Finalize Player Menu and UI scaling
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5af84eaf47
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17 changed files with 1002 additions and 322 deletions
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@ -1,12 +1,11 @@
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class_name PixelationResetOverlay
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extends CanvasLayer
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const DISPLAY_REFERENCE_SIZE: Vector2 = Vector2(1280.0, 720.0)
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const MINIMUM_PRESENTATION_SCALE: float = 0.90
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const MAXIMUM_PRESENTATION_SCALE: float = 1.35
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const LARGE_DISPLAY_GROWTH: float = 0.45
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const SCREEN_MARGIN: float = 16.0
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const FADE_DURATION: float = 0.55
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const UIReferencePresentationType = preload(
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"res://ui/ui_reference_presentation.gd"
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)
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signal reset_requested
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signal return_to_settings_requested
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@ -77,27 +76,17 @@ func _update_responsive_layout() -> void:
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var display_size: Vector2 = Vector2(get_window().size)
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if display_size.x <= 1.0 or display_size.y <= 1.0:
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return
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var responsive_scale: float = minf(
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display_size.x / DISPLAY_REFERENCE_SIZE.x,
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display_size.y / DISPLAY_REFERENCE_SIZE.y
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var presentation_scale: float = (
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UIReferencePresentationType.get_scale(display_size)
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)
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var presentation_scale: float
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if responsive_scale < 1.0:
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presentation_scale = lerpf(
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MINIMUM_PRESENTATION_SCALE,
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1.0,
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clampf((responsive_scale - 0.5) / 0.5, 0.0, 1.0)
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)
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else:
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presentation_scale = minf(
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MAXIMUM_PRESENTATION_SCALE,
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1.0 + (responsive_scale - 1.0) * LARGE_DISPLAY_GROWTH
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)
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_presentation_root.scale = Vector2.ONE * presentation_scale
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_presentation_root.position = (
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display_size
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- _presentation_root.size * presentation_scale
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- Vector2.ONE * SCREEN_MARGIN
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UIReferencePresentationType.get_offset(display_size)
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+ (
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UIReferencePresentationType.REFERENCE_SIZE
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- _presentation_root.size
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- Vector2.ONE * SCREEN_MARGIN
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) * presentation_scale
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)
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