
const DEFAULT_UI_PIXEL_SIZE: int = 3
const MAX_CHAT_DRAFT_CHARACTERS: int = 280
const MAX_CHAT_DRAFT_CHARACTERS: int = 256
const COMPACT_DISPLAY_HEIGHT: int = 560
const WORLD_DESKTOP_GRID_HEIGHTS: Array[int] = [0, 540, 360, 216, 96]
const WORLD_COMPACT_GRID_HEIGHTS: Array[int] = [0, 360, 240, 144, 72]

View file

@ -20,6 +20,7 @@ const HANDLE_SIZE := Vector2(34, 42)
const HANDLE_GAP: float = 6.0
const COLLAPSED_REVEAL_WIDTH: float = 8.0
const HINT_EDGE_MARGIN: float = 4.0
const SPEECH_BUBBLE_WIDTH: float = 320.0
const MOBILE_COMPACT_WIDTH: float = 620.0
const MOBILE_EXPANDED_WIDTH: float = 820.0
const MOBILE_COMPACT_HEIGHT: float = 220.0
@ -78,6 +79,7 @@ var _pending_send_body: String = ""
var _prior_movement: bool = true
var _prior_camera: bool = true
var _controller_refocused: bool = false
var _input_lock_applied: bool = false
var _output_scale: float = 1.0
var _dock_right: bool = false
var _mobile_mode: bool = false
@ -164,6 +166,7 @@ func open_chat() -> void:
text_entry_ownership_changed.emit(true)
_prior_movement = _player.is_movement_enabled()
_prior_camera = _player.is_camera_input_enabled()
_input_lock_applied = true
_player.set_movement_enabled(false)
_player.set_camera_input_enabled(false)
_fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, true)
@ -191,16 +194,18 @@ func set_available(value: bool) -> void:
func close_chat() -> void:
if not _opened:
return
var ownership_was_active: bool = _opened or _input_lock_applied
_opened = false
text_entry_ownership_changed.emit(false)
_entry.virtual_keyboard_enabled = false
_entry.release_focus()
_entry.hide()
if _input_lock_applied:
_player.set_movement_enabled(_prior_movement)
_player.set_camera_input_enabled(_prior_camera)
_fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, false)
_input_lock_applied = false
if ownership_was_active:
text_entry_ownership_changed.emit(false)
_flush_draft()
_refresh_visibility()
_refresh_input_ownership()
@ -338,7 +343,7 @@ func _build_ui() -> void:
_history.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
_history.fit_content = false
_history.scroll_active = true
_history.scroll_following = false
_history.scroll_following = true
_history.vertical_alignment = VERTICAL_ALIGNMENT_BOTTOM
_history.mouse_filter = Control.MOUSE_FILTER_STOP
_history.add_theme_font_override("normal_font", UtilityPageStyle.TuffyFont)
@ -623,13 +628,14 @@ func _on_message(message: Dictionary) -> void:
_on_peer_removed(peer_id)
var bubble := PanelContainer.new()
bubble.mouse_filter = Control.MOUSE_FILTER_IGNORE
bubble.custom_minimum_size = Vector2(270, 0)
bubble.size = Vector2(270, 72)
bubble.custom_minimum_size = Vector2(SPEECH_BUBBLE_WIDTH, 0.0)
bubble.add_theme_stylebox_override("panel", _speech_panel_style())
var label := Label.new()
label.text = str(message["body"]).left(120)
label.custom_minimum_size = Vector2(246, 46)
label.size = Vector2(246, 62)
label.text = str(message["body"])
label.custom_minimum_size = Vector2(
SPEECH_BUBBLE_WIDTH - 20.0,
0.0,
)
label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
@ -670,7 +676,6 @@ func _on_rejected(message: String) -> void:
func _refresh_history() -> void:
if _service == null:
return
var scroll_state := _capture_history_scroll()
var lines: Array[String] = []
var messages := _service.get_history()
for message: Dictionary in messages:
@ -681,7 +686,7 @@ func _refresh_history() -> void:
str(message["sender_display_name"]), str(message["body"]),
])
_history.text = "\n".join(lines)
_restore_history_scroll.call_deferred(scroll_state)
_scroll_history_to_bottom.call_deferred()
func _refresh_visibility() -> void:
@ -1034,7 +1039,6 @@ func _layout_presentation(animate: bool) -> void:
_unread_indicator.position = unread_position
_hint.position = hint_position
return
var scroll_state := _capture_history_scroll()
_height_tween = create_tween().set_parallel(true)
_height_tween.tween_property(
_panel, "position", target_position, UIMotion.CHAT_RESIZE_DURATION
@ -1073,38 +1077,18 @@ func _layout_presentation(animate: bool) -> void:
UIMotion.CHAT_RESIZE_DURATION,
).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT)
_height_tween.finished.connect(func() -> void:
_restore_history_scroll(scroll_state)
_scroll_history_to_bottom()
)
_hint.position = hint_position
func _capture_history_scroll() -> Dictionary:
if _history == null:
return {"pinned": true, "value": 0.0}
var scroll := _history.get_v_scroll_bar()
if scroll == null:
return {"pinned": true, "value": 0.0}
var bottom := maxf(scroll.min_value, scroll.max_value - scroll.page)
return {
"pinned": scroll.value >= bottom - 2.0,
"value": scroll.value,
}
func _restore_history_scroll(state: Dictionary) -> void:
func _scroll_history_to_bottom() -> void:
if _history == null:
return
var scroll := _history.get_v_scroll_bar()
if scroll == null:
return
if bool(state.get("pinned", true)):
scroll.value = maxf(scroll.min_value, scroll.max_value - scroll.page)
else:
scroll.value = clampf(
float(state.get("value", 0.0)),
scroll.min_value,
maxf(scroll.min_value, scroll.max_value - scroll.page),
)
func _on_viewport_resized() -> void: