Finalize Player Menu and UI scaling
This commit is contained in:
parent
5af84eaf47
commit
3900b46618
17 changed files with 1002 additions and 322 deletions
|
|
@ -95,7 +95,7 @@ func set_stage_rect(stage_rect: Rect2) -> void:
|
|||
_cluster.size = field_size
|
||||
_cluster.apply_layout(
|
||||
field_size,
|
||||
field_size.y < compact_height_threshold
|
||||
false
|
||||
)
|
||||
if not _is_transitioning:
|
||||
_cluster.position = _resting_cluster_position
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue