Add fish silhouettes to Logbook

This commit is contained in:
Alexander Sellite 2026-07-31 00:03:47 -04:00
parent 51ce214a25
commit 3dfa6b221e
5 changed files with 173 additions and 33 deletions

View file

@ -21,6 +21,11 @@ func _run() -> void:
await process_frame
assert(bool(main.get("_gameplay_started")))
_validate_save_round_trip(main, save_manager)
var player := main.get("_player") as Player
var no_catches: Array[FishCatch] = []
var no_discoveries: Array[StringName] = []
assert(player.inventory.replace_all_catches(no_catches, 1))
assert(player.collection_log.replace_discovered_ids(no_discoveries))
var game_ui := main.get_node("%GameUI") as GameUI
var player_menu := game_ui.get_node("%PlayerMenu") as PlayerMenu
@ -54,7 +59,6 @@ func _run() -> void:
logbook.call("_select_category", LogbookCatalog.Category.OTHER)
await create_timer(0.25).timeout
assert((logbook.get("_entry_buttons") as Dictionary).size() == 4)
var player := main.get("_player") as Player
player.collection_log.mark_discovered(&"bluegill")
await process_frame
logbook.call("_select_entry", &"bluegill", &"bluegill")

View file

@ -4,6 +4,7 @@ const FishCatchType = preload("res://fish/fish_catch.gd")
const FishInventoryType = preload("res://inventory/fish_inventory.gd")
const FishPoolType = preload("res://fish/fish_pool.gd")
const CollectionLogType = preload("res://collection/collection_log.gd")
const FishDataType = preload("res://fish/fish_data.gd")
const LogbookPageScene = preload("res://ui/logbook_page.tscn")
const CatalogResource: FishPoolType = preload(
"res://fish/pools/fish_catalog.tres"
@ -75,30 +76,63 @@ func _validate_page() -> void:
page.activate()
await process_frame
var shared_material: Material
var silhouette_count: int = 0
for category: LogbookCatalog.Category in [
LogbookCatalog.Category.FRESH_WATER,
LogbookCatalog.Category.OTHER,
]:
page.call("_select_category", category)
await create_timer(0.25).timeout
var entries: Dictionary = page.get("_entry_buttons")
assert(entries.size() == 4)
for entry_value: Variant in entries.values():
var entry := entry_value as Button
for fish: FishDataType in LogbookCatalog.ordered_species(
CatalogResource.candidates
):
if LogbookCatalog.category_for(fish) != category:
continue
var unknown_key := StringName(
"unknown_%d" % LogbookCatalog.catalog_number(fish.id)
)
var entry := entries.get(unknown_key) as Button
assert(entry != null)
assert(entry.text.contains("???"))
assert(entry.text.is_empty())
assert(entry.tooltip_text.is_empty())
assert(entry.icon == null)
assert(entry.accessibility_name == "Unknown catalog entry")
for fish in CatalogResource.candidates:
assert(not entry.text.contains(fish.display_name))
page.call(
"_select_category", LogbookCatalog.Category.FRESH_WATER
assert(_has_visible_unknown_name(entry))
var portrait := _find_unknown_portrait(entry)
assert(portrait != null)
assert(portrait.texture == fish.display_texture)
assert(
portrait.expand_mode
== TextureRect.EXPAND_IGNORE_SIZE
)
await create_timer(0.25).timeout
assert((page.get("_entry_buttons") as Dictionary).size() == 4)
for entry_value: Variant in (
page.get("_entry_buttons") as Dictionary
).values():
var unknown_catfish := entry_value as Button
assert(unknown_catfish != null)
assert(unknown_catfish.text.contains("???"))
assert(unknown_catfish.icon == null)
assert(
portrait.stretch_mode
== TextureRect.STRETCH_KEEP_ASPECT_CENTERED
)
assert(portrait.material is ShaderMaterial)
if shared_material == null:
shared_material = portrait.material
else:
assert(portrait.material == shared_material)
assert(_texture_has_transparency(portrait.texture))
silhouette_count += 1
for candidate: FishDataType in CatalogResource.candidates:
assert(not entry.text.contains(candidate.display_name))
assert(
not entry.tooltip_text.contains(
candidate.display_name
)
)
assert(
not entry.accessibility_name.contains(
candidate.display_name
)
)
assert(silhouette_count == 8)
page.call("_select_category", LogbookCatalog.Category.SALT_WATER)
await create_timer(0.25).timeout
assert((page.get("_entry_buttons") as Dictionary).is_empty())
@ -110,13 +144,20 @@ func _validate_page() -> void:
await create_timer(0.25).timeout
var bluegill = CatalogResource.get_fish_by_id(&"bluegill")
page.call("_select_entry", &"unknown_1", StringName())
assert(
(page.get("_entry_buttons") as Dictionary)
.get(&"unknown_1") != null
)
collection.mark_discovered(&"bluegill")
await process_frame
entries = page.get("_entry_buttons")
var entries: Dictionary = page.get("_entry_buttons")
var known := entries.get(&"bluegill") as Button
assert(known != null)
assert(known.text == bluegill.display_name)
assert(known.icon == bluegill.display_texture)
assert(_find_unknown_portrait(known) == null)
assert(known.button_pressed)
var fish_catch := FishCatchType.new()
fish_catch.fish = bluegill
@ -151,3 +192,28 @@ func _detail_text(page: LogbookPage) -> String:
for node: Node in detail_body.find_children("*", "Label", true, false):
values.append((node as Label).text)
return "\n".join(values)
func _find_unknown_portrait(entry: Button) -> TextureRect:
var pending: Array[Node] = [entry]
while not pending.is_empty():
var node: Node = pending.pop_back()
if node is TextureRect:
return node as TextureRect
pending.append_array(node.get_children())
return null
func _has_visible_unknown_name(entry: Button) -> bool:
var pending: Array[Node] = [entry]
while not pending.is_empty():
var node: Node = pending.pop_back()
if node is Label and (node as Label).text == "???":
return true
pending.append_array(node.get_children())
return false
func _texture_has_transparency(texture: Texture2D) -> bool:
var image: Image = texture.get_image()
return image != null and image.detect_alpha() != Image.ALPHA_NONE

View file

@ -5,6 +5,9 @@ const CollectionLogType = preload("res://collection/collection_log.gd")
const FishDataType = preload("res://fish/fish_data.gd")
const FishInventoryType = preload("res://inventory/fish_inventory.gd")
const FishPoolType = preload("res://fish/fish_pool.gd")
const SILHOUETTE_SHADER: Shader = preload(
"res://ui/logbook_silhouette.gdshader"
)
const DETAIL_FADE_DURATION: float = 0.12
const CATEGORY_FADE_DURATION: float = UIMotion.UTILITY_EXIT_DURATION
@ -26,6 +29,7 @@ var _detail_generation: int = 0
var _detail_tween: Tween
var _category_generation: int = 0
var _category_tween: Tween
var _silhouette_material: ShaderMaterial
var _category_tabs: Array[Button] = []
var _catalog_scroll: ScrollContainer
@ -35,6 +39,8 @@ var _detail_body: VBoxContainer
func _ready() -> void:
_silhouette_material = ShaderMaterial.new()
_silhouette_material.shader = SILHOUETTE_SHADER
_build_interface()
resized.connect(_update_responsive_layout)
_update_responsive_layout()
@ -225,7 +231,7 @@ func _refresh_catalog() -> void:
if LogbookCatalog.category_for(fish) != _category:
continue
var discovered: bool = _collection_log.has_discovered(fish.id)
var entry: Button = _make_entry(fish if discovered else null)
var entry: Button = _make_entry(fish, discovered)
var selection_key: StringName = (
fish.id if discovered else _unknown_selection_key(fish)
)
@ -263,9 +269,9 @@ func _refresh_catalog() -> void:
set_interactive(_interactive)
func _make_entry(fish: FishDataType) -> Button:
func _make_entry(fish: FishDataType, discovered: bool) -> Button:
var entry := Button.new()
entry.custom_minimum_size = Vector2(220, 122)
entry.custom_minimum_size = Vector2(220, 138)
entry.toggle_mode = true
entry.clip_text = true
entry.add_theme_font_override("font", UtilityPageStyle.TuffyFont)
@ -277,10 +283,11 @@ func _make_entry(fish: FishDataType) -> Button:
entry.add_theme_stylebox_override("hover", _entry_style(true))
entry.add_theme_stylebox_override("focus", _entry_style(true))
entry.add_theme_stylebox_override("pressed", _entry_style(true))
if fish == null:
entry.text = "?\n???\nCatch this creature\nto learn more."
if not discovered:
entry.text = ""
entry.tooltip_text = ""
entry.accessibility_name = "Unknown catalog entry"
_add_unknown_entry_content(entry, fish.display_texture)
else:
entry.text = fish.display_name
entry.icon = fish.display_texture
@ -292,6 +299,56 @@ func _make_entry(fish: FishDataType) -> Button:
return entry
func _add_unknown_entry_content(
entry: Button,
portrait: Texture2D,
) -> void:
var content_margin := MarginContainer.new()
content_margin.mouse_filter = Control.MOUSE_FILTER_IGNORE
content_margin.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
content_margin.add_theme_constant_override("margin_left", 7)
content_margin.add_theme_constant_override("margin_top", 7)
content_margin.add_theme_constant_override("margin_right", 7)
content_margin.add_theme_constant_override("margin_bottom", 7)
entry.add_child(content_margin)
var content := VBoxContainer.new()
content.mouse_filter = Control.MOUSE_FILTER_IGNORE
content.add_theme_constant_override("separation", 2)
content_margin.add_child(content)
var portrait_view := TextureRect.new()
portrait_view.custom_minimum_size = Vector2(0.0, 64.0)
portrait_view.mouse_filter = Control.MOUSE_FILTER_IGNORE
portrait_view.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
portrait_view.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
portrait_view.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
portrait_view.texture = portrait
portrait_view.material = _silhouette_material
content.add_child(portrait_view)
var unknown_name := Label.new()
unknown_name.mouse_filter = Control.MOUSE_FILTER_IGNORE
unknown_name.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
unknown_name.text = "???"
unknown_name.add_theme_font_override("font", UtilityPageStyle.TuffyFont)
unknown_name.add_theme_font_size_override("font_size", 18)
unknown_name.add_theme_color_override("font_color", INK)
content.add_child(unknown_name)
var discovery_hint := Label.new()
discovery_hint.mouse_filter = Control.MOUSE_FILTER_IGNORE
discovery_hint.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
discovery_hint.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
discovery_hint.text = "Catch this creature to learn more."
discovery_hint.add_theme_font_override(
"font", UtilityPageStyle.TuffyFont
)
discovery_hint.add_theme_font_size_override("font_size", 12)
discovery_hint.add_theme_color_override("font_color", MUTED_INK)
content.add_child(discovery_hint)
func _select_category(category: LogbookCatalog.Category) -> void:
if category == _category:
return
@ -544,8 +601,12 @@ func _refresh_selection_styles() -> void:
func _on_fish_discovered(fish_id: StringName) -> void:
if _catalog == null or _catalog.get_fish_by_id(fish_id) == null:
if _catalog == null:
return
var fish: FishDataType = _catalog.get_fish_by_id(fish_id)
if fish == null:
return
if _selected_entry_key == _unknown_selection_key(fish):
_selected_id = fish_id
_selected_entry_key = fish_id
_refresh_catalog()

View file

@ -0,0 +1,8 @@
shader_type canvas_item;
uniform vec4 silhouette_color : source_color = vec4(0.22, 0.23, 0.24, 1.0);
void fragment() {
vec4 source = texture(TEXTURE, UV);
COLOR = vec4(silhouette_color.rgb, source.a * silhouette_color.a);
}

View file

@ -0,0 +1 @@
uid://1lqrwon78hwm