Fix multiplayer chat and emote presentation
This commit is contained in:
parent
f2175ef6e3
commit
3f48106e00
5 changed files with 40 additions and 41 deletions
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@ -3,8 +3,8 @@ extends RefCounted
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const CAPABILITY: StringName = &"chat_v1"
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const CAPABILITY: StringName = &"chat_v1"
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const RELIABLE_CHANNEL: int = NetworkProtocol.CHAT_RELIABLE_CHANNEL
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const RELIABLE_CHANNEL: int = NetworkProtocol.CHAT_RELIABLE_CHANNEL
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const MAX_VISIBLE_CHARACTERS: int = 300
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const MAX_VISIBLE_CHARACTERS: int = 256
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const MAX_UTF8_BYTES: int = 1200
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const MAX_UTF8_BYTES: int = 1024
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const MAX_HISTORY: int = 100
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const MAX_HISTORY: int = 100
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const LATE_JOIN_HISTORY: int = 50
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const LATE_JOIN_HISTORY: int = 50
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const MAX_ID_LENGTH: int = 96
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const MAX_ID_LENGTH: int = 96
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@ -1446,6 +1446,10 @@ func _is_valid_movement_input(data: Dictionary) -> bool:
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or typeof(data.get("sprint")) != TYPE_BOOL
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or typeof(data.get("sprint")) != TYPE_BOOL
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or typeof(data.get("sneak")) != TYPE_BOOL
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or typeof(data.get("sneak")) != TYPE_BOOL
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or typeof(data.get("slow_walk")) != TYPE_BOOL
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or typeof(data.get("slow_walk")) != TYPE_BOOL
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or (
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data.has("sitting")
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and typeof(data.get("sitting")) != TYPE_BOOL
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)
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or typeof(data.get("camera_yaw")) not in [TYPE_FLOAT, TYPE_INT]
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or typeof(data.get("camera_yaw")) not in [TYPE_FLOAT, TYPE_INT]
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):
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):
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return false
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return false
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@ -533,6 +533,7 @@ func capture_network_input(sequence: int) -> Dictionary:
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"sprint": false,
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"sprint": false,
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"sneak": false,
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"sneak": false,
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"slow_walk": false,
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"slow_walk": false,
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"sitting": _sitting,
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}
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}
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var axis: Vector2 = Input.get_vector(
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var axis: Vector2 = Input.get_vector(
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"move_left",
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"move_left",
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@ -548,6 +549,7 @@ func capture_network_input(sequence: int) -> Dictionary:
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"sprint": Input.is_action_pressed("sprint"),
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"sprint": Input.is_action_pressed("sprint"),
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"sneak": Input.is_action_pressed("sneak"),
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"sneak": Input.is_action_pressed("sneak"),
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"slow_walk": Input.is_action_pressed("slow_walk"),
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"slow_walk": Input.is_action_pressed("slow_walk"),
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"sitting": _sitting,
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}
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}
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@ -565,6 +567,7 @@ func apply_authoritative_network_input(data: Dictionary) -> void:
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_network_sprint = bool(data.get("sprint", false))
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_network_sprint = bool(data.get("sprint", false))
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_network_sneak = bool(data.get("sneak", false))
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_network_sneak = bool(data.get("sneak", false))
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_network_slow_walk = bool(data.get("slow_walk", false))
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_network_slow_walk = bool(data.get("slow_walk", false))
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_set_sitting(bool(data.get("sitting", false)))
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func make_network_snapshot(peer_id: int) -> Dictionary:
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func make_network_snapshot(peer_id: int) -> Dictionary:
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@ -575,6 +578,7 @@ func make_network_snapshot(peer_id: int) -> Dictionary:
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"velocity": [velocity.x, velocity.y, velocity.z],
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"velocity": [velocity.x, velocity.y, velocity.z],
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"visual_yaw": _visuals.rotation.y,
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"visual_yaw": _visuals.rotation.y,
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"grounded": is_on_floor(),
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"grounded": is_on_floor(),
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"sitting": _sitting,
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}
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}
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@ -585,6 +589,7 @@ func push_network_snapshot(snapshot: Dictionary) -> void:
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_network_target_position = parsed["position"]
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_network_target_position = parsed["position"]
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_network_target_velocity = parsed["velocity"]
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_network_target_velocity = parsed["velocity"]
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_network_target_visual_yaw = parsed["visual_yaw"]
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_network_target_visual_yaw = parsed["visual_yaw"]
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_set_sitting(bool(parsed["sitting"]))
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if not _network_snapshot_ready:
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if not _network_snapshot_ready:
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global_position = _network_target_position
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global_position = _network_target_position
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velocity = _network_target_velocity
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velocity = _network_target_velocity
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@ -596,6 +601,7 @@ func apply_local_prediction_correction(snapshot: Dictionary) -> void:
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var parsed: Dictionary = _parse_network_snapshot(snapshot)
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var parsed: Dictionary = _parse_network_snapshot(snapshot)
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if parsed.is_empty():
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if parsed.is_empty():
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return
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return
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_set_sitting(bool(parsed["sitting"]))
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var authoritative_position: Vector3 = parsed["position"]
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var authoritative_position: Vector3 = parsed["position"]
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var error_distance: float = global_position.distance_to(
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var error_distance: float = global_position.distance_to(
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authoritative_position
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authoritative_position
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@ -613,6 +619,7 @@ func apply_network_teleport(snapshot: Dictionary) -> void:
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global_position = parsed["position"]
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global_position = parsed["position"]
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velocity = parsed["velocity"]
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velocity = parsed["velocity"]
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_visuals.rotation.y = parsed["visual_yaw"]
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_visuals.rotation.y = parsed["visual_yaw"]
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_set_sitting(bool(parsed["sitting"]))
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_network_target_position = global_position
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_network_target_position = global_position
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_network_target_velocity = velocity
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_network_target_velocity = velocity
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_network_target_visual_yaw = _visuals.rotation.y
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_network_target_visual_yaw = _visuals.rotation.y
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@ -640,6 +647,9 @@ func _parse_network_snapshot(snapshot: Dictionary) -> Dictionary:
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float(network_velocity[2])
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float(network_velocity[2])
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)
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)
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var visual_yaw: float = float(snapshot.get("visual_yaw", 0.0))
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var visual_yaw: float = float(snapshot.get("visual_yaw", 0.0))
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if snapshot.has("sitting") and typeof(snapshot.get("sitting")) != TYPE_BOOL:
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return {}
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var sitting: bool = bool(snapshot.get("sitting", false))
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if (
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if (
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not parsed_position.is_finite()
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not parsed_position.is_finite()
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or not parsed_velocity.is_finite()
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or not parsed_velocity.is_finite()
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@ -650,6 +660,7 @@ func _parse_network_snapshot(snapshot: Dictionary) -> Dictionary:
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"position": parsed_position,
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"position": parsed_position,
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"velocity": parsed_velocity,
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"velocity": parsed_velocity,
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"visual_yaw": visual_yaw,
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"visual_yaw": visual_yaw,
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"sitting": sitting,
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}
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}
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@ -13,7 +13,7 @@ const DEFAULT_WORLD_PIXEL_SIZE: int = 3
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const MIN_UI_PIXEL_SIZE: int = 1
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const MIN_UI_PIXEL_SIZE: int = 1
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const MAX_UI_PIXEL_SIZE: int = 5
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const MAX_UI_PIXEL_SIZE: int = 5
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const DEFAULT_UI_PIXEL_SIZE: int = 3
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const DEFAULT_UI_PIXEL_SIZE: int = 3
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const MAX_CHAT_DRAFT_CHARACTERS: int = 280
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const MAX_CHAT_DRAFT_CHARACTERS: int = 256
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const COMPACT_DISPLAY_HEIGHT: int = 560
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const COMPACT_DISPLAY_HEIGHT: int = 560
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const WORLD_DESKTOP_GRID_HEIGHTS: Array[int] = [0, 540, 360, 216, 96]
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const WORLD_DESKTOP_GRID_HEIGHTS: Array[int] = [0, 540, 360, 216, 96]
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const WORLD_COMPACT_GRID_HEIGHTS: Array[int] = [0, 360, 240, 144, 72]
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const WORLD_COMPACT_GRID_HEIGHTS: Array[int] = [0, 360, 240, 144, 72]
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@ -20,6 +20,7 @@ const HANDLE_SIZE := Vector2(34, 42)
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const HANDLE_GAP: float = 6.0
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const HANDLE_GAP: float = 6.0
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const COLLAPSED_REVEAL_WIDTH: float = 8.0
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const COLLAPSED_REVEAL_WIDTH: float = 8.0
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const HINT_EDGE_MARGIN: float = 4.0
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const HINT_EDGE_MARGIN: float = 4.0
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const SPEECH_BUBBLE_WIDTH: float = 320.0
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const MOBILE_COMPACT_WIDTH: float = 620.0
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const MOBILE_COMPACT_WIDTH: float = 620.0
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const MOBILE_EXPANDED_WIDTH: float = 820.0
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const MOBILE_EXPANDED_WIDTH: float = 820.0
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const MOBILE_COMPACT_HEIGHT: float = 220.0
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const MOBILE_COMPACT_HEIGHT: float = 220.0
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@ -78,6 +79,7 @@ var _pending_send_body: String = ""
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var _prior_movement: bool = true
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var _prior_movement: bool = true
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var _prior_camera: bool = true
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var _prior_camera: bool = true
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var _controller_refocused: bool = false
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var _controller_refocused: bool = false
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var _input_lock_applied: bool = false
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var _output_scale: float = 1.0
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var _output_scale: float = 1.0
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var _dock_right: bool = false
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var _dock_right: bool = false
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var _mobile_mode: bool = false
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var _mobile_mode: bool = false
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@ -164,6 +166,7 @@ func open_chat() -> void:
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text_entry_ownership_changed.emit(true)
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text_entry_ownership_changed.emit(true)
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_prior_movement = _player.is_movement_enabled()
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_prior_movement = _player.is_movement_enabled()
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_prior_camera = _player.is_camera_input_enabled()
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_prior_camera = _player.is_camera_input_enabled()
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_input_lock_applied = true
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_player.set_movement_enabled(false)
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_player.set_movement_enabled(false)
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_player.set_camera_input_enabled(false)
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_player.set_camera_input_enabled(false)
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_fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, true)
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_fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, true)
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@ -191,16 +194,18 @@ func set_available(value: bool) -> void:
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func close_chat() -> void:
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func close_chat() -> void:
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if not _opened:
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var ownership_was_active: bool = _opened or _input_lock_applied
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return
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_opened = false
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_opened = false
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text_entry_ownership_changed.emit(false)
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_entry.virtual_keyboard_enabled = false
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_entry.virtual_keyboard_enabled = false
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_entry.release_focus()
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_entry.release_focus()
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_entry.hide()
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_entry.hide()
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_player.set_movement_enabled(_prior_movement)
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if _input_lock_applied:
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_player.set_camera_input_enabled(_prior_camera)
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_player.set_movement_enabled(_prior_movement)
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_fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, false)
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_player.set_camera_input_enabled(_prior_camera)
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_fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, false)
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_input_lock_applied = false
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if ownership_was_active:
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text_entry_ownership_changed.emit(false)
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_flush_draft()
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_flush_draft()
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_refresh_visibility()
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_refresh_visibility()
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_refresh_input_ownership()
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_refresh_input_ownership()
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@ -338,7 +343,7 @@ func _build_ui() -> void:
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_history.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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_history.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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_history.fit_content = false
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_history.fit_content = false
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_history.scroll_active = true
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_history.scroll_active = true
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_history.scroll_following = false
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_history.scroll_following = true
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_history.vertical_alignment = VERTICAL_ALIGNMENT_BOTTOM
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_history.vertical_alignment = VERTICAL_ALIGNMENT_BOTTOM
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_history.mouse_filter = Control.MOUSE_FILTER_STOP
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_history.mouse_filter = Control.MOUSE_FILTER_STOP
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_history.add_theme_font_override("normal_font", UtilityPageStyle.TuffyFont)
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_history.add_theme_font_override("normal_font", UtilityPageStyle.TuffyFont)
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@ -623,13 +628,14 @@ func _on_message(message: Dictionary) -> void:
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_on_peer_removed(peer_id)
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_on_peer_removed(peer_id)
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var bubble := PanelContainer.new()
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var bubble := PanelContainer.new()
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bubble.mouse_filter = Control.MOUSE_FILTER_IGNORE
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bubble.mouse_filter = Control.MOUSE_FILTER_IGNORE
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bubble.custom_minimum_size = Vector2(270, 0)
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bubble.custom_minimum_size = Vector2(SPEECH_BUBBLE_WIDTH, 0.0)
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bubble.size = Vector2(270, 72)
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bubble.add_theme_stylebox_override("panel", _speech_panel_style())
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bubble.add_theme_stylebox_override("panel", _speech_panel_style())
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var label := Label.new()
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var label := Label.new()
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label.text = str(message["body"]).left(120)
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label.text = str(message["body"])
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label.custom_minimum_size = Vector2(246, 46)
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label.custom_minimum_size = Vector2(
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label.size = Vector2(246, 62)
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SPEECH_BUBBLE_WIDTH - 20.0,
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0.0,
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)
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label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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@ -670,7 +676,6 @@ func _on_rejected(message: String) -> void:
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func _refresh_history() -> void:
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func _refresh_history() -> void:
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if _service == null:
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if _service == null:
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return
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return
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var scroll_state := _capture_history_scroll()
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var lines: Array[String] = []
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var lines: Array[String] = []
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var messages := _service.get_history()
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var messages := _service.get_history()
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for message: Dictionary in messages:
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for message: Dictionary in messages:
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@ -681,7 +686,7 @@ func _refresh_history() -> void:
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str(message["sender_display_name"]), str(message["body"]),
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str(message["sender_display_name"]), str(message["body"]),
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])
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])
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_history.text = "\n".join(lines)
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_history.text = "\n".join(lines)
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_restore_history_scroll.call_deferred(scroll_state)
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_scroll_history_to_bottom.call_deferred()
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func _refresh_visibility() -> void:
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func _refresh_visibility() -> void:
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@ -1034,7 +1039,6 @@ func _layout_presentation(animate: bool) -> void:
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_unread_indicator.position = unread_position
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_unread_indicator.position = unread_position
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_hint.position = hint_position
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_hint.position = hint_position
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return
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return
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var scroll_state := _capture_history_scroll()
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_height_tween = create_tween().set_parallel(true)
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_height_tween = create_tween().set_parallel(true)
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_height_tween.tween_property(
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_height_tween.tween_property(
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_panel, "position", target_position, UIMotion.CHAT_RESIZE_DURATION
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_panel, "position", target_position, UIMotion.CHAT_RESIZE_DURATION
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@ -1073,38 +1077,18 @@ func _layout_presentation(animate: bool) -> void:
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UIMotion.CHAT_RESIZE_DURATION,
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UIMotion.CHAT_RESIZE_DURATION,
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).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT)
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).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT)
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_height_tween.finished.connect(func() -> void:
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_height_tween.finished.connect(func() -> void:
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_restore_history_scroll(scroll_state)
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_scroll_history_to_bottom()
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)
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)
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_hint.position = hint_position
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_hint.position = hint_position
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func _capture_history_scroll() -> Dictionary:
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func _scroll_history_to_bottom() -> void:
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if _history == null:
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return {"pinned": true, "value": 0.0}
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var scroll := _history.get_v_scroll_bar()
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if scroll == null:
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return {"pinned": true, "value": 0.0}
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var bottom := maxf(scroll.min_value, scroll.max_value - scroll.page)
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return {
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"pinned": scroll.value >= bottom - 2.0,
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"value": scroll.value,
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}
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func _restore_history_scroll(state: Dictionary) -> void:
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if _history == null:
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if _history == null:
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return
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return
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var scroll := _history.get_v_scroll_bar()
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var scroll := _history.get_v_scroll_bar()
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if scroll == null:
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if scroll == null:
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return
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return
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if bool(state.get("pinned", true)):
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scroll.value = maxf(scroll.min_value, scroll.max_value - scroll.page)
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scroll.value = maxf(scroll.min_value, scroll.max_value - scroll.page)
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else:
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scroll.value = clampf(
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float(state.get("value", 0.0)),
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scroll.min_value,
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maxf(scroll.min_value, scroll.max_value - scroll.page),
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)
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func _on_viewport_resized() -> void:
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func _on_viewport_resized() -> void:
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