Increase multiplayer update cadence
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50e181249c
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3f4392fdd3
2 changed files with 4 additions and 4 deletions
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@ -8,8 +8,8 @@ const MAX_REEL_SPEED: float = 10.0
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const MAX_BARRIER_DAMAGE: int = 100
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const MAX_BARRIER_DAMAGE: int = 100
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const INPUT_CHANNEL: int = 3
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const INPUT_CHANNEL: int = 3
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const SNAPSHOT_CHANNEL: int = 4
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const SNAPSHOT_CHANNEL: int = 4
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const INPUT_RATE: float = 1.0 / 25.0
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const INPUT_RATE: float = 1.0 / 30.0
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const SNAPSHOT_RATE: float = 1.0 / 15.0
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const SNAPSHOT_RATE: float = 1.0 / 20.0
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enum Outcome {
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enum Outcome {
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CATCH,
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CATCH,
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@ -6,8 +6,8 @@ const DEFAULT_SESSION_MAX_PLAYERS: int = 8
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const DEFAULT_TRANSPORT_MAX_CLIENTS: int = 31
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const DEFAULT_TRANSPORT_MAX_CLIENTS: int = 31
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const CONNECTION_TIMEOUT_SECONDS: float = 10.0
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const CONNECTION_TIMEOUT_SECONDS: float = 10.0
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const AUTHENTICATION_TIMEOUT_SECONDS: float = 60.0
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const AUTHENTICATION_TIMEOUT_SECONDS: float = 60.0
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const INPUT_INTERVAL: float = 1.0 / 25.0
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const INPUT_INTERVAL: float = 1.0 / 30.0
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const SNAPSHOT_INTERVAL: float = 1.0 / 15.0
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const SNAPSHOT_INTERVAL: float = 1.0 / 20.0
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signal state_changed(state: State)
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signal state_changed(state: State)
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signal status_message_changed(message: String)
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signal status_message_changed(message: String)
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