Finalize Player Menu and UI scaling

This commit is contained in:
Alexander Sellite 2026-07-29 10:53:46 -04:00
parent 5af84eaf47
commit 3900b46618
17 changed files with 1002 additions and 322 deletions

View file

@ -150,10 +150,7 @@ func _process(delta: float) -> void:
func _update_layout() -> void:
if not is_node_ready() or _cluster == null:
return
var compact: bool = (
size.x < compact_width_threshold
or size.y < compact_height_threshold
)
var compact: bool = false
var layout_maximum: Vector2 = maximum_layout_size
if compact and compact_maximum_layout_size != Vector2.ZERO:
layout_maximum = compact_maximum_layout_size