Finalize Player Menu and UI scaling

This commit is contained in:
Alexander Sellite 2026-07-29 10:53:46 -04:00
parent 5af84eaf47
commit 3900b46618
17 changed files with 1002 additions and 322 deletions

View file

@ -158,10 +158,7 @@ func _process(delta: float) -> void:
func _update_layout() -> void:
if not is_node_ready() or _cluster == null:
return
var compact: bool = (
size.x < compact_width_threshold
or size.y < compact_height_threshold
)
var compact: bool = false
var layout_maximum: Vector2 = (
compact_maximum_layout_size
if compact

View file

@ -104,6 +104,7 @@ func _update_visual_pivot() -> void:
func _refresh_style() -> void:
var idle := StyleBoxEmpty.new()
var normal := _make_rarity_style(_rarity_color, 2, 0.25)
var hover := _make_rarity_style(_rarity_color.lightened(0.08), 4, 0.34)
var selected_fill: Color = (
@ -116,9 +117,21 @@ func _refresh_style() -> void:
6 if _batch_selected else 4,
0.46 if _batch_selected else 0.34,
)
var circle_visible: bool = (
_batch_selected
or _hovered
or has_focus()
)
var base_style: StyleBox = idle
if circle_visible:
base_style = (
selected
if _batch_selected or _focused_catch
else normal
)
add_theme_stylebox_override(
"normal",
selected if _batch_selected or _focused_catch else normal,
base_style,
)
add_theme_stylebox_override("hover", selected if _batch_selected else hover)
add_theme_stylebox_override("focus", selected)

View file

@ -4,37 +4,204 @@ render_mode unshaded;
uniform vec4 water_top : source_color = vec4(0.055, 0.38, 0.50, 1.0);
uniform vec4 water_bottom : source_color = vec4(0.018, 0.16, 0.25, 1.0);
uniform vec4 caustic_color : source_color = vec4(0.66, 0.91, 0.95, 1.0);
uniform float caustic_opacity : hint_range(0.0, 0.2) = 0.055;
uniform float caustic_speed : hint_range(0.0, 0.2) = 0.045;
uniform float bubble_opacity : hint_range(0.0, 0.25) = 0.11;
uniform vec2 pattern_density = vec2(38.0, 21.0);
uniform vec2 pattern_drift = vec2(0.012, 0.018);
uniform float mark_opacity_min : hint_range(0.0, 0.1) = 0.022;
uniform float mark_opacity_max : hint_range(0.0, 0.1) = 0.065;
uniform sampler2D decorative_bubble_1 : source_color, filter_nearest, repeat_disable;
uniform sampler2D decorative_bubble_2 : source_color, filter_nearest, repeat_disable;
uniform sampler2D decorative_bubble_3 : source_color, filter_nearest, repeat_disable;
uniform float decorative_bubble_opacity : hint_range(0.0, 1.0) = 0.48;
uniform vec2 rendered_size = vec2(784.0, 394.0);
uniform float corner_radius : hint_range(0.0, 96.0) = 29.0;
uniform float corner_softness : hint_range(0.0, 3.0) = 0.75;
float hash(float value) {
return fract(sin(value * 91.713) * 43758.5453);
float cell_hash(vec2 cell) {
return fract(sin(dot(cell, vec2(127.1, 311.7))) * 43758.5453);
}
float block_mark(vec2 point, vec2 half_size) {
return (
step(abs(point.x), half_size.x)
* step(abs(point.y), half_size.y)
);
}
vec4 sample_decorative_bubble(
sampler2D artwork,
vec2 uv,
vec2 rect_size,
vec2 center,
float logical_size
) {
vec2 artwork_uv = (
(uv - center) * rect_size / logical_size
+ vec2(0.5)
);
float inside = (
step(0.0, artwork_uv.x)
* step(artwork_uv.x, 1.0)
* step(0.0, artwork_uv.y)
* step(artwork_uv.y, 1.0)
);
return texture(artwork, clamp(artwork_uv, vec2(0.0), vec2(1.0))) * inside;
}
vec2 decorative_bubble_center(
float base_x,
float phase,
float speed,
float drift_phase
) {
float progress = fract(phase + TIME * speed);
return vec2(
base_x + sin(TIME * 0.21 + drift_phase) * 0.012,
1.10 - progress * 1.24
);
}
void fragment() {
vec2 uv = UV;
vec3 base = mix(water_top.rgb, water_bottom.rgb, smoothstep(0.0, 1.0, uv.y));
float slow_time = TIME * caustic_speed;
float broad_wave = sin((uv.x * 8.0 + uv.y * 5.0 + slow_time) * 6.28318);
float crossing_wave = sin((uv.x * 5.5 - uv.y * 7.0 - slow_time * 0.73) * 6.28318);
float caustic = smoothstep(1.46, 1.88, broad_wave + crossing_wave);
base += caustic_color.rgb * caustic * caustic_opacity;
vec2 flowing_grid = (uv + TIME * pattern_drift) * pattern_density;
float row = floor(flowing_grid.y);
flowing_grid.x += mod(row, 2.0) * 0.43;
vec2 cell = floor(flowing_grid);
vec2 local = fract(flowing_grid) - vec2(0.5);
vec2 jitter = vec2(
cell_hash(cell + vec2(3.7, 9.1)),
cell_hash(cell + vec2(7.3, 2.9))
) - vec2(0.5);
local -= jitter * vec2(0.52, 0.46);
vec2 stepped_local = (
floor((local + vec2(0.5)) * 8.0) / 8.0
- vec2(0.5)
);
float shape_key = cell_hash(cell + vec2(13.1, 5.7));
float size_key = cell_hash(cell + vec2(1.9, 17.3));
vec2 mark_half_size = mix(
vec2(0.10, 0.07),
vec2(0.18, 0.12),
size_key
);
float mark = block_mark(stepped_local, mark_half_size);
if (shape_key < 0.34) {
mark = max(
mark,
block_mark(
stepped_local - vec2(mark_half_size.x * 0.8, -0.11),
vec2(mark_half_size.x * 0.52, 0.045)
)
);
} else if (shape_key < 0.67) {
mark *= 1.0 - block_mark(
stepped_local - vec2(mark_half_size.x * 0.7, 0.0),
vec2(0.045, 0.045)
);
} else {
mark = max(
mark,
block_mark(
stepped_local + vec2(mark_half_size.x * 0.75, 0.10),
vec2(0.055, 0.04)
)
);
}
float occupancy = step(
0.22,
cell_hash(cell + vec2(19.7, 23.3))
);
float mark_opacity = mix(
mark_opacity_min,
mark_opacity_max,
cell_hash(cell + vec2(29.9, 11.5))
);
base += caustic_color.rgb * mark * occupancy * mark_opacity;
float sheen = (1.0 - smoothstep(0.0, 0.12, uv.y)) * 0.11;
base += caustic_color.rgb * sheen;
float bubbles = 0.0;
for (int index = 0; index < 8; index++) {
float key = float(index) + 1.0;
float x = 0.08 + hash(key * 2.13) * 0.84;
float phase = hash(key * 4.71);
float y = 1.08 - mod(slow_time * (0.42 + hash(key) * 0.34) + phase, 1.18);
float radius = 0.005 + hash(key * 8.23) * 0.008;
vec2 delta = uv - vec2(x, y);
delta.x *= 0.62;
float distance_to_edge = abs(length(delta) - radius);
bubbles += 1.0 - smoothstep(0.0015, 0.004, distance_to_edge);
}
base += caustic_color.rgb * min(bubbles, 1.0) * bubble_opacity;
COLOR = vec4(base, 1.0);
vec2 rect_size = max(rendered_size, vec2(1.0));
float desktop_bubble_slots = step(260.0, rect_size.y);
vec4 authored_bubbles = vec4(0.0);
authored_bubbles += sample_decorative_bubble(
decorative_bubble_1,
uv,
rect_size,
decorative_bubble_center(0.12, 0.05, 0.020, 0.4),
22.0
);
authored_bubbles += sample_decorative_bubble(
decorative_bubble_2,
uv,
rect_size,
decorative_bubble_center(0.27, 0.42, 0.016, 2.1),
28.0
);
authored_bubbles += sample_decorative_bubble(
decorative_bubble_3,
uv,
rect_size,
decorative_bubble_center(0.41, 0.76, 0.018, 4.0),
19.0
);
authored_bubbles += sample_decorative_bubble(
decorative_bubble_1,
uv,
rect_size,
decorative_bubble_center(0.56, 0.22, 0.015, 5.2),
25.0
);
authored_bubbles += sample_decorative_bubble(
decorative_bubble_3,
uv,
rect_size,
decorative_bubble_center(0.69, 0.58, 0.019, 1.3),
30.0
);
authored_bubbles += sample_decorative_bubble(
decorative_bubble_2,
uv,
rect_size,
decorative_bubble_center(0.82, 0.89, 0.017, 3.1),
21.0
) * desktop_bubble_slots;
authored_bubbles += sample_decorative_bubble(
decorative_bubble_1,
uv,
rect_size,
decorative_bubble_center(0.92, 0.34, 0.014, 6.0),
24.0
) * desktop_bubble_slots;
float authored_alpha = clamp(
authored_bubbles.a * decorative_bubble_opacity,
0.0,
0.72
);
vec3 authored_color = (
authored_bubbles.rgb
/ max(authored_bubbles.a, 0.001)
);
base = mix(base, authored_color, authored_alpha);
vec2 half_size = rect_size * 0.5;
float radius = min(corner_radius, min(half_size.x, half_size.y));
vec2 rounded_offset = (
abs(uv * rect_size - half_size)
- (half_size - vec2(radius))
);
float edge_distance = (
length(max(rounded_offset, vec2(0.0)))
+ min(max(rounded_offset.x, rounded_offset.y), 0.0)
- radius
);
float softness = max(corner_softness, 0.001);
float rounded_alpha = 1.0 - smoothstep(-softness, softness, edge_distance);
COLOR = vec4(base, rounded_alpha);
}

View file

@ -3,9 +3,14 @@ extends Button
@export var ink_color := Color(0.19, 0.16, 0.12, 1.0)
@export var disabled_ink_color := Color(0.31, 0.28, 0.23, 0.46)
@export var allow_persistent_mark: bool = false:
set(value):
allow_persistent_mark = value
if not allow_persistent_mark:
persistent_mark = false
@export var persistent_mark: bool = false:
set(value):
persistent_mark = value
persistent_mark = value and allow_persistent_mark
_refresh_ink()
@onready var _ink_outline: NotepadInkOutline = %InkOutline
@ -22,6 +27,7 @@ func _ready() -> void:
focus_exited.connect(_set_focused.bind(false))
button_down.connect(_set_pressed.bind(true))
button_up.connect(_set_pressed.bind(false))
gui_input.connect(_on_gui_input)
_apply_paper_style()
_refresh_ink()
@ -46,6 +52,22 @@ func _set_pressed(value: bool) -> void:
_refresh_ink()
func _on_gui_input(event: InputEvent) -> void:
if (
event is InputEventMouseButton
and event.button_index == MOUSE_BUTTON_LEFT
and not event.pressed
):
call_deferred("_finish_mouse_activation")
func _finish_mouse_activation() -> void:
_pressed = false
if has_focus():
release_focus()
_refresh_ink()
func _refresh_ink() -> void:
if not is_node_ready():
return

View file

@ -1,37 +1,115 @@
class_name NotepadInkChoice
extends OptionButton
extends Control
signal item_selected(index: int)
@export var ink_color := Color(0.19, 0.16, 0.12, 1.0)
@export_range(0.0, 16.0, 0.25) var outline_padding: float = 3.0:
set(value):
outline_padding = value
if is_node_ready():
_ink_outline.padding = outline_padding
_ink_outline.queue_redraw()
@export var outline_outsets := Vector4.ZERO:
set(value):
outline_outsets = value
if is_node_ready():
_apply_outline_geometry()
@onready var _ink_outline: NotepadInkOutline = %InkOutline
@onready var _displayed_value: Label = %DisplayedValue
@onready var _choice_panel: Control = %ChoicePanel
@onready var _choice_buttons: Array[Button] = [
%CatchOrderChoice,
%NameChoice,
%RarityChoice,
]
var disabled: bool = false:
set(value):
disabled = value
if is_node_ready():
_apply_interaction_state()
var _items: Array[String] = []
var _item_ids: Array[int] = []
var _selected_index: int = 0
var _hovered: bool = false
var _focused: bool = false
var _opened_with_mouse: bool = false
func _ready() -> void:
_ink_outline.padding = outline_padding
_apply_outline_geometry()
mouse_entered.connect(_set_hovered.bind(true))
mouse_exited.connect(_set_hovered.bind(false))
focus_entered.connect(_set_focused.bind(true))
focus_exited.connect(_set_focused.bind(false))
gui_input.connect(_on_display_gui_input)
for index: int in _choice_buttons.size():
var button: Button = _choice_buttons[index]
button.pressed.connect(_select_index.bind(index))
button.gui_input.connect(_on_choice_gui_input.bind(index))
_choice_panel.hide()
_apply_paper_style()
_style_popup()
queue_redraw()
_apply_interaction_state()
func add_item(item_text: String, item_id: int = -1) -> void:
if _items.size() >= _choice_buttons.size():
return
var index: int = _items.size()
_items.append(item_text)
_item_ids.append(item_id if item_id >= 0 else index)
_choice_buttons[index].text = item_text
_choice_buttons[index].show()
if index == _selected_index:
_displayed_value.text = item_text
func select(index: int) -> void:
if index < 0 or index >= _items.size():
return
_selected_index = index
_displayed_value.text = _items[index]
func get_selected_id() -> int:
if _selected_index < 0 or _selected_index >= _item_ids.size():
return -1
return _item_ids[_selected_index]
func refresh_ink_state() -> void:
_refresh_ink()
func set_choice_font_size(font_size: int) -> void:
_displayed_value.add_theme_font_size_override("font_size", font_size)
for button: Button in _choice_buttons:
button.add_theme_font_size_override("font_size", font_size)
func close_choices() -> void:
if not _choice_panel.visible:
return
_choice_panel.hide()
if _opened_with_mouse:
_opened_with_mouse = false
if has_focus():
release_focus()
_refresh_ink()
func _apply_outline_geometry() -> void:
_ink_outline.offset_left = -outline_outsets.x
_ink_outline.offset_top = -outline_outsets.y
_ink_outline.offset_right = outline_outsets.z
_ink_outline.offset_bottom = outline_outsets.w
_ink_outline.queue_redraw()
func _draw() -> void:
var chevron_x: float = size.x - 13.0
var chevron_y: float = size.y * 0.5 - 1.0
var chevron := PackedVector2Array([
Vector2(chevron_x - 4.0, chevron_y - 2.0),
Vector2(chevron_x, chevron_y + 2.0),
Vector2(chevron_x + 4.0, chevron_y - 2.5),
])
draw_polyline(chevron, ink_color, 1.8, true)
var underline_y: float = size.y - 5.0
var underline := PackedVector2Array([
Vector2(7.0, underline_y),
@ -44,6 +122,79 @@ func _draw() -> void:
draw_polyline(underline, underline_color, 1.1, true)
func _gui_input(event: InputEvent) -> void:
if disabled:
return
if event.is_action_pressed("ui_accept"):
_open_choices(false)
accept_event()
elif event.is_action_pressed("ui_cancel") and _choice_panel.visible:
close_choices()
accept_event()
func _input(event: InputEvent) -> void:
if not _choice_panel.visible:
return
if event.is_action_pressed("ui_cancel"):
close_choices()
get_viewport().set_input_as_handled()
return
if (
event is InputEventMouseButton
and event.button_index == MOUSE_BUTTON_LEFT
and event.pressed
):
var mouse_position: Vector2 = event.position
if (
not get_global_rect().has_point(mouse_position)
and not _choice_panel.get_global_rect().has_point(mouse_position)
):
close_choices()
func _on_display_gui_input(event: InputEvent) -> void:
if (
not disabled
and event is InputEventMouseButton
and event.button_index == MOUSE_BUTTON_LEFT
and event.pressed
):
_open_choices(true)
accept_event()
func _on_choice_gui_input(event: InputEvent, index: int) -> void:
if event.is_action_pressed("ui_cancel"):
close_choices()
get_viewport().set_input_as_handled()
elif event.is_action_pressed("ui_up"):
_choice_buttons[posmod(index - 1, _choice_buttons.size())].grab_focus()
get_viewport().set_input_as_handled()
elif event.is_action_pressed("ui_down"):
_choice_buttons[(index + 1) % _choice_buttons.size()].grab_focus()
get_viewport().set_input_as_handled()
func _open_choices(from_mouse: bool) -> void:
if disabled or _choice_panel.visible:
return
_opened_with_mouse = from_mouse
_choice_panel.show()
_choice_panel.move_to_front()
if not from_mouse:
_choice_buttons[_selected_index].grab_focus()
_refresh_ink()
func _select_index(index: int) -> void:
if disabled or index < 0 or index >= _items.size():
return
select(index)
close_choices()
item_selected.emit(get_selected_id())
func _set_hovered(value: bool) -> void:
_hovered = value
_refresh_ink()
@ -61,54 +212,51 @@ func _refresh_ink() -> void:
)
func _apply_interaction_state() -> void:
_displayed_value.modulate.a = 0.42 if disabled else 1.0
focus_mode = Control.FOCUS_NONE if disabled else Control.FOCUS_ALL
mouse_filter = (
Control.MOUSE_FILTER_IGNORE
if disabled
else Control.MOUSE_FILTER_STOP
)
for button: Button in _choice_buttons:
button.disabled = disabled
if disabled:
close_choices()
_refresh_ink()
func _apply_paper_style() -> void:
var empty := StyleBoxEmpty.new()
for state: StringName in [
&"normal",
&"hover",
&"pressed",
&"focus",
&"disabled",
]:
add_theme_stylebox_override(state, empty)
var empty_arrow := ImageTexture.new()
add_theme_icon_override("arrow", empty_arrow)
add_theme_color_override("font_color", ink_color)
add_theme_color_override("font_hover_color", ink_color.darkened(0.08))
add_theme_color_override("font_focus_color", ink_color.darkened(0.08))
add_theme_color_override("font_pressed_color", ink_color.darkened(0.14))
add_theme_color_override("font_disabled_color", Color(ink_color, 0.42))
func _style_popup() -> void:
var popup: PopupMenu = get_popup()
var paper := StyleBoxFlat.new()
paper.bg_color = Color(0.93, 0.885, 0.73, 1.0)
paper.border_color = Color(0.22, 0.19, 0.15, 1.0)
paper.set_border_width_all(2)
paper.set_corner_radius_all(5)
var hover_paper := paper.duplicate() as StyleBoxFlat
hover_paper.bg_color = Color(0.82, 0.775, 0.63, 1.0)
hover_paper.border_color = Color(0.30, 0.26, 0.20, 0.62)
hover_paper.set_border_width_all(1)
popup.add_theme_stylebox_override("panel", paper)
popup.add_theme_stylebox_override("hover", hover_paper)
popup.add_theme_stylebox_override("separator", StyleBoxEmpty.new())
popup.add_theme_color_override("font_color", ink_color)
popup.add_theme_color_override("font_hover_color", ink_color.darkened(0.08))
popup.add_theme_color_override(
"font_separator_color",
Color(ink_color, 0.56),
)
var empty_mark := ImageTexture.new()
for icon_name: StringName in [
&"checked",
&"unchecked",
&"radio_checked",
&"radio_unchecked",
&"checked_disabled",
&"unchecked_disabled",
&"radio_checked_disabled",
&"radio_unchecked_disabled",
]:
popup.add_theme_icon_override(icon_name, empty_mark)
var hover := StyleBoxFlat.new()
hover.bg_color = Color(0.82, 0.775, 0.63, 1.0)
hover.set_border_width_all(0)
hover.set_corner_radius_all(0)
hover.anti_aliasing = false
_displayed_value.add_theme_color_override("font_color", ink_color)
for button: Button in _choice_buttons:
for state: StringName in [
&"normal",
&"disabled",
]:
button.add_theme_stylebox_override(state, empty)
for state: StringName in [
&"hover",
&"pressed",
&"focus",
]:
button.add_theme_stylebox_override(state, hover)
button.add_theme_color_override("font_color", ink_color)
button.add_theme_color_override(
"font_hover_color",
ink_color.darkened(0.08),
)
button.add_theme_color_override(
"font_focus_color",
ink_color.darkened(0.08),
)
button.add_theme_color_override(
"font_pressed_color",
ink_color.darkened(0.14),
)

View file

@ -1,16 +1,35 @@
[gd_scene load_steps=3 format=3]
[gd_scene load_steps=6 format=3]
[ext_resource type="Script" path="res://ui/components/bubble_menu/notepad_ink_choice.gd" id="1_choice"]
[ext_resource type="Script" path="res://ui/components/bubble_menu/notepad_ink_outline.gd" id="2_outline"]
[node name="NotepadInkChoice" type="OptionButton"]
[sub_resource type="StyleBoxFlat" id="StyleBox_shadow"]
bg_color = Color(0.1, 0.08, 0.06, 0.24)
[sub_resource type="StyleBoxFlat" id="StyleBox_paper"]
bg_color = Color(0.93, 0.885, 0.73, 1)
[sub_resource type="StyleBoxEmpty" id="StyleBox_empty"]
[node name="NotepadInkChoice" type="Control"]
custom_minimum_size = Vector2(124, 38)
focus_mode = 1
mouse_default_cursor_shape = 2
clip_text = true
fit_to_longest_item = false
script = ExtResource("1_choice")
[node name="DisplayedValue" type="Label" parent="."]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
text = "catch order"
horizontal_alignment = 1
vertical_alignment = 1
[node name="InkOutline" type="Control" parent="."]
unique_name_in_owner = true
visible = false
@ -22,3 +41,67 @@ grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("2_outline")
[node name="ChoicePanel" type="Control" parent="."]
unique_name_in_owner = true
visible = false
z_index = 30
layout_mode = 0
offset_left = -8.0
offset_top = 40.0
offset_right = 132.0
offset_bottom = 139.0
mouse_filter = 1
[node name="Shadow" type="Panel" parent="ChoicePanel"]
layout_mode = 0
offset_left = 3.0
offset_top = 4.0
offset_right = 143.0
offset_bottom = 103.0
mouse_filter = 2
theme_override_styles/panel = SubResource("StyleBox_shadow")
[node name="Paper" type="Panel" parent="ChoicePanel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme_override_styles/panel = SubResource("StyleBox_paper")
[node name="Choices" type="VBoxContainer" parent="ChoicePanel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
theme_override_constants/separation = 0
[node name="CatchOrderChoice" type="Button" parent="ChoicePanel/Choices"]
unique_name_in_owner = true
custom_minimum_size = Vector2(140, 33)
layout_mode = 2
focus_mode = 1
theme_override_styles/normal = SubResource("StyleBox_empty")
text = "catch order"
[node name="NameChoice" type="Button" parent="ChoicePanel/Choices"]
unique_name_in_owner = true
custom_minimum_size = Vector2(140, 33)
layout_mode = 2
focus_mode = 1
theme_override_styles/normal = SubResource("StyleBox_empty")
text = "name"
[node name="RarityChoice" type="Button" parent="ChoicePanel/Choices"]
unique_name_in_owner = true
custom_minimum_size = Vector2(140, 33)
layout_mode = 2
focus_mode = 1
theme_override_styles/normal = SubResource("StyleBox_empty")
text = "rarity"

View file

@ -11,6 +11,8 @@ const FishingSpotType = preload("res://fishing/fishing_spot.gd")
const DESKTOP_REFERENCE_SIZE := Vector2(1280.0, 720.0)
const COMPACT_REFERENCE_SIZE := Vector2(640.0, 480.0)
const HOTBAR_PRESENTATION_SCALE: float = 0.60
const HOTBAR_CANONICAL_POSITION := Vector2(256.0, 288.0)
@onready var _presentation_scale_root: Control = %HotbarPresentationScaleRoot
@onready var _bubble_field: Control = %BubbleField
@ -137,30 +139,13 @@ func _collect_slots() -> void:
func _apply_layout() -> void:
if not is_node_ready():
return
var parent_control := get_parent_control()
var available_size: Vector2 = (
parent_control.size if parent_control != null else size
)
_compact_layout = (
available_size.y < PlayerSettings.COMPACT_DISPLAY_HEIGHT
)
var reference_size := (
COMPACT_REFERENCE_SIZE
if _compact_layout
else DESKTOP_REFERENCE_SIZE
)
var presentation_scale: float = minf(
available_size.x / reference_size.x,
available_size.y / reference_size.y
)
if _compact_layout:
presentation_scale = maxf(1.0, presentation_scale)
_compact_layout = false
var reference_size := DESKTOP_REFERENCE_SIZE
_presentation_scale_root.size = reference_size
_presentation_scale_root.scale = Vector2.ONE * presentation_scale
_presentation_scale_root.position = Vector2(
(available_size.x - reference_size.x * presentation_scale) * 0.5,
available_size.y - reference_size.y * presentation_scale
_presentation_scale_root.scale = (
Vector2.ONE * HOTBAR_PRESENTATION_SCALE
)
_presentation_scale_root.position = HOTBAR_CANONICAL_POSITION
var field_size := (
Vector2(580.0, 82.0)
if _compact_layout

View file

@ -484,24 +484,9 @@ func _cancel_backdrop_fade() -> void:
func _update_responsive_pause_stage() -> void:
if not is_node_ready():
return
var display_size := Vector2(
maxf(1.0, size.x),
maxf(1.0, size.y)
)
var reference_size: Vector2 = (
PAUSE_COMPACT_REFERENCE_SIZE
if display_size.y < COMPACT_HEIGHT_THRESHOLD
else PAUSE_DESKTOP_REFERENCE_SIZE
)
var presentation_scale: float = minf(
display_size.x / reference_size.x,
display_size.y / reference_size.y
)
_presentation_scale_root.size = reference_size
_presentation_scale_root.scale = Vector2.ONE * presentation_scale
_presentation_scale_root.position = (
display_size - reference_size * presentation_scale
) * 0.5
_presentation_scale_root.size = PAUSE_DESKTOP_REFERENCE_SIZE
_presentation_scale_root.scale = Vector2.ONE
_presentation_scale_root.position = Vector2.ZERO
func _restore_controls() -> void:

View file

@ -1,12 +1,11 @@
class_name PixelationResetOverlay
extends CanvasLayer
const DISPLAY_REFERENCE_SIZE: Vector2 = Vector2(1280.0, 720.0)
const MINIMUM_PRESENTATION_SCALE: float = 0.90
const MAXIMUM_PRESENTATION_SCALE: float = 1.35
const LARGE_DISPLAY_GROWTH: float = 0.45
const SCREEN_MARGIN: float = 16.0
const FADE_DURATION: float = 0.55
const UIReferencePresentationType = preload(
"res://ui/ui_reference_presentation.gd"
)
signal reset_requested
signal return_to_settings_requested
@ -77,27 +76,17 @@ func _update_responsive_layout() -> void:
var display_size: Vector2 = Vector2(get_window().size)
if display_size.x <= 1.0 or display_size.y <= 1.0:
return
var responsive_scale: float = minf(
display_size.x / DISPLAY_REFERENCE_SIZE.x,
display_size.y / DISPLAY_REFERENCE_SIZE.y
var presentation_scale: float = (
UIReferencePresentationType.get_scale(display_size)
)
var presentation_scale: float
if responsive_scale < 1.0:
presentation_scale = lerpf(
MINIMUM_PRESENTATION_SCALE,
1.0,
clampf((responsive_scale - 0.5) / 0.5, 0.0, 1.0)
)
else:
presentation_scale = minf(
MAXIMUM_PRESENTATION_SCALE,
1.0 + (responsive_scale - 1.0) * LARGE_DISPLAY_GROWTH
)
_presentation_root.scale = Vector2.ONE * presentation_scale
_presentation_root.position = (
display_size
- _presentation_root.size * presentation_scale
- Vector2.ONE * SCREEN_MARGIN
UIReferencePresentationType.get_offset(display_size)
+ (
UIReferencePresentationType.REFERENCE_SIZE
- _presentation_root.size
- Vector2.ONE * SCREEN_MARGIN
) * presentation_scale
)

View file

@ -70,6 +70,9 @@ const TRANSITION_SAFE_MARGIN: float = 28.0
const DESKTOP_REFERENCE_SIZE := Vector2(1280.0, 720.0)
const COMPACT_REFERENCE_SIZE := Vector2(640.0, 480.0)
const COMPACT_HEIGHT_THRESHOLD: float = 560.0
const NAVIGATION_PRESENTATION_SCALE: float = 0.60
const NAVIGATION_CANONICAL_POSITION := Vector2(463.0, 44.0)
const NAVIGATION_SELECTED_SCALE: float = 1.02
const COOLER_RARITY_COMMON := Color("e8eef0")
const COOLER_RARITY_UNCOMMON := Color("64c87c")
const COOLER_RARITY_RARE := Color("6098dd")
@ -104,6 +107,7 @@ enum CloseReason {
@onready var _cooler_page: Control = %CoolerPage
@onready var _cooler_outer_wall: PanelContainer = %CoolerOuterWall
@onready var _cooler_inner_liner: PanelContainer = %CoolerInnerLiner
@onready var _cooler_water_surface: ColorRect = %WaterSurface
@onready var _fish_field: Control = %FishField
@onready var _cooler_empty: Label = %CoolerEmpty
@onready var _cooler_sort_controls: HBoxContainer = %CoolerSortControls
@ -114,12 +118,25 @@ enum CloseReason {
@onready var _notepad_binding: Label = %BindingDecoration
@onready var _notepad_title: Label = %NotepadTitle
@onready var _notepad_rule: ColorRect = %NotepadRule
@onready var _notepad_wallet: Label = %NotepadWallet
@onready var _notepad_capacity: Label = %NotepadCapacity
@onready var _notepad_wallet_value: Label = %NotepadWalletValue
@onready var _notepad_capacity_value: Label = %NotepadCapacityValue
@onready var _cooler_detail_texture: TextureRect = %CoolerDetailTexture
@onready var _cooler_detail_name: Label = %CoolerDetailName
@onready var _cooler_detail_data: Label = %CoolerDetailData
@onready var _cooler_selection_summary: Label = %CoolerSelectionSummary
@onready var _cooler_detail_stats: Control = %CoolerDetailStats
@onready var _cooler_weight_row: HBoxContainer = %CoolerWeightRow
@onready var _cooler_weight_value: Label = %CoolerWeightValue
@onready var _cooler_weight_unit: Label = %CoolerWeightUnit
@onready var _cooler_offer_row: HBoxContainer = %CoolerOfferRow
@onready var _cooler_offer_label: Label = %CoolerOfferLabel
@onready var _cooler_offer_value: Label = %CoolerOfferValue
@onready var _cooler_selection_summary: Control = %CoolerSelectionSummary
@onready var _cooler_selection_empty: Label = %CoolerSelectionEmpty
@onready var _cooler_selected_count_row: HBoxContainer = %CoolerSelectedCountRow
@onready var _cooler_selected_count_value: Label = %CoolerSelectedCountValue
@onready var _cooler_selected_count_label: Label = %CoolerSelectedCountLabel
@onready var _cooler_combined_offer_row: HBoxContainer = %CoolerCombinedOfferRow
@onready var _cooler_combined_offer_label: Label = %CoolerCombinedOfferLabel
@onready var _cooler_combined_offer_value: Label = %CoolerCombinedOfferValue
@onready var _favorite_bubble: NotepadInkActionType = %FavoriteBubble
@onready var _sell_bubble: NotepadInkActionType = %SellBubble
@onready var _bag_page: Control = %BagPage
@ -270,9 +287,7 @@ func _ready() -> void:
_close_button.pressed.connect(close_menu)
_sort_option.item_selected.connect(_on_sort_selected.bind(_sort_option))
_sort_direction.pressed.connect(_on_sort_direction_pressed)
_cooler_sort_option.item_selected.connect(
_on_sort_selected.bind(_cooler_sort_option)
)
_cooler_sort_option.item_selected.connect(_on_cooler_sort_selected)
_cooler_sort_direction.pressed.connect(_on_sort_direction_pressed)
_favorite_button.pressed.connect(_on_favorite_pressed)
_sell_button.pressed.connect(_on_sell_pressed)
@ -301,6 +316,7 @@ func _ready() -> void:
_apply_cooler_control_styles()
_apply_cooler_wall_styles()
_apply_cooler_notepad_style()
_cooler_water_surface.resized.connect(_update_cooler_water_mask)
_fish_field.gui_input.connect(_on_fish_field_gui_input)
_apply_bag_styles()
_bag_item_field.gui_input.connect(_on_bag_field_gui_input)
@ -310,9 +326,20 @@ func _ready() -> void:
resized.connect(_update_shell_layout)
_show_section_immediate(_current_section)
call_deferred("_update_shell_layout")
call_deferred("_update_cooler_water_mask")
set_process(false)
func _update_cooler_water_mask() -> void:
var shader_material := _cooler_water_surface.material as ShaderMaterial
if shader_material == null:
return
shader_material.set_shader_parameter(
"rendered_size",
_cooler_water_surface.size,
)
func setup(
player: PlayerType,
inventory: FishInventoryType,
@ -754,8 +781,7 @@ func _apply_navigation_selection_presentation() -> void:
]:
if not bubble.button_pressed:
continue
bubble.position.y -= 2.0
bubble.scale *= 1.025
bubble.scale *= NAVIGATION_SELECTED_SCALE
func _apply_bag_styles() -> void:
@ -860,33 +886,23 @@ func _update_shell_layout() -> void:
if not is_node_ready():
return
_cancel_logbook_page_transition(true)
var display_size := Vector2(maxf(size.x, 1.0), maxf(size.y, 1.0))
var compact: bool = display_size.y < COMPACT_HEIGHT_THRESHOLD
var compact: bool = false
_compact_layout = compact
var reference_size := (
COMPACT_REFERENCE_SIZE if compact else DESKTOP_REFERENCE_SIZE
)
var presentation_scale: float = minf(
display_size.x / reference_size.x,
display_size.y / reference_size.y,
)
presentation_scale = clampf(presentation_scale, 0.85, 3.0)
var reference_size := DESKTOP_REFERENCE_SIZE
_presentation_scale_root.size = reference_size
_presentation_scale_root.scale = Vector2.ONE * presentation_scale
_presentation_scale_root.position = (
display_size - reference_size * presentation_scale
) * 0.5
_presentation_scale_root.scale = Vector2.ONE
_presentation_scale_root.position = Vector2.ZERO
_content_shell.position = Vector2(14.0, 92.0) if compact else Vector2(42.0, 104.0)
_content_shell.size = Vector2(612.0, 286.0) if compact else Vector2(1196.0, 478.0)
_presentation_rest_position = _content_shell.position
var navigation_size := (
Vector2(620.0, 75.0) if compact else Vector2(620.0, 100.0)
)
_navigation_cluster.position = Vector2(
(reference_size.x - navigation_size.x) * 0.5,
4.0 if compact else 8.0
)
_navigation_cluster.position = NAVIGATION_CANONICAL_POSITION
_navigation_cluster.size = navigation_size
_navigation_cluster.scale = (
Vector2.ONE * NAVIGATION_PRESENTATION_SCALE
)
_navigation_cluster.apply_layout(navigation_size, compact)
_cooler_page.size = reference_size
_cooler_page.position = Vector2.ZERO
@ -907,13 +923,13 @@ func _update_shell_layout() -> void:
_notepad_binding.position = Vector2(44.0, 1.0) if compact else Vector2(28.0, 4.0)
_notepad_binding.size = Vector2(218.0, 20.0) if compact else Vector2(232.0, 27.0)
_notepad_binding.add_theme_font_size_override("font_size", 13 if compact else 20)
_notepad_title.position = Vector2(10.0, 16.0) if compact else Vector2(20.0, 31.0)
_notepad_title.position = Vector2(10.0, 14.0) if compact else Vector2(20.0, 31.0)
_notepad_title.size = Vector2(286.0, 18.0) if compact else Vector2(248.0, 28.0)
_notepad_title.add_theme_font_size_override("font_size", 12 if compact else 19)
_notepad_rule.position = Vector2(10.0, 46.0) if compact else Vector2(18.0, 87.0)
_notepad_title.add_theme_font_size_override("font_size", 14 if compact else 20)
_notepad_rule.position = Vector2(10.0, 49.0) if compact else Vector2(18.0, 87.0)
_notepad_rule.size = Vector2(286.0, 2.0) if compact else Vector2(252.0, 2.0)
_cooler_sort_controls.position = (
Vector2(10.0, 48.0) if compact else Vector2(18.0, 98.0)
Vector2(10.0, 51.0) if compact else Vector2(18.0, 98.0)
)
_cooler_sort_controls.size = (
Vector2(286.0, 31.0) if compact else Vector2(252.0, 38.0)
@ -925,53 +941,60 @@ func _update_shell_layout() -> void:
_cooler_sort_direction.custom_minimum_size = (
Vector2(140.0, 31.0) if compact else Vector2(123.0, 38.0)
)
for sort_control: Control in [
_cooler_sort_option,
_cooler_sort_direction,
_cooler_sort_option.set_choice_font_size(12 if compact else 15)
_cooler_sort_direction.add_theme_font_size_override(
"font_size",
12 if compact else 14,
)
_notepad_wallet_value.position = (
Vector2(10.0, 33.0) if compact else Vector2(18.0, 61.0)
)
_notepad_wallet_value.size = (
Vector2(138.0, 17.0) if compact else Vector2(120.0, 23.0)
)
_notepad_capacity_value.position = (
Vector2(154.0, 33.0) if compact else Vector2(146.0, 61.0)
)
_notepad_capacity_value.size = (
Vector2(142.0, 17.0) if compact else Vector2(124.0, 23.0)
)
for status_value: Label in [
_notepad_wallet_value,
_notepad_capacity_value,
]:
sort_control.add_theme_font_size_override(
status_value.add_theme_font_size_override(
"font_size",
9 if compact else 10,
10 if compact else 14,
)
_notepad_wallet.position = Vector2(10.0, 31.0) if compact else Vector2(18.0, 61.0)
_notepad_wallet.size = Vector2(138.0, 17.0) if compact else Vector2(122.0, 23.0)
_notepad_capacity.position = Vector2(154.0, 31.0) if compact else Vector2(146.0, 61.0)
_notepad_capacity.size = Vector2(142.0, 17.0) if compact else Vector2(124.0, 23.0)
for status_label: Label in [_notepad_wallet, _notepad_capacity]:
status_label.add_theme_font_size_override("font_size", 10 if compact else 14)
_cooler_detail_texture.position = (
Vector2(10.0, 84.0) if compact else Vector2(88.0, 143.0)
Vector2(5.0, 84.0) if compact else Vector2(80.0, 137.0)
)
_cooler_detail_texture.size = (
Vector2(66.0, 52.0) if compact else Vector2(112.0, 92.0)
Vector2(74.0, 58.0) if compact else Vector2(128.0, 100.0)
)
_cooler_detail_name.position = (
Vector2(82.0, 82.0) if compact else Vector2(18.0, 239.0)
Vector2(82.0, 82.0) if compact else Vector2(18.0, 241.0)
)
_cooler_detail_name.size = (
Vector2(214.0, 24.0) if compact else Vector2(252.0, 30.0)
Vector2(214.0, 26.0) if compact else Vector2(252.0, 32.0)
)
_cooler_detail_name.add_theme_font_size_override(
"font_size", 14 if compact else 21,
"font_size", 18 if compact else 25,
)
_cooler_detail_data.position = (
Vector2(82.0, 105.0) if compact else Vector2(18.0, 269.0)
_cooler_detail_stats.position = (
Vector2(82.0, 109.0) if compact else Vector2(18.0, 274.0)
)
_cooler_detail_data.size = (
Vector2(214.0, 43.0) if compact else Vector2(252.0, 75.0)
)
_cooler_detail_data.add_theme_font_size_override(
"font_size", 9 if compact else 16,
_cooler_detail_stats.size = (
Vector2(214.0, 39.0) if compact else Vector2(252.0, 65.0)
)
_layout_cooler_detail_text(compact)
_cooler_selection_summary.position = (
Vector2(10.0, 151.0) if compact else Vector2(18.0, 346.0)
)
_cooler_selection_summary.size = (
Vector2(130.0, 35.0) if compact else Vector2(252.0, 36.0)
)
_cooler_selection_summary.add_theme_font_size_override(
"font_size", 9 if compact else 13,
Vector2(130.0, 35.0) if compact else Vector2(252.0, 40.0)
)
_layout_cooler_selection_text(compact)
_favorite_bubble.custom_minimum_size = (
Vector2(72.0, 42.0) if compact else Vector2(108.0, 50.0)
)
@ -991,10 +1014,10 @@ func _update_shell_layout() -> void:
Vector2(74.0, 42.0) if compact else Vector2(118.0, 50.0)
)
_favorite_bubble.add_theme_font_size_override(
"font_size", 10 if compact else 15,
"font_size", 11 if compact else 17,
)
_sell_bubble.add_theme_font_size_override(
"font_size", 10 if compact else 15,
"font_size", 11 if compact else 17,
)
_update_sort_direction_text()
_bag_page.size = reference_size
@ -1111,6 +1134,70 @@ func _update_shell_layout() -> void:
_layout_bag_items()
func _layout_cooler_detail_text(compact: bool) -> void:
var weight_row_height: float = 17.0 if compact else 24.0
_cooler_weight_row.position = Vector2.ZERO
_cooler_weight_row.size = Vector2(
_cooler_detail_stats.size.x,
weight_row_height,
)
_cooler_offer_row.position = Vector2(
0.0,
17.0 if compact else 27.0,
)
_cooler_offer_row.size = Vector2(
_cooler_detail_stats.size.x,
22.0 if compact else 30.0,
)
_cooler_weight_value.add_theme_font_size_override(
"font_size",
9 if compact else 12,
)
_cooler_weight_unit.add_theme_font_size_override(
"font_size",
10 if compact else 14,
)
_cooler_offer_label.add_theme_font_size_override(
"font_size",
13 if compact else 18,
)
_cooler_offer_value.add_theme_font_size_override(
"font_size",
10 if compact else 15,
)
func _layout_cooler_selection_text(compact: bool) -> void:
var row_height: float = 17.5 if compact else 20.0
for numeric_label: Label in [
_cooler_selected_count_value,
_cooler_combined_offer_value,
]:
numeric_label.add_theme_font_size_override(
"font_size",
10 if compact else 14,
)
for word_label: Label in [
_cooler_selection_empty,
_cooler_selected_count_label,
_cooler_combined_offer_label,
]:
word_label.add_theme_font_size_override(
"font_size",
12 if compact else 18,
)
_cooler_selected_count_row.position = Vector2.ZERO
_cooler_selected_count_row.size = Vector2(
_cooler_selection_summary.size.x,
row_height,
)
_cooler_combined_offer_row.position = Vector2(0.0, row_height)
_cooler_combined_offer_row.size = Vector2(
_cooler_selection_summary.size.x,
row_height,
)
func _begin_menu_entry() -> void:
_transitioning = true
_set_shell_interactive(false)
@ -1478,6 +1565,13 @@ func _on_sort_selected(index: int, source: OptionButton) -> void:
_refresh_inventory()
func _on_cooler_sort_selected(sort_id: int) -> void:
_sort_mode = sort_id
_sort_option.select(_sort_mode)
_cooler_sort_option.select(_sort_mode)
_refresh_inventory()
func _on_sort_direction_pressed() -> void:
_sort_descending = not _sort_descending
_update_sort_direction_text()
@ -1811,12 +1905,12 @@ func _refresh_economy_summary() -> void:
)
_wallet_balance.text = "wallet: $%d" % balance
_wallet_status.set_content("wallet", "$%d" % balance)
_notepad_wallet.text = "wallet $%d" % balance
_notepad_wallet_value.text = "$%d" % balance
_capacity_status.set_content("cooler", "%d / %d" % [
_inventory.get_all_catches().size() if _inventory != null else 0,
_cooler_capacity.get_capacity() if _cooler_capacity != null else 0,
])
_notepad_capacity.text = "cooler %d / %d" % [
_notepad_capacity_value.text = "%d / %d" % [
_inventory.get_all_catches().size() if _inventory != null else 0,
_cooler_capacity.get_capacity() if _cooler_capacity != null else 0,
]
@ -1855,8 +1949,8 @@ func _refresh_inventory() -> void:
if _inventory != null
else null
)
_update_inventory_detail(selected)
_update_sale_summary()
_update_inventory_detail(selected)
_update_sort_direction_text()
@ -2086,8 +2180,8 @@ func _close_detail_constellation() -> void:
_cooler_detail_texture.texture = null
_cooler_detail_texture.visible = false
_cooler_detail_name.text = "select a fish"
_cooler_detail_data.text = ""
_cooler_selection_summary.text = "no fish selected"
_clear_cooler_detail_stats()
_set_cooler_selection_summary_empty()
_favorite_bubble.disabled = true
_favorite_bubble.text = "favorite"
_favorite_bubble.persistent_mark = false
@ -2103,12 +2197,57 @@ func _close_detail_constellation() -> void:
_configure_cooler_fish_focus()
func _clear_cooler_detail_stats() -> void:
for label: Label in [
_cooler_weight_value,
_cooler_weight_unit,
_cooler_offer_label,
_cooler_offer_value,
]:
label.text = ""
func _set_cooler_selection_summary_empty() -> void:
_cooler_selection_empty.visible = true
_cooler_selected_count_row.visible = false
_cooler_combined_offer_row.visible = false
for label: Label in [
_cooler_selected_count_value,
_cooler_selected_count_label,
_cooler_combined_offer_label,
_cooler_combined_offer_value,
]:
label.visible = false
label.text = ""
func _set_cooler_selection_summary(
selected_count: int,
offer_value: int,
) -> void:
_cooler_selection_empty.visible = false
_cooler_selected_count_row.visible = true
_cooler_combined_offer_row.visible = true
_cooler_selected_count_value.visible = true
_cooler_selected_count_label.visible = true
_cooler_combined_offer_label.visible = true
_cooler_combined_offer_value.visible = offer_value >= 0
_cooler_selected_count_value.text = str(selected_count)
_cooler_selected_count_label.text = "fish selected"
if offer_value >= 0:
_cooler_combined_offer_label.text = "combined offer"
_cooler_combined_offer_value.text = "$%d" % offer_value
else:
_cooler_combined_offer_label.text = "offer unavailable"
_cooler_combined_offer_value.text = ""
func _update_inventory_detail(fish_catch: FishCatchType) -> void:
if fish_catch == null:
_cooler_detail_texture.texture = null
_cooler_detail_texture.visible = false
_cooler_detail_name.text = "select a fish"
_cooler_detail_data.text = ""
_clear_cooler_detail_stats()
_favorite_button.disabled = true
_favorite_button.text = "favorite"
_favorite_bubble.disabled = true
@ -2136,18 +2275,14 @@ func _update_inventory_detail(fish_catch: FishCatchType) -> void:
if individual_preview != null
else -1
)
var buyer_offer_text: String = "buyer unavailable"
_cooler_weight_value.text = "%.2f" % fish_catch.weight_lb
_cooler_weight_unit.text = "lb"
if buyer_offer >= 0 and _default_buyer != null:
buyer_offer_text = "%s offer: $%d" % [
_default_buyer.display_name,
buyer_offer,
]
_cooler_detail_data.text = "%.2f lb • %s\nbase value: $%d\n%s" % [
fish_catch.weight_lb,
fish_catch.fish.get_rarity_name(),
fish_catch.sale_value,
buyer_offer_text,
]
_cooler_offer_label.text = "%s offer" % _default_buyer.display_name
_cooler_offer_value.text = "$%d" % buyer_offer
else:
_cooler_offer_label.text = "buyer unavailable"
_cooler_offer_value.text = ""
_favorite_button.disabled = false
_favorite_button.text = (
"unfavorite" if fish_catch.is_favorited else "favorite"
@ -2198,7 +2333,7 @@ func _update_sale_summary() -> void:
_sell_bubble.text = "sell fish"
_sell_bubble.persistent_mark = false
_sell_bubble.refresh_ink_state()
_cooler_selection_summary.text = "no fish selected"
_set_cooler_selection_summary_empty()
_sale_unavailable.text = ""
_sale_unavailable.visible = false
return
@ -2213,7 +2348,6 @@ func _update_sale_summary() -> void:
else "%d fish selected" % selected_count
)
_selection_summary.text = count_text
_cooler_selection_summary.text = count_text
_selection_status.set_content("selected", str(selected_count))
if (
preview != null
@ -2228,12 +2362,10 @@ func _update_sale_summary() -> void:
_default_buyer.display_name,
preview.payout,
]
_cooler_selection_summary.text += (
"\ncombined offer: $%d" % preview.payout
)
_set_cooler_selection_summary(selected_count, preview.payout)
_offer_status.set_content("pelican offer", "$%d" % preview.payout)
else:
_cooler_selection_summary.text += "\noffer unavailable"
_set_cooler_selection_summary(selected_count, -1)
_offer_status.set_content("pelican offer", "unavailable")
_sell_button.disabled = preview == null or not preview.is_success()
_sell_bubble.disabled = _sell_button.disabled

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=16 format=3]
[gd_scene load_steps=19 format=3]
[ext_resource type="Script" path="res://ui/player_menu.gd" id="1_menu"]
[ext_resource type="Theme" path="res://ui/game_theme.tres" id="2_theme"]
@ -14,11 +14,19 @@
[ext_resource type="PackedScene" path="res://ui/components/bubble_menu/notepad_ink_action.tscn" id="12_ink_action"]
[ext_resource type="PackedScene" path="res://ui/components/bubble_menu/notepad_ink_choice.tscn" id="13_ink_choice"]
[ext_resource type="Shader" path="res://ui/components/bubble_menu/cooler_water.gdshader" id="14_water"]
[ext_resource type="Texture2D" path="res://ui/assets/title/bubbles/bubble1.png" id="15_bubble1"]
[ext_resource type="Texture2D" path="res://ui/assets/title/bubbles/bubble2.png" id="16_bubble2"]
[ext_resource type="Texture2D" path="res://ui/assets/title/bubbles/bubble3.png" id="17_bubble3"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_collection"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_cooler_water"]
shader = ExtResource("14_water")
shader_parameter/decorative_bubble_1 = ExtResource("15_bubble1")
shader_parameter/decorative_bubble_2 = ExtResource("16_bubble2")
shader_parameter/decorative_bubble_3 = ExtResource("17_bubble3")
shader_parameter/corner_radius = 29.0
shader_parameter/corner_softness = 0.75
[node name="PlayerMenu" type="Control"]
visible = false
@ -93,6 +101,13 @@ theme_override_constants/margin_top = 16
theme_override_constants/margin_right = 16
theme_override_constants/margin_bottom = 16
[node name="WaterSurface" type="ColorRect" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/CoolerOuterWall/CoolerWallMargin/CoolerInnerLiner/CoolerInnerMargin"]
unique_name_in_owner = true
layout_mode = 2
mouse_filter = 2
material = SubResource("ShaderMaterial_cooler_water")
color = Color(1, 1, 1, 1)
[node name="CoolerScroll" type="ScrollContainer" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/CoolerOuterWall/CoolerWallMargin/CoolerInnerLiner/CoolerInnerMargin"]
unique_name_in_owner = true
layout_mode = 2
@ -104,17 +119,6 @@ custom_minimum_size = Vector2(784, 394)
layout_mode = 2
mouse_filter = 1
[node name="WaterSurface" type="ColorRect" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/CoolerOuterWall/CoolerWallMargin/CoolerInnerLiner/CoolerInnerMargin/CoolerScroll/CoolerHost"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
material = SubResource("ShaderMaterial_cooler_water")
color = Color(1, 1, 1, 1)
[node name="FishField" type="Control" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/CoolerOuterWall/CoolerWallMargin/CoolerInnerLiner/CoolerInnerMargin/CoolerScroll/CoolerHost"]
unique_name_in_owner = true
layout_mode = 1
@ -185,19 +189,19 @@ theme_override_font_sizes/font_size = 19
text = "cooler notes"
horizontal_alignment = 1
[node name="NotepadWallet" type="Label" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation"]
[node name="NotepadWalletValue" type="Label" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation"]
unique_name_in_owner = true
layout_mode = 0
offset_left = 18.0
offset_top = 61.0
offset_right = 140.0
offset_right = 138.0
offset_bottom = 84.0
mouse_filter = 2
theme_override_colors/font_color = Color(0.16, 0.16, 0.14, 1)
theme_override_font_sizes/font_size = 14
text = "wallet $0"
text = "$0"
[node name="NotepadCapacity" type="Label" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation"]
[node name="NotepadCapacityValue" type="Label" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation"]
unique_name_in_owner = true
layout_mode = 0
offset_left = 146.0
@ -207,7 +211,7 @@ offset_bottom = 84.0
mouse_filter = 2
theme_override_colors/font_color = Color(0.16, 0.16, 0.14, 1)
theme_override_font_sizes/font_size = 14
text = "cooler 0 / 12"
text = "0 / 12"
horizontal_alignment = 2
[node name="NotepadRule" type="ColorRect" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation"]
@ -242,6 +246,8 @@ custom_minimum_size = Vector2(123, 38)
layout_mode = 2
clip_text = true
fit_to_longest_item = false
outline_padding = 1.5
outline_outsets = Vector4(6, 2, 2, 2)
[node name="CoolerSortDirection" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation/CoolerSortControls" instance=ExtResource("12_ink_action")]
unique_name_in_owner = true
@ -252,10 +258,10 @@ clip_text = true
[node name="CoolerDetailTexture" type="TextureRect" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation"]
unique_name_in_owner = true
layout_mode = 0
offset_left = 88.0
offset_top = 143.0
offset_right = 200.0
offset_bottom = 235.0
offset_left = 80.0
offset_top = 137.0
offset_right = 208.0
offset_bottom = 237.0
mouse_filter = 2
texture_filter = 1
expand_mode = 1
@ -265,43 +271,148 @@ stretch_mode = 5
unique_name_in_owner = true
layout_mode = 0
offset_left = 18.0
offset_top = 239.0
offset_top = 241.0
offset_right = 270.0
offset_bottom = 269.0
offset_bottom = 273.0
mouse_filter = 2
theme_override_colors/font_color = Color(0.16, 0.16, 0.14, 1)
theme_override_font_sizes/font_size = 21
theme_override_font_sizes/font_size = 25
text = "select a fish"
horizontal_alignment = 1
text_overrun_behavior = 3
[node name="CoolerDetailData" type="Label" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation"]
[node name="CoolerDetailStats" type="Control" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation"]
unique_name_in_owner = true
layout_mode = 0
offset_left = 18.0
offset_top = 269.0
offset_top = 274.0
offset_right = 270.0
offset_bottom = 344.0
offset_bottom = 339.0
mouse_filter = 2
[node name="CoolerWeightRow" type="HBoxContainer" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation/CoolerDetailStats"]
unique_name_in_owner = true
layout_mode = 0
offset_right = 252.0
offset_bottom = 24.0
mouse_filter = 2
theme_override_constants/separation = 2
alignment = 1
[node name="CoolerWeightValue" type="Label" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation/CoolerDetailStats/CoolerWeightRow"]
unique_name_in_owner = true
layout_mode = 2
mouse_filter = 2
theme_override_colors/font_color = Color(0.16, 0.16, 0.14, 1)
theme_override_font_sizes/font_size = 16
horizontal_alignment = 1
vertical_alignment = 1
theme_override_font_sizes/font_size = 12
[node name="CoolerSelectionSummary" type="Label" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation"]
[node name="CoolerWeightUnit" type="Label" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation/CoolerDetailStats/CoolerWeightRow"]
unique_name_in_owner = true
layout_mode = 2
mouse_filter = 2
theme_override_colors/font_color = Color(0.16, 0.16, 0.14, 1)
theme_override_font_sizes/font_size = 14
text = "lb"
[node name="CoolerOfferRow" type="HBoxContainer" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation/CoolerDetailStats"]
unique_name_in_owner = true
layout_mode = 0
offset_top = 27.0
offset_right = 252.0
offset_bottom = 57.0
mouse_filter = 2
theme_override_constants/separation = 4
alignment = 1
[node name="CoolerOfferLabel" type="Label" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation/CoolerDetailStats/CoolerOfferRow"]
unique_name_in_owner = true
layout_mode = 2
mouse_filter = 2
theme_override_colors/font_color = Color(0.16, 0.16, 0.14, 1)
theme_override_font_sizes/font_size = 18
[node name="CoolerOfferValue" type="Label" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation/CoolerDetailStats/CoolerOfferRow"]
unique_name_in_owner = true
layout_mode = 2
mouse_filter = 2
theme_override_colors/font_color = Color(0.16, 0.16, 0.14, 1)
theme_override_font_sizes/font_size = 15
[node name="CoolerSelectionSummary" type="Control" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation"]
unique_name_in_owner = true
layout_mode = 0
offset_left = 18.0
offset_top = 346.0
offset_right = 270.0
offset_bottom = 382.0
offset_bottom = 386.0
mouse_filter = 2
[node name="CoolerSelectionEmpty" type="Label" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation/CoolerSelectionSummary"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme_override_colors/font_color = Color(0.2, 0.18, 0.15, 0.86)
theme_override_font_sizes/font_size = 13
theme_override_font_sizes/font_size = 18
text = "no fish selected"
horizontal_alignment = 1
vertical_alignment = 1
[node name="CoolerSelectedCountRow" type="HBoxContainer" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation/CoolerSelectionSummary"]
unique_name_in_owner = true
visible = false
layout_mode = 0
offset_right = 252.0
offset_bottom = 20.0
mouse_filter = 2
theme_override_constants/separation = 4
alignment = 1
[node name="CoolerSelectedCountValue" type="Label" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation/CoolerSelectionSummary/CoolerSelectedCountRow"]
unique_name_in_owner = true
layout_mode = 2
mouse_filter = 2
theme_override_colors/font_color = Color(0.2, 0.18, 0.15, 0.86)
theme_override_font_sizes/font_size = 14
[node name="CoolerSelectedCountLabel" type="Label" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation/CoolerSelectionSummary/CoolerSelectedCountRow"]
unique_name_in_owner = true
layout_mode = 2
mouse_filter = 2
theme_override_colors/font_color = Color(0.2, 0.18, 0.15, 0.86)
theme_override_font_sizes/font_size = 18
text = "fish selected"
[node name="CoolerCombinedOfferRow" type="HBoxContainer" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation/CoolerSelectionSummary"]
unique_name_in_owner = true
visible = false
layout_mode = 0
offset_top = 20.0
offset_right = 252.0
offset_bottom = 40.0
mouse_filter = 2
theme_override_constants/separation = 4
alignment = 1
[node name="CoolerCombinedOfferLabel" type="Label" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation/CoolerSelectionSummary/CoolerCombinedOfferRow"]
unique_name_in_owner = true
layout_mode = 2
mouse_filter = 2
theme_override_colors/font_color = Color(0.2, 0.18, 0.15, 0.86)
theme_override_font_sizes/font_size = 18
text = "combined offer"
[node name="CoolerCombinedOfferValue" type="Label" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation/CoolerSelectionSummary/CoolerCombinedOfferRow"]
unique_name_in_owner = true
layout_mode = 2
mouse_filter = 2
theme_override_colors/font_color = Color(0.2, 0.18, 0.15, 0.86)
theme_override_font_sizes/font_size = 14
[node name="FavoriteBubble" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation" instance=ExtResource("12_ink_action")]
unique_name_in_owner = true
custom_minimum_size = Vector2(98, 78)
@ -311,6 +422,7 @@ offset_top = 386.0
offset_right = 134.0
offset_bottom = 464.0
text = "favorite"
allow_persistent_mark = true
[node name="SellBubble" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/CoolerPage/DetailConstellation" instance=ExtResource("12_ink_action")]
unique_name_in_owner = true
@ -1085,10 +1197,10 @@ custom_minimum_size = Vector2(170, 64)
[node name="NavigationCluster" type="Control" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot"]
unique_name_in_owner = true
layout_mode = 0
offset_left = 260.0
offset_top = 14.0
offset_right = 1020.0
offset_bottom = 110.0
offset_left = 463.0
offset_top = 44.0
offset_right = 1083.0
offset_bottom = 144.0
mouse_filter = 1
script = ExtResource("5_cluster")
profile = ExtResource("4_profile")
@ -1106,8 +1218,8 @@ neutral_size = Vector2(124, 120)
desktop_anchor = Vector2(116, 60)
compact_anchor = Vector2(118, 73.3333)
compact_minimum_size = Vector2(84, 82)
minimum_font_size = 16
maximum_font_size = 27
minimum_font_size = 25
maximum_font_size = 25
horizontal_amplitude = 1.2
vertical_amplitude = 2.4
motion_period = 5.6
@ -1123,10 +1235,10 @@ text = "bag"
script = ExtResource("6_bubble")
profile = ExtResource("4_profile")
neutral_size = Vector2(124, 120)
desktop_anchor = Vector2(248, 60)
desktop_anchor = Vector2(244, 60)
compact_anchor = Vector2(251.333, 73.3333)
compact_minimum_size = Vector2(84, 82)
minimum_font_size = 16
minimum_font_size = 25
maximum_font_size = 25
horizontal_amplitude = 1.0
vertical_amplitude = 2.0
@ -1143,11 +1255,11 @@ text = "logbook"
script = ExtResource("6_bubble")
profile = ExtResource("4_profile")
neutral_size = Vector2(124, 120)
desktop_anchor = Vector2(380, 60)
desktop_anchor = Vector2(372, 60)
compact_anchor = Vector2(384.667, 73.3333)
compact_minimum_size = Vector2(84, 82)
minimum_font_size = 16
maximum_font_size = 27
minimum_font_size = 25
maximum_font_size = 25
horizontal_amplitude = 1.3
vertical_amplitude = 2.5
motion_period = 5.9
@ -1161,11 +1273,11 @@ layout_mode = 0
text = "close"
script = ExtResource("6_bubble")
profile = ExtResource("4_profile")
neutral_size = Vector2(110, 106)
desktop_anchor = Vector2(504, 57)
neutral_size = Vector2(96, 94)
desktop_anchor = Vector2(489, 57)
compact_anchor = Vector2(512.667, 73.3333)
compact_minimum_size = Vector2(76, 74)
minimum_font_size = 15
minimum_font_size = 23
maximum_font_size = 23
horizontal_amplitude = 1.0
vertical_amplitude = 1.9

View file

@ -150,10 +150,7 @@ func _process(delta: float) -> void:
func _update_layout() -> void:
if not is_node_ready() or _cluster == null:
return
var compact: bool = (
size.x < compact_width_threshold
or size.y < compact_height_threshold
)
var compact: bool = false
var layout_maximum: Vector2 = maximum_layout_size
if compact and compact_maximum_layout_size != Vector2.ZERO:
layout_maximum = compact_maximum_layout_size

View file

@ -95,7 +95,7 @@ func set_stage_rect(stage_rect: Rect2) -> void:
_cluster.size = field_size
_cluster.apply_layout(
field_size,
field_size.y < compact_height_threshold
false
)
if not _is_transitioning:
_cluster.position = _resting_cluster_position

View file

@ -332,24 +332,9 @@ func _update_title_layout() -> void:
func _update_responsive_title_stage() -> void:
if not is_node_ready():
return
var display_size := Vector2(
maxf(1.0, size.x),
maxf(1.0, size.y)
)
var reference_size: Vector2 = (
TITLE_COMPACT_REFERENCE_SIZE
if display_size.y < BUBBLE_COMPACT_HEIGHT_THRESHOLD
else TITLE_DESKTOP_REFERENCE_SIZE
)
var presentation_scale: float = minf(
display_size.x / reference_size.x,
display_size.y / reference_size.y
)
_title_presentation_scale_root.size = reference_size
_title_presentation_scale_root.scale = Vector2.ONE * presentation_scale
_title_presentation_scale_root.position = (
display_size - reference_size * presentation_scale
) * 0.5
_title_presentation_scale_root.size = TITLE_DESKTOP_REFERENCE_SIZE
_title_presentation_scale_root.scale = Vector2.ONE
_title_presentation_scale_root.position = Vector2.ZERO
_update_title_layout()
if (
_is_confirmation_active()

View file

@ -2,6 +2,9 @@ class_name UIPixelationPresenter
extends SubViewportContainer
const MIN_UI_VIEWPORT_SIZE: Vector2i = Vector2i(256, 180)
const UIReferencePresentationType = preload(
"res://ui/ui_reference_presentation.gd"
)
signal effective_pixel_size_changed(
requested_pixel_size: int,
@ -68,25 +71,35 @@ func _resize_presentation() -> void:
var root_size: Vector2i = get_window().size
if root_size.x <= 0 or root_size.y <= 0:
return
var display_size := Vector2(root_size)
var reference_scale: float = (
UIReferencePresentationType.get_scale(display_size)
)
var previous_effective_size: int = _effective_pixel_size
_effective_pixel_size = _resolve_effective_pixel_size(root_size)
var viewport_size: Vector2i = PlayerSettings.get_ui_render_size(
_effective_pixel_size = _resolve_effective_pixel_size(reference_scale)
var render_height: int = _get_render_height(
_effective_pixel_size,
root_size
reference_scale,
)
var render_scale: float = minf(
1.0,
float(viewport_size.y) / float(root_size.y)
var render_scale: float = (
float(render_height)
/ UIReferencePresentationType.REFERENCE_SIZE.y
)
var viewport_size := Vector2i(
roundi(
UIReferencePresentationType.REFERENCE_SIZE.x
* render_scale
),
render_height,
)
var presentation_size: Vector2 = Vector2(viewport_size) / render_scale
set_anchors_preset(Control.PRESET_TOP_LEFT)
position = (Vector2(root_size) - presentation_size) * 0.5
position = UIReferencePresentationType.get_offset(display_size)
size = Vector2(viewport_size)
scale = Vector2.ONE / render_scale
scale = Vector2.ONE * (reference_scale / render_scale)
stretch_shrink = 1
_ui_root.position = Vector2.ZERO
_ui_root.scale = Vector2.ONE * render_scale
_ui_root.size = Vector2(root_size)
_ui_root.size = UIReferencePresentationType.REFERENCE_SIZE
if (
previous_effective_size != _effective_pixel_size
or _requested_pixel_size != _effective_pixel_size
@ -97,11 +110,36 @@ func _resize_presentation() -> void:
)
func _resolve_effective_pixel_size(root_size: Vector2i) -> int:
func _get_render_height(pixel_size: int, reference_scale: float) -> int:
var displayed_canvas_height: int = maxi(
1,
roundi(
UIReferencePresentationType.REFERENCE_SIZE.y
* reference_scale
),
)
if pixel_size == PlayerSettings.MIN_UI_PIXEL_SIZE:
return displayed_canvas_height
var target_height: int = PlayerSettings.get_ui_render_height(
pixel_size,
roundi(UIReferencePresentationType.REFERENCE_SIZE.y),
)
return mini(displayed_canvas_height, target_height)
func _resolve_effective_pixel_size(reference_scale: float) -> int:
for candidate: int in range(_requested_pixel_size, 0, -1):
var candidate_size: Vector2i = PlayerSettings.get_ui_render_size(
var candidate_height: int = _get_render_height(
candidate,
root_size
reference_scale,
)
var candidate_size := Vector2i(
roundi(
UIReferencePresentationType.REFERENCE_SIZE.x
* float(candidate_height)
/ UIReferencePresentationType.REFERENCE_SIZE.y
),
candidate_height,
)
if (
candidate_size.x >= MIN_UI_VIEWPORT_SIZE.x

View file

@ -0,0 +1,26 @@
class_name UIReferencePresentation
extends RefCounted
const REFERENCE_SIZE: Vector2 = Vector2(1280.0, 720.0)
static func get_scale(display_size: Vector2) -> float:
return minf(
maxf(display_size.x, 1.0) / REFERENCE_SIZE.x,
maxf(display_size.y, 1.0) / REFERENCE_SIZE.y,
)
static func get_offset(display_size: Vector2) -> Vector2:
var presentation_scale: float = get_scale(display_size)
return (
display_size - REFERENCE_SIZE * presentation_scale
) * 0.5
static func get_rect(display_size: Vector2) -> Rect2:
var presentation_scale: float = get_scale(display_size)
return Rect2(
get_offset(display_size),
REFERENCE_SIZE * presentation_scale,
)

View file

@ -0,0 +1 @@
uid://duv2b6847fb3y